the World According to Girl
“A game about turning an ordinary girl into the savior of the world.”
“the World according to girl” is deck-building roguelike caring game.
The game is a combination of a deck-building roguelike and a caring game, in which you take on the role of an administrator in order to nurture a girl into a savior.
Examples of “Human Resources (Card) Effects”
・This season,gain +1 cost
・All entertainners give +2 to a status of 1 or higher
・Call for random emergency or surprise.
Spend 6 seasons (turns) a year, 7 years in all (42 turns total) to raise the girl and develop a true savior.
At the end of the year, a dialogue (battle) with the Inquisitor, who measures the girl’s abilities, awaits you. Use the girl’s abilities and the memories you’ve nurtured to win the continuation of the “plan”.
And the ending of the story changes with the girl’s abilities. Watch the girl and the world go on until the end.
Synopsis.
The story takes place over 100 years in the future.
The world is on the verge of collapse.
Humanity has planned a rescue mission to outer space in the only spaceship left.
It needed to be the best people in the world to board it.
The world poured everything it had into raising a single girl.
Steam User 16
This is a pretty fun game, though the concept might not be clear right away. It is a deckbuilder, though keep in mind it is more in the style of drafting games. The game is set in a post-apocalyptic setting where the government is raising a girl for some special task. They set up basically a fake city where everything is made to educate the girl without her noticing they are manipulating her from behind the scenes.
As you go along you recruit people to play the roles of different people in the city and those are the cards in the game(there are also one off items and stuff too). When you get the new recruit it is played to one of five areas and remains in play for the rest of the game, adding it's stats to that location and making the location more powerful. Of course cards have special abilities and what not that can interact with other cards and stuff. So you are drafting cards for the different areas to maximize the power of each area. In essence the girl visits these areas and meets the colorful cast of characters you hired and learns from them.
There are several wrinkles to your plan however. The first is that each area has random chance of activating or not activating. It is all or nothing, either you get the bonuses from that area or you get nothing. You can spend points each turn to increase the chances of the area activating, though the more you do so the more upset the people there become(from being overworked) and the more the girl becomes suspicious you are manipulating her. So it becomes a balancing act, how how hard you want to push her and how you want to spread the cards out. You can go for a massive stack in one area that when it activates gives a ton of points, or you can spread things out to assure she gets some points no matter what each turn.
Steam User 9
World according to girl is an experience unlike anything life has prepared you for.
The Gameplay: Excruciating amounts of RNG. Everything is chance based. Your game can and will end in a few seconds, or it will propel you to greatness, regardless of what you do. My only advice is spamming entertainers for parade bonuses and upgrading your personnel whenever possible for higher tiers of talent.
The Story: I was constantly surprised and confused, but this may have more to deal with the English translation, which the developers have already stated they plan on giving a second go at. Overall I enjoyed the story.
The Graphics: Cutting edge animations and cutscenes are expertly executed. I recommend running the game in 4k so you can appreciate it fully.
Overall Experience: I suffered. I laughed. I cried. The girl went to space.
I have retired. 12.000 years have not been kind.
Godspeed.
Steam User 4
Try the demo first.
Once you've done that, as someone who's just finished his first run, lemme tell you - this is a game with a good amount of depth and a lot of group decisions with minimal inputs, making it an ideal game for streaming with friends. But more than that, it's a game that, even in my last playthrough where I skipped the story, it builds towards one mood and, even in a secondary language and the occasional renpy error (which you solve by hitting ignore), it 500% nails the experience it's going for.
Gameplay loop: You hire paid actors to take up various roles around an artificial city to raise your girl, divided into five districts. Each district, per turn, has a percentage chance of influencing the girl each turn, which raises her stats. You can use items and your influence as head of the city to increase the quantity and quality of these influences, leading to the Abigail test at the end of ever year. Pass the test, and your game continues.
Gameplay variety: There are a lot of different strategies you can use to raise your girl, but you'll be limited somewhat at the beginning by who you can find and who comes to your aid. You'll find there are some districts you'll focus on and others you'll let be, but it's a bad idea to put your eggs in one basket for the districts since you can't double trigger districts reliably (Hotspots double the value gained, but only trigger once). You'll find yourself bouncing between different strategies as you force your girl to bigger and greater heights. Eventually your city will become your own little chasm of micro engines in a macro machine of proving to a dying humanity you do have best girl.
Some examples (spoiler free):
-The Machine and I - Hire small mechanics. Have them build machines, to the point they build a super computer who gives you a super powered tip/trick for the Abigail test. This one I used in my winning run.
-Paper Dolls Hire idols. Hire more idols. Hire people to hire more idols. When you have 5 idols you get a super idol, you gets more powerful the more you hire people. Your idols will go on parades, making everything more interesting. I ended up with this in my winning run by accident.
-Gen Urobuchi's Industrialisation process: Get people with the 'revenge' ability, which triggers the month after a bad event happens in the city. Get a lot of them. Once you have enough from parks, look for ones in the industrial area, and chefs who cook so badly they cause misfortune. Maybe find a devil?
-The student body: Give the girl friends her age. These friends will help her develop evenly and healthily. Get some teachers for those friends and they'll develop well together.
But there are a lot more. If you think you can reliably make big number from it, you can build it.
The graphics: Alright, tbh. Nothing inspired, but each talent has a unique feel about them. An Idol trainee doesn't feel like a generic idol trainee but a specific trainee, you feel me? "Charming" comes to mind, especially when your little cocoon talent evolves from a six year old girl drinking milk to a 300 pound, muscular beefcake of man with a missing eye.
The sound: Limited, but very high quality. If you could put up with Persona 5's limited soundtrack you'll find an atmospheric, cohesive and well made OST which is great for rainy days.
RNG:If you're the type of person who hates RNG, avoid. This game has more RNG than RNA in it's DNA.
The journey:
SPOILERS AHEAD
Absolutely the best part of the game. You'll start going "oof, how am I ever going to pass this test?" from day one. You'll feel a deep, terrible guilt when Your girl learns too much and you have to wipe her brain. When you are first faced against district 3's girl you'll feel a genuine sense of fight for survival, and then smirk at the little shit when she forces you into an infinite rps draw. When your city pops off like dominoes, developing your girl by a thousand growths in one turn, you'll feel a genuine sense of accomplishment. And when you win, you'll feel a genuine relief, as if you had just saved the world.
Overall, a fantastic game, even if you only stream it 2-5 times with your close mates. I absolutely adored it, and hope you do too.
Steam User 3
This is a really great deckbuilding/drafting game that is accompanied by an extremely well made story (Something akin to "The Truman Show")
The game does however do very little to explain what you're doing and what is going on, so it's entirely possible to be very confused on first play.
I'd reccomend at least playing through the game once to try and understand as much as possible without worrying too much about winning.
The only other downside so far is probably the translation which is REALLY rough around the edges but should otherwise be able to convey it's meaning. (growing uuup girl)
Steam User 2
A pretty complex drafting game with some pretty good variety. Highly reccomend it to anybody who enjoys drafting games.
Steam User 1
Unique draft card game experience with an interesting story line. It has its translation errors and does have its buggy moments but regardless this is worth the $10. Try the demo and you'll agree
Steam User 0
I really enjoy the unique style. Both relaxing and challenging.