The Signal State
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5.00
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Come hang out!
About the Game
Keep the signal alive
Manipulate inputs by using unique modules and patching cables via a simple drag-and-drop system.
Make your mark
Prove yourself as the best machine whisperer by completing more than 40 puzzles and competing in our leaderboards.
Control the interface
Customize it to your preference with color palettes for cables and 3 different cable rendering styles.
Let it synth in
Take immersion to the next level with designs by Papernoise, who has designed modules for Mutable Instruments, Hexinverter, WMD, etc.
Experiment in sandbox mode
A free-for-all playground without any constraint. Let your imagination go wild.
Create your own puzzles
Try out our puzzle designer or access other players’ creations via Steam Workshop.
Steam User 7
As a huge Zachtronics fan, and someone who wants to learn more about music synthesis, this game has a lot of appeal.
Playing through I alternated between getting *really* high scores and being completely stuck. It definitely felt to me that there were intermediary puzzles missing. There was no introduction of hard concepts, simply "use a hard concept to solve this puzzle". As a developer, I encounter this type of thing all the time. The difference is that normally your not programming with sound generation techniques of electrical engineers. That's somewhere between audio engineering and hardware engineering. I have no idea where to even start googling.
So for me the biggest element missing is the RTFM manual. I really hope the developers add a pdf or in-game manual, perhaps in the style of a weathered & soggy module "catalog". This was an extremely big part of ExaPunks & Shenzhen IO that allowed you to learn the rules, logic, assembly code, whatever without breaking immersion.
As the game currently is I consider it overall positive, but fails to educate as well as it has the potential too. There is no explanation on Clock tricks, Sequencers, how to actually hold a voltage without kicking off a loop. Elements critical to the puzzles, but you either know them, guess it, or you have to go to the discord for help. All this game really needs is a good thematic manual / Agri parts catalog in my humble opinion. Maybe some additional puzzles to reinforce concepts.
Overall, I think its still a buy, the parts themselves are detailed & fun, clearly made by a developer with passion, and with some additional work by the developer could really shine.
( I will update the review if my points are addressed in an update )
Steam User 7
Fun but short game that somewhat scratches the Zachtronics itch. IMO its better than a lot of other Zach-likes, but is too short to justify buying at full price. Worth getting if it's on sale. Took about 3 hours to finish the main story, spent a little time solving some of the optional levels too, which I may go back to later. Other than being too short, I didn't like that wire length is counted in the final score. This just motivates you to go back and shuffle components arbitrarily after solving each level.
Steam User 8
i like this game, i love modular synths. i wish the game background music synced up tempo wise with the puzzle playback. it's literally insane that it doesn't just do that. i just turned the music off. wow. i wish there was a like "0.75x recommend"
Steam User 5
I’m glad I ignored the lower Steam scores compared to the Zachtronics titles and played this game. The Signal State offers a cool modular building system for creative puzzle solving. There seem to be many solutions for each puzzle. My first designs usually used significantly more modules than the optimal solution. The campaign offers a nice difficulty progression if one does the optional puzzles in the given order. In my opinion, they were more difficult than the mandatory puzzles, which often served as tutorials for introducing new modules.
As for the story, I could not really immerse myself in the high-stakes anti-corpo narrative. I would have gone for less drama, focusing on being an inventor in a post-apocalyptic world who brings joy to people’s lives by producing or repairing cool gadgets. Also, the menus and UI are a bit less polished than games by Zachtronics, but credit to the developer for coming up with the analogue signal mechanics before 20th Century Food Court in Last Call BBS. The Signal State earns its place in the pantheon of Zach-likes.
Steam User 5
Broadly, it's a programming game.
Except what you program is the function of a signal using modules.
You have a scaler, an offset, an adder and a few logical operators.
So far the game has been easy.
I have two minor complaints.
_ The levels are timed. Which means that anyone wanting an high score will do it once and then re-do it with the solution in mind. That's not logic anymore, that's a psychomotor test. I'm playing this laying on a sofa using a K400+ (tiny keyboard + trackpad) on my lap. Let's say it's a huge handicap on that front.
_ The cable length is used in the score. It feels kind of arbitrary. It took me up to the end of the tutorial to realize the source module could be moved.
That aside, it's kind of fun.
Steam User 4
This game is reminiscent of the Zachtronics games, and does a good job with the style. The premise of analog modules can make for interesting puzzles, but the campaign is quite easy. There are a few interesting, optional puzzles, but it feels like not all the mechanics are done the justice they deserve. However this issue is balanced out by the great workshop support, that easily makes the game worth it. 8/10
Steam User 2
If you've played any Zachtronics game, you know exactly what to expect here. Pretty good, and I like how it teaches logic gates, but also very predictable.