The Sinking City
In the 1920s, on the East Coast of the United States, the half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has possessed the city and corrupted the minds of its inhabitants… and yours. The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants. An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft. A vast open world that can be explored on foot, by boat, in a diving suit… High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
Steam User 211
After about 24 hours, I can say that I have finished The Sinking City to 100%; all the endings, all the side cases, everything, and although it is a game that has its flaws (such as those that I will discuss below) the whole package I think is more than recommendable for fans of Lovecraftian literature, but what about for the rest? It's a bit more complicated...
Starting with the positive points, The Sinking City has a stellar setting, script and art direction, it's genuinely excellent; throughout my journey through Oakmont there were quite a few moments where I stood simply admiring the scenery, the decrepitness of the place, the grotesqueness of its corners... I could almost smell the sea and the rot as I was playing.
The masterful way in which the guys at Frogwares have spun the whole script (at times slightly predictable if you have already read the bibliography of the aforementioned Lovecraft) is really commendable, at no time did I feel that the plot was thinning. Most of the Side Cases are, likewise, very well written! This is one of the few games where I've read absolutely every newspaper clipping and lore memo I've come across.
Now, about the worst parts... it's more than clear that there was an intention somewhere to make this game last "a bit longer" than the original script gave for it, and that's why we have good Side Cases, mediocre Side Cases and absolutely terrible Side Cases that have no reason to exist other than to artificially lengthen a game that could have lasted about 5 hours less, and I'm not talking about Side Cases where the narrative is terrible, I'm talking about literal Fetch Quests throughout the city that reward you with absolutely nothing and you have to do them twice!
"Functional Brain Cylinders" and "Defunct Brain Cylinders" is basically the same horrible side quest.... one is in the base game and the other is in the Merciful Madness DLC, then there's "All That Glitters" in the original game and "Fool's Gold", which is exactly the same, and in the same DLC as "Defunct Brain Cylinders". "Mystic Tomes" is also on a par with those previously mentioned. It's a very poor excuse to artificially lengthen the hours of gameplay, and although I did them (in the hope of receiving a reward in the form of lore, if nothing else) I regret it.
As another of the negative points that have dragged down my experience is the entire combat system (and tied to it, the crafting system). This game would have benefited greatly from NOT having combat or crafting, as simple as that, since the one it has is clunky, slow, and is implemented half-heartedly, making each encounter unpleasant and practically from the first encounter you decide not to fight again, running and leaving the enemies behind.
As a last negative detail, after several hours playing the game my right index finger got stiff from having to constantly press the trigger to sprint, couldn't it have been a toggle? Charles' movement speed is very slow, so sprinting everywhere becomes absolutely more than necessary, and ends up being painful.
Having said all that, I still highly recommend The Sinking City to any fan of the cosmic horror genre, Lovecraft mythology or fans of games with an oppressive atmosphere and rich narrative.
I'm looking forward to the recently announced The Sinking City 2, and I can only encourage Frogwares with their next projects and thank you to those of you who have read me so far.
Steam User 48
This game has many positive sides and many, well, less positive ones. On one side here's an engaging investigative story set in Lovecraft's Mythos world, and it's definitely worth your time. There are interesting characters and a very eerie flooded city to explore; add to this plenty of grotesque, eldritch creatures eager to bite your ass and a mystery you want to solve. On the other hand, despite some good visual effects and a compelling atmosphere, graphics are dated and the city feels too big, Bilbo would say like butter scraped over too much bread. Too many assets are used and re-used everywhere and after a while every house/warehouse has the same, identical structure. This grows old soon enough and is not really motivating me to finish all side quests. Speaking of those, some of them are interesting and really add flavour to the game, but many are just fetch quests in those usual, repetitive places. In any case, despite evident technical flaws (due to the small size of the dev team too), this game is worth your time: if you're a Lovecraft fan don't think it twice, and just get it.
Steam User 90
A bloody good AA game with a fun detective mechanic. You have to collect evidence and then deduce the perpetrator, location and/or next move; the game doesn't hold your hand.
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---{ Gameplay }---
☐ Watch paint dry instead
☐ Mehh, nothing special
☑ Good
☐ Very good
☐ So fun!
---{ Story }---
☐ No story
☐ Not great
☐ Some lore
☐ Average
☑ Good
☐ Captivating
☐ It'll replace your life
---{ Graphics }---
☐ MS-DOS
☐ Bad
☐ Decent
☐ Good
☑ Beautiful
☐ Masterpiece
☐ You forget what reality is
---{ Audio }---
☐ I wish I was deaf
☐ Bad
☐ Not too bad
☐ Decent
☑ Good
☐ Very good
☐ Eargasm
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Moderate
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Unforgiving
☐ Difficult
☐ Souls-like
---{ Grind }---
☐ Nothing to grind
☑ Isn't necessary to progress
☐ Only if you care about leaderboards/ranks
☐ Average grind level
☐ A bit grindy sometimes
☐ Too much grind
☐ You'll need a second life for grinding
---{ Game Time }---
☐ Short
☑ Average
☐ Long
☐ Depends on you
☐ To infinity and beyond
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ Infested and broken
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Price }---
☐ You could also just burn your money
☐ Not recommended
☐ If you have a spare coin
☑ If it's on sale
☐ Worth the price
☐ It's free!
---{ Audience }---
☐ Everyone
☐ Kids mainly
☑ Teens and older
☐ Adults only
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Steam User 27
The game has a huge open world city but large sections have nothing to interact with. I found this frustrating at first. However, once I realised how the case-and-address system worked, it made a lot more sense!
The story similarly is slow to start but once it picks up it's actually pretty good. There are a couple of meaningful choices, one or two of which feel a bit forced, but overall add to the experience.
The mechanics (combat, sixth sense, etc.) are very simple but integrate well.
Yeah, I got my money's worth.
Steam User 38
Finally Frogwares got the rights back and I could play this game! Lovecraftian, so no way I could ignore this.
The start was rough. The default FOV is horrible, especially on a wide screen monitor. Bordering on unplayable. After some searching and file editing I got a much better FOV set up, and it's like a new game.
I really enjoyed exploring the city. The districts look different and have some unique locations. The graphics are OK by modern standards, but the animations could've used some work. NPCs are often clipping through objects and bumping into things. The voice acting can be amateurish at times, but otherwise the sound design is good. Creaking floorboards and splashes in abandoned buildings along with other noises. The music is excellent. The dark, ambient jazzy tunes were very enjoyable.
The detective parts are a bit repetitive, but the best content the game has. I played on "detective" difficulty and enjoyed it. It didn't have much hand holding for investigating the cases, but then again most scenarios were obvious enough that no help would have been needed. You also have a camera, but I was disappointed because of how little it was used.
There are two kinds of side quests. The simple detective cases usually have a nice story and are therefore fun to play through. There are also search quests, where you are given a list of around ten addresses. Each of these is an abandoned building containing an item you must get, and spawn enemies soon after entering. Not much story in these, I didn't finish the last too lists I had because they were not fun to complete.
Combat is very basic and too frequent. I was playing carefully and didn't really have problems with resources, but it was still annoying when enemies started spawning.
Despite being lovecraftian, the game has very little horror elements. You are killing grotesque monsters and suffer visual hallucinations, but that's pretty much it. No jump scares, but not much of a tense atmosphere either. The diving scenes have some good thalassophobia inducing stuff, but there's nothing similar on the streets of Oakmont.
It is pretty repetitive overall, but I can recommend the game for the fans of Lovecraft. Just stick to the main quest and the more interesting side quests. And maybe lower the combat difficulty.
Steam User 21
This one is tough. There is so much to like here, but also many glaring issues.
Pros:
- Awesome artstyle
- Very good graphics
- Decent writing
- Detective mechanic works well and is interesting
- Sound design is very good
Cons:
- Combat is a clunky mess
- Limited weapon / enemy variety
- Towns feel dead due to lack of NPC interactions, can't order a drink at the bar let alone talk to random NPCs on the streets
- room at the inn is a missed opportunity for a "home base"
- Every single ending is underwhelming, lacks a boss fight of any kind.
- The game is quite long, longer than it needs to be
As mentioned previously, this is a hard one to judge. Overall, I liked the game due to the interesting detective angle as well as awesome art style and graphics despite some major complaints.
I'd wait to get this game on a steep sale.
Steam User 20
I have played and completed the game after the whole scandal and when it was under Frogwares completely.
The most concise way i could describe this game is a good 10 hour game wrapped in 50 hours completion time.Yes its exactly that type of repetitive stretched out story you never want in a game, it kills the pacing and makes something that would be short and sweet a real slog to complete.Being a completionist i wanted to see everything this game had to offer and it isnt that much, the theme was very interesting but in the end the boring and repetitive combat, crafting system and mission design really drag this game down.
This is one of the closest games that i would not recommend you play at all, but after reviewing all my time with it, if you play only the main missions you do some side missions that are in your way you will have a somewhat good time. A very mid game and an open world you didnt really need and wont explore because there isnt anything there really besides some collectibles and repetitive quests.
My advice for the sequel is drop the open world and make a more focused and polished experience, not a broken or incomplete game but a very lackluster experience for the price its asking even on discount, barely passes the thumbs up.