The Swindle
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The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up. All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice. Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards! Have you got what it takes to pull off The Swindle?
Steam User 0
The Swindle is a bold and often unforgiving blend of stealth platforming, roguelite progression, and procedural design that reflects both the ambition and eccentricity of its creator. Developed and published by Size Five Games, the title drops players into a stylized steampunk version of Victorian London, where every mission is a calculated risk and every mistake can be permanent. At its heart, The Swindle is a game about pressure—pressure from time, from limited resources, and from the knowledge that failure carries lasting consequences.
The premise is deceptively simple but immediately compelling. You are a master thief operating in a city on the brink of a technological crackdown, with exactly one hundred in-game days to steal enough money and critical upgrades to prevent the activation of an all-seeing surveillance system. Each day represents a single heist, and once a day is spent, it is gone forever. This overarching countdown creates a constant sense of urgency that defines the entire experience, ensuring that even early, low-stakes missions feel meaningful in the long run.
Gameplay revolves around infiltrating procedurally generated buildings, looting cash and hacking terminals, and escaping before alarms spiral out of control. Every structure is different, filled with vertical shafts, hidden rooms, and patrolling enemies that demand careful observation. The platforming is deliberate and weighty, requiring precise movement and smart positioning rather than twitch reflexes. Stealth is encouraged but never guaranteed, and the game constantly tempts players to push their luck—grabbing one more cache of gold, hacking one more terminal—before retreating to safety.
One of The Swindle’s defining strengths is its risk-versus-reward design. Triggering alarms increases enemy presence and difficulty but also opens up access to higher-value loot. Deciding when to retreat is just as important as knowing how to infiltrate, and greed is often punished harshly. Death is permanent for the current thief, erasing their individual bonuses and forcing you to continue with a new, randomly generated character. However, purchased upgrades persist across runs, striking a careful balance between punishment and progress that encourages learning rather than outright discouragement.
Progression is tightly intertwined with player choice. Money earned from heists can be spent on permanent upgrades such as enhanced mobility, hacking abilities, teleportation tools, or combat gadgets. These upgrades dramatically change how the game is played, opening up new routes and strategies while also increasing the difficulty of future missions. Investing too early can make later stages overwhelming, while hoarding cash may leave you underpowered when the stakes rise. This constant tension makes progression feel strategic rather than linear.
The game’s presentation reinforces its identity with a distinctive 2D art style that blends Victorian aesthetics with absurd, futuristic technology. Clockwork guards, grotesque bio-mechanical enemies, and lavish interiors give the world a surreal charm that feels both playful and ominous. Sound design plays a crucial role in sustaining tension, especially when alarms trigger and the calm ambience gives way to escalating danger. The soundtrack, while understated, complements the atmosphere without overpowering the gameplay.
Despite its creativity, The Swindle is not universally approachable. The difficulty curve can feel punishing, especially for new players unfamiliar with its mechanics or unwilling to accept frequent failure as part of the learning process. Controls, while functional, can feel stiff at times, and some players may find the procedural layouts occasionally unfair or overly restrictive. These rough edges contribute to the game’s polarizing reputation, as the same elements that thrill some players frustrate others.
What ultimately sets The Swindle apart is how it turns short, repeatable missions into a cohesive long-term challenge. Individual heists may last only a few minutes, but their outcomes echo throughout the entire campaign. Success feels earned, failure feels instructive, and every decision carries weight. The game rarely holds your hand, instead trusting players to adapt, experiment, and improve through experience.
In the end, The Swindle stands as a distinctive and daring indie title that embraces tension, consequence, and strategic thinking. It is not a comfortable or forgiving experience, but for players who enjoy high-stakes stealth, procedural unpredictability, and the satisfaction of mastering a demanding system, it offers a uniquely memorable journey. Its flaws are real, but so is its identity, making it a game that leaves a lasting impression on those willing to engage with its risks.
Rating: 6/10
Steam User 0
The game is addictive. Even, when you played it through, you start again, because the buildings are random generated. Always new challenges.
One technical problem: When you play it with Steamdeck and an external controller and the external controller shuts down, because it went to standby, or the battery was empty, it is not possible to reconnect the controller with the game. You are stuck. You have to restart the game.
Steam User 0
Kinda a ♥♥♥♥ game mechanically but gameplay loop is super addicting.
Steam User 0
Replaying The Swindle here on Steam after playing it years ago on the Wii U (yes I played it on the Wii U which had an terribly instable performance), really changed my mind. Now I am an basolute fan of it.
It's actually a very good stealth game with a rogue like mechanic that actually gives you the fear of getting caught. No checkpoints, no retries and 100 days (tries) if you want to get to the good ending. The houses are randomly generated, so you really need to improvise, if you got a bad generated building.
It's all challenging but if you are open for that, you gonna have a great time, also because this game has one of the best soundtracks I have ever listened. They not only sound nice, but also every track has two versions: The undetected and the alerted one. So every mission start with a more calm theme but then gets crazy if you get detected. So you adrenalin not only goes up because you want to steal as much as possible before the police arrives, but also because the music kicks in like it wants to say: "Get the hell out of here as soon as possible!". Still on this day the soundtrack gives me goosebumps.
Besides that I actually like the aesthetic of the game. Thanks to it's simple design, it looks until this day great and it has some sort of a unique setting with the mix of steampunk, cyber-war and British style.
So if you like playing a stealth games with a challenge, The Swindle really is a must play.
Steam User 0
this is secretly a rage game. do not expect a calm experience. you die for no reason quite often. fun though
Steam User 0
A really compelling core, a game that demands that you get better at it and rewards you for doing so. When it works, it really is something special. It is marred by bugs - you absolutely will die because your input didn't register or something saw you through a wall. But I found the core of the game to be so strong that I was able to look past that.
Steam User 0
This game is a lot deeper than it appears, the mechanics feel a little clunky at first but they are very consistent, and there is a lot of strategy in choosing the right upgrades, especially when going for a deathless run. I really enjoyed this game and especially 100%ing it