The Walking Dead: Season Two
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The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.
Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad – and sometimes worse – than the dead? As Clementine, you will be tested by situations and dilemmas that will test your morals and your instinct for survival. Your decisions and actions will change the story around you, in this sequel to 2012’s Game of the Year.
- Decisions you made in Season One and in 400 Days will affect your story in Season Two
- Based on Robert Kirkman’s award-winning comic books
- Play as Clementine, an orphaned girl forced to grow up fast by the world around her
Steam User 3
Bardzo dobra kontynuacja, jeśli kogoś poruszają motywy rodzinne to na pewno będzie ryczeć na tej części jak ja.
Steam User 1
noi co tu moge wiecej rzec kocham ta gre calym zyciem to jest jedyne co mi bezproblemowo odpala na tym cepie starym. kenny i javier jedyne sigiemki no i oczywiscie klemen6tynka giera 100/10
Steam User 1
Season 2 of The Walking Dead is just as fantastic as the first. It delivers the same great atmosphere, intriguing locations and beautiful animation. Clementine's journey is captivating and her growth as a character makes the adventure even more engaging. It's an emotional, thrilling experience that continues to showcase the series' strong storytelling.
Steam User 1
Tak samo jak w przypadku pierwszej części, gameplay umieszczam na ostatnim miejscu. Wybory są pozorne, ale sama fabuła to prawdziwy wyciskacz łez i trzyma w napięciu. Grałem na pirackiej wersji na PS3, a teraz wróciłem do niej na komputerze. Polecam z całego serca! Moim zdaniem jest odrobinę słabsza od poprzedniczki, ale wciąż trzyma bardzo wysoki poziom.
Steam User 1
ogólnie jest ona dość... inna od poprzedniej części. Dodali więcej quick eventów co wyszło jej moim zdaniem na dobre. Gra mimo tylu charakterów wciąż potrafi zaskoczyć ich różnorodnością (nie licząc Jane i tej blondyny z s1). Jak już się zdecydowałeś na pierwszą część to jest to must have
Steam User 0
first game was better this ones shorter but its still nice i like that u can play as clementine from now on
Steam User 0
The Walking Dead: Season Two – When a Child Stops Being a Child
If The Walking Dead: Season One was a masterful introduction to a morally gray apocalypse, then Season Two is its brutal continuation—not just in terms of story, but emotionally. This season strips away what little hope remains, expands on the threads of the first game, and poses far more difficult questions: What happens when a child is forced to grow up too quickly? And what’s left of humanity when there's no one left to guide us?
From the very beginning, it’s clear that Clementine—once the protected child of Lee Everett—has now become both the protagonist and the victim of circumstance. This is a completely different story than in Season One. Back then, you were a guardian, someone who taught, protected, and decided for another. Now, you are vulnerable. And no one is going to hold your hand anymore. You transform from a child into a leader. But that transformation comes at a cost.
A World More Inhuman Than the Zombies
The story wastes no time showing how unforgiving the world has become. Clementine finds herself among a new group of survivors—paranoid, distant, and automatically assuming that a child is just another burden. From the start, you can feel there’s no room for sentiment here. Lee could still talk about morality—Clementine has to survive. Every conversation, every decision, every glance is laced with mistrust, far more than in the first season.
And that’s exactly where Season Two shines—its overwhelming sense of isolation, even among others. It’s not just about zombies and survival. It’s an intimate, painful story of growing up in a world that offers no safety net.
The Return of Kenny – Hope or Warning?
One of the most powerful moments in the entire season is the return of Kenny—a character so tragic and complex that his presence shakes the entire group dynamic. In Season One, Kenny was Lee’s friend—loyal, but impulsive. In Season Two, he returns as someone changed. Broken. Maybe even unhinged. And that’s terrifying.
The group you’re with doesn’t trust him. Some fear him; others flat-out refuse to listen. Clementine—one of the few who knows his past—is dragged into a conflict of loyalty. Can you trust a man who’s descending into madness? Or do you side with reason and walk away?
Throughout the season, Kenny becomes a mirror, showing what Clementine could become if she chooses the path of rage and obsession. Every scene with him is emotionally charged, filled with tension and sadness. Even in his softer moments, you can tell he’s long since crossed a line. And yet—it’s impossible not to sympathize with him.
A Shattered Group – More People, Less Trust
In Season One, the group was dysfunctional but still held together. In Season Two, every new character is another ticking time bomb. Luke, Mike, Bonnie, Jane—each of them carries baggage, trauma, and their own idea of how to survive. Conversations are harsh. Choices are messy. Trust is the rarest currency.
This constant tension between people makes Season Two feel darker and heavier. There's no Lee to hold the group together. Clementine must now decide for herself whom to believe. And worse—she bears the consequences of her decisions.
At times, it feels like the world isn’t the main threat—people are. They’re unstable, impulsive, often cruel. Shared goals fall apart quickly, and each tragedy only accelerates the collapse.
Jane vs. Kenny – An Ending That Hurts
It’s impossible to talk about Season Two without mentioning its devastating finale—one of the most emotionally charged endings in gaming history. Depending on your decisions, Clementine can:
Kill Kenny or let him kill Jane,
Leave both and walk away alone,
Accept Jane as an ally or reject her manipulations,
Return to Wellington or walk away with Kenny.
Each of these outcomes is emotionally devastating. There are no right choices. Only different versions of solitude, loss, and the desperate attempt to hold onto something human in an inhuman world.
Atmosphere and Tone – A World Without Forgiveness
Season Two is colder, harsher, and more hopeless. Much of it takes place in snowy, barren landscapes—as if even nature has given up on humanity. There’s no comforting motel or warm farm. Only ruins, violence, and darkness.
The soundtrack remains top-tier, but it's not the music that dominates—it's the silence. Long pauses in conversation, heavy breathing, the crunch of snow, a baby’s cry in the distance. The game plays with your emotions so subtly, you feel the pain before you even understand why.
Clementine – From Little Girl to Legend
The greatest strength of Season Two is Clementine herself. Not because she’s strong, but because she has to be, even when no one should expect that from her. Her transformation is painful, real, and irreversible. You don’t just control her—you become her. And that’s what makes Season Two so powerful.
Conclusion
The Walking Dead: Season Two doesn’t try to outdo the first season in the same way. Instead, it shifts the perspective, the tone, and the emotional structure of the story. It’s not a sequel—it’s a consequence. A tale of what remains when the heroes are gone. And of a child who had to grow up far too soon.
This isn’t an easy season. It offers no comfort. But it offers something more valuable: truth—about a world with no rules, and about the people who, despite everything, try to live in it.
I I chose to kill Jane and Kenny and bury my past