The Room 4: Old Sins
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Fireproof Games are proud to bring the fourth instalment of the critically acclaimed game series ‘The Room’ to PC. The Room 4: Old Sins features a strange, multi-room dollhouse to explore and continues the engaging puzzle gameplay of its predecessors set against the background of a tragic story. In a considerable visual upgrade from the mobile release, Fireproof Games have re-built, re-textured and re-lit every shiny object and atmospheric environment in the game to pull players further into the mysterious world of The Room. The story of The Room 4: Old Sins centres on the sudden disappearance of an ambitious engineer and his high-society wife which provokes the hunt for a precious artefact. The trail leads to the attic of their home, and the discovery of an old, peculiar dollhouse… Explore unsettling locations, follow obscure clues and manipulate bizarre contraptions to uncover the mysteries within Waldegrave Manor.
Steam User 10
一口气玩了一二三作,被屎一般的第三作恶心到了,缓了好久才开始玩第四作,本来因为三的关系都觉得这系列是不是江郎才尽了,结果没想到第四作是如此的惊艳,我愿称第四作是系列最佳。唯一的遗憾就是这系列全部没中文!!这么知名的游戏系列我却找不到一个精翻的汉化,找了汉化补丁打上全是狗屁不通的机翻还有可能导致bug。所以我需要官方中文!We need Chinese!
Steam User 11
这个系列真是永远玩不够,精巧的机关联动与变形,诡谲又艺术的场景氛围,真的太绝了。这一代将围绕着一座华丽的玩具屋,让玩家透过目镜深入其中,身临其境地探索各个房间的秘密,一路追随曾居住于此的Lockwood夫妇二人的足迹,解开隐藏的封印,最终发现这座神秘房屋背后的故事。
还记得The Room系列的一代全程围着桌子拆解复杂的机关盒,到了二代拓宽了场景,营造出不同主题气氛,虽然更强调了“房间”,但是关卡缺乏关联性,机械装置也被简化。三代则进一步拓宽场景,变得更像传统的寻物解谜游戏,有些失去了自己的特色。而四代更像是集大成者,概念上非常巧妙地从前作取长补短,让玩家逐步缩小进入多次折叠的内部空间,既回归了一代专注机关盒(最外层的玩具屋)的特色,同时又保持了多种风格场景(不同主题房间)的设计。本作9个房间陈设不一,有怪诞风、海战主题,西式后花园……我最喜欢富有东方古典建筑美的日本画廊。
在我看来,本作的最大亮点是各个房间的关联性比起前两作紧密得多,相邻房间 像是铺设管道或线路 或是室内外设施的连锁反应等,都设计得很惊艳。最棒的是制作组特别照顾玩家,解谜遵循线性顺序,道具的使用环环相扣,不会有同时包里一堆东西,这种令人困扰的场面,也没有做比较复杂的组合道具玩法,道具上的小变形机关就足够有趣。此外,本作可以算是没有了前作“关卡”的概念,体验更加流畅。当玩家完全解开一个房间的秘密后,就会拿到该房间的符文物件(相当于撕开符咒,破除了封印),然后一段剧情(NULL吞噬房间)后关闭此房间,而制作组始终保持同时开放的房间数目不超过三个,这让玩家脑中储备的信息不至于太多太杂而忘记,而且只要是外部玩具屋的道具就会有“模型”字眼,避免混淆,可以说是设计得很细心了。游戏整体难度恰到好处,实在卡关也有递进式的提示,流程大概4-6小时左右,成就随故事全解锁。
Steam User 38
The game is good and the design is very exquisite.
But as a Chinese player, I have some dissatisfaction with the naming of the room "Japan Gallery". The reason is that there are less than 20% Japanese elements in the room, and more than 80% of the content, Asians can tell at a glance, is Chinese elements. You can ask some European collectors or even some Japanese experts to confirm this.
I think this is very inappropriate. I don't want to escalate this issue to the level of ethnic discrimination or cultural plunder, because I know that it is common for Europeans to confuse Chinese and Japanese elements, but you guys should make timely modifications after receiving feedback. I don't think I am the only player who has reported this. This is really offensive, like filling a room with Georgian and Victorian style buildings but claiming to be based on ancient Roman architecture. And China has indeed been invaded by Japan in history and has plundered its national culture. This is really offensive.
In addition, we need Chinese.
游戏很好玩,设计很精巧。
但作为一名中国玩家,我对于房间“日本画廊”的命名有所不满。原因是房间内的日本元素不到20%,而80%以上的内容,亚洲人一看便知道是中国元素。你们可以询问一些欧洲的收藏家甚至一些日本专家来确认这些。
我认为这很不妥。我不想将这这个问题上升到民族歧视或是文化掠夺层次,因为我知道,欧洲人将中国、日本元素,混淆是很常见的,但是在有人反馈后你们应当及时修改,我不认为只有我一名玩家反映过。这真的很冒犯,就好比在一个房间内放满的是你们英国的乔治亚式或维多利亚式建筑,但是却以古罗马建筑来宣称。并且中国在历史上实实在在地被日本侵略过并进行过民族文化的掠夺。这真的很冒犯。
另外,我们需要中文。
Steam User 10
给本作打好评一是为了阿比盖尔女士,二是因为打完全系列后晕3D都治好了,堪称医学奇迹。
疯赘婿靠着入赘主角阿比盖尔获得提拔,又因自己捅娄子被开除,只能潜心研究邪教圆环会的虚空"null"后走火入魔,阿比盖尔聪明绝伦,将赘婿的行为及时上报皇家学会,将null饲养在娃娃屋里,毅然决然一走了之,海阔天空绝不回头,躲避赘婿和圆环会的寻找。赘婿在寻找阿比盖尔的幻影中,明白了她逃出生天的事实,欣慰地被虚空吞食。
但是全作一直渲染的阿比盖尔对赘婿的担忧、恐惧、关心让人不爽,没有刻画出剧情里应有的果决。反复强调女主继承了爸爸的庄园,但是同时也继承了巨额债务,让人不爽。怎么女继承人就不能痛痛快快继承点老钱?就必须带着债务?
Steam User 3
98,一代之后最好的一作。
本作重新拿回了一代的韵味,所有的故事都发生在一个小小阁楼上---一个玩具屋里。
相比一代的高科技机械桌子,本作的设计也是十分不错,以大房子的为中心,一个个小房子分散谜题,不像三代那样摊子过大影响了体验。
而且相比三代还有一些不错的优化:谜题解完魔法屋自动关闭,一次性开放房间不会超过三个,有荧光提示可互动区域等。
这些都大大提升了我解密的趣味感。
总之是我一代以后最满意的一部
Steam User 3
一如既往的优秀体验,从小学玩到大学了,还是非常喜欢the room系列的游玩体验,但是这一部到后期有点赶工,给人头重脚轻的的感觉。在这一部中加入了暗物质里能进入模型内部空间的设计,是很新鲜的体验,期待在下一部游戏中也见到这样新鲜的设计。最后还是期待一下VR新作,虽然不是the room宇宙续作,但是暗物质的制作我个人觉得已经可以和红色物质2并驾齐驱了,就是希望这一部游戏画面可以做的更加细腻,然后能利用好VR游戏的画面特性做出更震撼的画面。(虽然达芬奇之家VR的操作体验像屎一样,但是游戏开场在桥边的整个画面非常有冲击力,还有后面建筑物破碎在身边的画面也非常有张力。
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As always, it was an excellent experience. I have been playing the room series since elementary school to college, and I still really enjoy it. However, this part is a bit rushed in the later stages, giving a feeling of being heavy on the head and light on the feet. The addition of a design that allows dark matter to enter the interior space of the model in this game is a fresh experience, and we look forward to seeing such a fresh design in the next game. Finally, I am looking forward to a new VR game. Although it is not a sequel to The Room universe, I personally think that the production of dark matter can already be on par with Red Matter 2. I hope that the graphics of this game can be made more delicate, and then the visual characteristics of VR games can be utilized to create more stunning visuals. Although the operating experience of The House Of Da Vinci VR is like shit, the entire scene at the beginning of the game by the bridge is very impactful, and the scene of the broken building next to it in the back is also very tense.
Steam User 3
说实话,一开始看着逐渐增加的游戏大小我是担心这个系列会积重难返的
我到现在也没有想通,第四代到底是怎么做到同时兼顾:个体机关精巧且关联和房间数量够量,又是怎样做到在优质的解密中描摹一段真挚的故事
本作解密在突破了钥匙和锁的配对,转向零件与整体的基础上,通过符合直觉的解密流程(找到/解锁了新东西立刻用),带给玩家最纯粹的“好奇-思考-解决-好奇”的正反馈链条