The Suicide of Rachel Foster
1993 LEWIS & CLARK COUNTY, MONTANA, US Ten years ago, teenager Nicole and her mother left the family hotel after discovering her father Leonard's affair with, and pregnancy of Rachel, a girl her own age who eventually committed suicide. Now that both of her parents have passed, Nicole hopes to fulfill her mother’s last will to sell the hotel and make amends to Rachel's relatives. With the will and determination to put that chapter behind her, she returns to the hotel with the family’s lawyer to audit the decaying structure. As the weather unexpectedly turns for the worst, Nicole has no way to leave the large mountain lodge, and finds support in Irving, a young FEMA agent, using one of the first radio telephones ever built. With his help, Nicole starts to investigate a mystery far deeper than what people in the valley thought. A story of love and death, where melancholy and nostalgia melt into a thrilling ghost tale.
Steam User 79
I'd give "The Suicide of Rachel Foster" overall 6.5 /10 points. It's a game that feels like there should be more to it than there was, but it's still a nice game for a stormy autumn or winter night. As the game is very short and offers no reason for a replay, I recommend buying it during a sale.
Positive:
+ great graphics
+ good sound effects
+ the location feels familiar soon, like a place you have been to before
+ creates suspense and gets you hooked for a while
+ a few little scares, nothing major
+ a short game you can easily finish in a day, so it fits for busy people, too
Negative:
- navigating through the hotel is chaotic, especially in the crawlspaces
- movement is painfully slow (even running)
- despite short total playtime, it managed to feel stale sometimes
- dialogue can't be skipped as far as I can tell
- you can't manually save at all. You can only autosave by ending a day by completeing all tasks
- the game builds suspense , but it vanishes into thin air
- you never see an actual ghost, just sounds or slamming doors or so
- for me, the story was too predictable, so it made me impatient to see it play out slooooowly
- big logic errors in the story. SPOILERS AHEAD!!! No professional would consider a death by hockeystick as suicide. There would be two sets of woulds to discover that look different - the actual cause of death and then post mortem wounds from the fall. It's not logical that Nicky would be so traumatized by events that she suddenly goes insane or nearly ends her own life, too. It's also not logical that her mom would leave the bloody proof of her murder in the hotel for 10 years instead of removing it. I found it questionable as how the relationshipship between Rachel (16) and Nicky's Dad (roughly 40?) is presented as relatively harmless.
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GERMAN:
Insgesamt gebe ich "The Suicide of Rachel Foster" 6,5 von 10 Punkten. Es ist ein Spiel das an manchen Stellen zu Wünschen übrig lässt, aber es ist dennoch ein schönes Spiel um einen stürmischen Herbst- oder Winterabend damit zu verbringen. Da das Spiel leider keinen Wiederspielwert hat, empfehle ich es im Angebot zu kaufen.
Positiv:
+ tolle Grafik
+ gute Soundeffekte
+ das Hotel fühlt sich schon bald vertraut an, wie ein Ort an dem man früher schonmal war
+ spannend und zeiht einen eine Weile in den Bann
+ ein paar kleinere Schreckmomente, aber nichts Extremes
+ ein kurzes Spiel, das man bequem an einem Tag abschließen kann, daher eignet es sich auch für beschäftigte Spieler
Negativ:
- das Navigieren durchs Hotel ist umständlich/ unübersichtlich, vor allem in den Zwischenräumen
- das Bewegungstempo ist unglaublich langsam, selbst beim Rennen
- trotz einer sehr kurzen Spieldauer fühlt sich das Spiel teilweise langatmig an
- Dialog kann nicht beschleunigt oder übersprungen werden
- manuelles Speichern ist soweit ich weiß nicht möglich. Du kannst nur durch das Beenden aller Tagesaufgaben zum nächsten Tag wechseln und so autospeichern
- das Spiel baut Spannung auf...aber lässt sie dann einfach verpuffen
- im gesamten Spiel siehst du niemals einen Geist, sondern hörst bloß Geräusche oder siehst mal eine Tür zuschlagen
- Die Geschichte ist zu vorhersehbar, was mich persönlich ab circa der Hälfe sehr ungeduldig machte
- deutliche Logikfehler in der Geschichte. ACHTUNG SPOILER: Kein Profi würde bei Wunden von einem Hokeystick von Selbstmord ausgehen. Es gäbe Unterschiede zwischen diesen Wunden und denen post mortem vom Klippensturz. Dass Nicky von der Situation ebenfalls an den Rande des Wahnsinns und Suizids gebracht wird, ist unglaubwürdig. Ebenso, dass die Mutter die Beweise innerhalb von 10 Jahren nicht entsorgt haben soll. Fragwürdig finde ich auch die verharmlosende Darstellung der Beziehung zwischen Rachel(16) und Nickies Vater (ca. 40 Jahre?).
Steam User 21
It's good and worth your time if you like a narrative walking sim, but I wouldn't recommend playing it if this is a sensitive topic for you. It's a pretty bleak story and it feels cold and unnerving. If you're looking for a quick and suspenseful story, it's worth a look.
Only word of warning I would offer is that if you're an Edith Finch fan, don't compare it to that. It's a different experience.
Steam User 13
I can't remember the last time I played a game where the story not only stayed with me well after finishing, but did so because the ending felt so wrong . I get the sense that The Suicide of Rachel Foster has received an overall review of 'mixed' due to how polarised players were regarding the handling of the subject matter - particularly the ending. I would absolutely agree with a number of the negative reviews given, in that I feel that the writers have made some decisions which, although well-intended and I'm sure well-researched, fall very short overall when it comes to the responsibility of handling the type of subjects this game is based on. Let me be clear - I truly feel that the trigger warning at the beginning of the game doesn't go nearly far enough to mitigate the impact this game might have on those who have been victims of child grooming and sexual abuse . I do not recommend this game to those people.
The reason I've ultimately decided to give this game a positive review, is because I was riveted by it and had such strong emotions, negative as many of them were. And for what is essentially a narrative based walking simulator game, that's pretty good right? Agree with some other comments, this isn't going to give you the same vibe as What Remains of Edith Finch , or Firewatch . However it still made me think and feel and mourn. It made me incredibly heartbroken and angry, and at times in awe. For this reason, I think it's a game most people should play.
Steam User 40
I see a lot of people criticize this game for its story while praising the presentation. Let me disagree.
The story is about bad people/decisions. You don't have to like the characters or relate to them. They're not role models. I found that to be a compelling point in the storytelling. I feel like people expected a cardboard cutout of a bad guy and an arrow that said BAD GUY to make it extra clear.
Meanwhile, the presentation got praised. What the hell? Yes, the models and textures are all crisp in 4K, but there are so many game design and technical weaknesses.
- Things go dark by proximity instead of the lights of an area being dim.
- You're given a camera with a flash, then quickly after a flashlight, you only need either of those once.
- The microphone bit was frankly annoying, since the directional audio wasn't very good.
- Previously open doors suddenly are locked for no reason, neither game-related nor story-related.
- Lots of areas unexplored, lots of potential unused.
- Place is very convoluted, and this doesn't actually serve the storytelling or gameplay in interesting ways as it could.
It's worth your time since it's short, but don't expect a neon light arrow pointing to what are the bad things people do in this game.
Steam User 6
basically What remains of edith finch, but horror murder mystery although not as good, and the devs support pedophilia.
Steam User 16
The Suicide of Rachel Foster is a good walking simulator game where you have to find out old family secrets in an abandoned hotel with a weird ambiant. The designs are nice too. I recommend it!!! ❤️
Steam User 3
TLDR -- This game has left me feeling mixed at the end. Somewhat annoying gameplay but strong story. If you read ominous books and are okay with a bit of a slower moving character and story, including cutscenes, you may enjoy this game.
What this game did correctly is the story that it built. It is a game that does not take long to complete, and the story is immersive as much as it is enriching. You truly come to feel the things the main character felt, you start to feel surprised when she is surprised, all the works. The story is well written, and while sure, the subject matter is very touchy, I don't think that the horrible actions made by people in the story are "justified" in the story as some reviews are saying. I don't personally feel that the game portrayed the behaviors of indecent people as okay by any means. Another thing that this game did phenomenally, to the point that I was beyond impressed, is the audio. Sound and voices were very well recorded, very spatially spread out, and executed perfectly. Super huge props to the sound engineering done here -- I quite literally turned around in my chair multiple times to see if my door got opened, lol.
What this game needs work on is how the game plays out. Some of the missions are a little hard to understand what to do. On one of the days, you are left without your map, communication device, and no clear idea of what to do next, which took me a long time to figure out where to go -- this made progressing that chapter a roadblock. If you are like me, the type that prefers to not google what to do next in a game and figure it out on your own, that may come a bit difficult in one specific part of the game. The rest of the game is relatively straightforward in what to do or where to go next, as you have a guide. As well as all of that, some of the cutscenes are very long with no possibility to skip. There is sometimes a lot of time between two sentences, leading to unnecessary breaks in the conversational flow. It ends up being a 2 minute conversation taking 5 minutes, which is kind of cumbersome to sit through. The main character also walks and moves incredibly slow -- this also makes exploration in the setting of the game quite cumbersome as well at times when you have to travel longer distances.
All in all, if you are okay with more suspense and slower-paced gameplay telling a book-like story, this game is great to buy and play through when it is on sale. I would definitely recommend it for a night that you are indecisive on what to play and want something more relaxed.