The Way of the Pixelated Fist
The Way of the Pixelated Fist is a parkour and martial arts inspired free-roaming cinematic platformer. While it blends together the gameplay concepts of The Prince of Persia and Karateka, they are presented with refined controls and other modern innovations to give the game an intuitive and fluid feel.
Players play as Dag in this successor to Jump/Boxer as he looks to complete the trials within the 36 Chambers scattered throughout a village hidden within a city’s rooftops. The trials within the Chambers vary from each set, ranging from puzzle-solving to beat-em-up and stealth mechanics. Along the way, there will be many rival martial artists to beat in friendly sparring matches, martial arts masters to challenge, and a variety of platforming challenges throughout the hidden village.
Features:
- Parkour-inspired platforming mechanics with tight and fluid controls
- Fighting game mechanics with an intuitive control-scheme designed to work within a side-scrolling platformer
- Complete the trials within the 36 Chambers consisting of puzzle-solving, beat-em-up, action and stealth-platforming challenges
- Defeat the Grand Masters hidden throughout the village, performing varied platforming challenges along the way during Dag’s quest
- Supports Xbox 360 Controller
Steam User 55
A David Lynch’s fragmented nightmare full of Kung-Fu poetry, constructed via the sampling of past retro-masterworks. Mixing Prince of Persia with Mirror’s Edge, a Sega’s Master System color palette with NES tight controls, Another World’s influences with Yie Ar Kung-Fu, a Radiohead inspired soundtrack with Bruce Lee’s awesomeness. A raised in the 80s kid’s warm dream that confirms Larry Stover as one of the most distinctive creators in the indie scene since Nicklas Nygren alias “Nifflas”
If The Way of the Pixelated Fist would have been published in the early 90s, it would have become one of my favorite games as a child. With its wise combination of frames extracted from 80’s hallucinatory martial arts movies, mixed with all the elements that made me love videogames.
Its creator Larry Stover works with the same philosophy as a DJ, using a sampler structure to create remixes of old beloved classics with a contemporary approach.
The game takes a clear inspiration from influential cinematic plattformers like Prince of Persia or Another World, but while you are doing almost impossible jumps through the city skyline, you can feel this same sense of awesomeness of being playing Mirror’s Edge. Its color palette resembles past Sega’s Master System games, but the minimalist approach taken in its graphic design is used to create a relaxed mood that evokes Nifflas classics such as Knytt. Its combat parts are a homage to Jordan Mechner’s first creation, Karateka, that was the precursor to Prince of Persia, but its tight and accurate controls are more close to Konami’s Yie Ar Kung-Fu. There is jumping parts that requires the same millimetric precision as the original Prince of Persia, but its controls are so responsive as modern indie plattformers. There is automatic checkpoints in every new screen visited, but to save the game you need to access the menu, like in the old PC titles. Its graphic style suggest old 8 bits titles, but its soundtrack has a modern drum’n’bass tempo with a floating line of melancholic keyboards that looks at Thom Yorke’s solo works
You can feel this contrast and amalgam of influences also in its animations. The combats are inspired in classic Kung-Fu movies, so you can expect a lot of frames of animation, with every enemy infused with life and transmitting a constant sense of movement. But its jumping parts looks directly to contemporary deviations of the martial arts film genre, such as Ang Lee’s Crouching Tiger, Hidden Dragon or Zhang Yimou’s House of Flying Daggers. So these animations are intentionally static, with the main character floating suspended in the air.
But the most distinctive part of The Way of the Pixelated Fist is its original reinterpretation of the cinematic term applied to videogames. Instead of drawing all the screen, The Way of the Pixelated Fist opts for showing its world from a camera angle perspective. Like if every shot was filmed by an invisible fixed camera, an then mutilated in the editing room by a schizophrenic and highly experimental filmmaker. This aesthetic approach submerges the game in a distant halo of unreality. And seeing other past games from Larry Stover like Samurai Jazz, seems as a characteristic trait that surrounds an immense part of his works.
This fragmented visual approach creates one of the most controversial gameplay features in The Way of the Pixelated Fist. Because all the city’s main map is connected in an illusory loop. And the mutilated film frames only serve to increase the confusion and disorientation in the player. Resulting in an experience similar to watch some of the most experimental movies by David Lynch, in the vein of Mulholland Drive or Inland Empire. With the concepts of time and space being heavily distorted.
Personally, in a game that lasts for 4 hours, I don’t dislike the idea of being an entire hour completely lost. There is something hypnotic in describing constant circles through the city while you are doing gravity defying jumps in this Larry Stover’s hallucination. And I really appreciate that he has dared to make a game with this level of personality, which is so far from all of its contemporaries.
Luckily, the 6 levels that we can access through the main map are single screen based and they use a lineal construction. Every set of chambers completely changes the focus of the gameplay. One set is based in the original Prince of Persia, using the same color palette and the same ground spike traps. Another set has a modern stealth approach, with robotic eyes that will shoot laser rays if they are able to detect us. And in its level structure, Larry Stover shows a lot of talent as a game designer. With a perfect difficulty curve not based in the frustration.
I feel so fascinated with The Way of the Pixelated Fist, that I can’t wait to discover the rest of the games created by Larry Stover. One of these rare artists that is able to sculpt unique and distinctive universes surrounding his games. And with a certain sense of coherence between his different works. Thanks to his postmodernist approach to the martial arts genre, taking influences from the Nouvelle Vague, from Tarantino’s reconstruction of classic genres or from the characteristic contemplative gaze found in Jim Jarmusch’s films.
( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
Steam User 14
This game has potential but I can't recommend it until all of the obvious bugs are fixed.
The player frequently gets stuck on walls and stuff, then you have to restart the stage (back button on 360 controller).
This happened to me a dozen times in the 5 minutes that I played.
I quit after I jumped and flew into the sky.
FIXED and I'm loving it.
Combat is decent. Reminds me of Kung Fu on the NES, but without jumping. It's fun to wail on people and I've even gotten my ass handed to me once so far.
The parkour platforming is fun and controls well. It's kind of like the original Prince of Persia but more fluid. Some of the obstacles feel like Super Meat Boy in that I died many many times before getting the rhythm down.
The sound effects and music are appropriate and enjoyable.
Steam User 14
Short but sweet ninja platformer with a retro vibe. It's not great, and it's not bad, but it is a buck so yeah it's worth the dollar for a couple hours of fun. :-)
Steam User 4
I payed $0.50 on Indie Gala. If they removed the fighting, and made a attempt at pointing you in a direction, I'd say worth $5.
+ Good controls
+ Good animations, except for running which looks really crappy
- Story is non-existent
- Terribly confusing and repetitive level design
-- All the fighting in this game did was slow down everything. Parkour through a few screens, stop, mash buttons for 2 minutes, repeat.
Runs great on my Linux box via Wine.
Steam User 0
+ Good controls
+ Good animations, except for running which looks really crappy
- Story is non-existent
- Terribly confusing and repetitive level design
-- All the fighting in this game did was slow down everything. Parkour through a few screens, stop, mash buttons for 2 minutes, repeat.
Steam User 2
Has great gameplay with a slightly broken fighting system if you just spam down kick you can beat any of the basic enimies with 10 hits. The music is great for setting the right mood, although I would like a different theme for the bosses. The only problems I have with the game are that it never explains wall running (more like a jump really), and the backgrounds, while charming, get repetitive.
I got lost, user error though, so don't let that stop you from buying this great 2-3 hour game.
Steam User 13
Fun little game. Most of the negative reviews were based on a earlier, bugged version of the game. The previous problems have since been hammered out.
If you're a fan of 8-bit style beat-em up games mixed with a dash of platformer (a really unique type of platformer that is almost parkour like), you'll enjoy Way of the Pixelated Fist.