The Swords of Ditto
The Swords of Ditto is now reimagined, retuned and rebalanced in the new expansion, Mormo's Curse! With new areas to explore, new Toys of Legend to find, no more permadeath (unless you want it), and many new features, Mormo's Curse takes the original release of The Swords of Ditto and reworks it in every way imaginable. The Swords of Ditto: Mormo's Curse is a roguelite action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome the evil that plagues the island. Unleash the mystical Sword of Ditto and grab a co-op friend for an unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles!
Steam User 6
The fact this is sitting at Mixed reviews utterly flabbergasts me. I can only assume it's from people expecting this to be a clone of Zelda - it isn't, not by a longshot. If that's what you're hoping for, you'll not enjoy this.
Swords of Ditto does have a few elements shared with older Zelda titles - unlocking new gadgets can unlock options for areas previously explored, and each area is a distinct tile that you travel between. You also have a limited loadout of things to use that you can change at any time.
That's where the similarities end however. Swords of Ditto has much more of an RPG focus than Zelda, rather than an adventure focus. Equipment and stats are upgradable in many ways. The way you setup your equipment will have a large effect on how you play (I myself use poison and range predominantly), and figuring out how you want to set yourself is fun, because you can experiment without issue. Despite the tag, I don't know that I'd call this a Roguelike either. Runs don't end because you die, and things aren't super random. Enemies might be randomized, but maps and the like are hand-placed.
Sound, visuals and just general presentation manage to be both cute, yet tell a surprisingly adult story. I obviously am nowhere near the end of the game, but the collectable messages and the like tell a pretty interesting story where the "good guy" is an ephemeral concept. As usual, Devolver Digital publishes a game with a cute artstyle that manages to be way deeper than that would suggest. Lastly, the value. Even at full pop, this is under $20 Canadian, and routinely goes on sale for half that or even less. This is worth that by a country mile, and I feel a little guilty for having gotten this at 75% off on sale.
Steam User 4
Progression is funky, the beetle sucks. But it starts coming together after you beat the witch, and the NPCs can be charming & the dungeons are pretty nice. Pretty quick per run so it's worth a try, if you want to try it get it on sale.
Steam User 3
Gorgeous little game. Love the art style. I didn't play long due to the rogue-like gameplay, but this game looks so much like the upcoming Plucky Squire and that game is a linear narrative adventure game, so I'm excited to be able to play that game more after getting bummed on my short time with this game.
Steam User 1
its a fun experience and a silly dark adventure
Steam User 0
Super cute and fun game! Highly recommend for anyone that likes games with style and zelda style dungeons!
Steam User 1
The only Roguelite, where I don't mind to die in a playthrough. The artstyle and music are great, it is way more lighthearted than most roguelite I have seen. It is funny and silly at times, which is perfect when playing it with someone else! Also great with Steam Remote Play btw
Steam User 6
good
i played through once and got to fight mormo but lost to her
dont feel like playing through again though
i will watch the end on youtube
maybe one day i will make a second run
Definitly a fun game!