The Room 4: Old Sins
Fireproof Games are proud to bring the fourth instalment of the critically acclaimed game series ‘The Room’ to PC. The Room 4: Old Sins features a strange, multi-room dollhouse to explore and continues the engaging puzzle gameplay of its predecessors set against the background of a tragic story. In a considerable visual upgrade from the mobile release, Fireproof Games have re-built, re-textured and re-lit every shiny object and atmospheric environment in the game to pull players further into the mysterious world of The Room. The story of The Room 4: Old Sins centres on the sudden disappearance of an ambitious engineer and his high-society wife which provokes the hunt for a precious artefact. The trail leads to the attic of their home, and the discovery of an old, peculiar dollhouse… Explore unsettling locations, follow obscure clues and manipulate bizarre contraptions to uncover the mysteries within Waldegrave Manor.
Steam User 84
Hand down one of my favorite puzzle game series. Fireproof need to come out with another Room game.
Steam User 33
Very good puzzle game with beautiful design. But it's rather a step back compared to The Room Three. This part is very linear and casual, much simpler than the previous title. It's closer to the first two titles, but somewhat longer and still rather more casual. About 5 hours of gameplay, and it's very unlikely to take much longer if you use tips, those are very bold, so unlikely to get stuck for long. No additional/alternative content in contrast to the previous title. 9/10.
Steam User 24
The Room 4: Old Sins feels like the definitive game in this series. The game is so well executed and a joy to experience. Having played through each game, it's easy to see how this 4th game is the culmination of all the developer's hard work and thoughtful design. These games are short (in a good way) and reasonably priced. Pick them up if you like spooky puzzles.
There are three aspects of The Room 4 that I'd like to praise specifically. First is the more efficient movement. At the end of the 3rd game, I remember feeling constrained by the slow, cinematic camera movements across large spaces that required specific navigation. This really became an issue when I wasn't sure what to do, but wanted to explore and experiment in many places. This 4th game makes moving to interactive locations much more efficient. Not only is the camera quicker now, but every inner room is directly connected to the outer hub space. No longer do you have to walk across a room, then into an elevator, then tell it to go down, then into a new room, then down a hallway, just to get back to the hub; instead you simply right-click indiscriminately a couple times and you're there. This might sound like a small detail, but it's a huge quality of life improvement and a result of smart design.
In a similar vein, I really like how this game handles closing off obsolete areas. Completing a room of the dollhouse already feels rewarding, but it also means closing a door connected to the hub. This does a great job of preventing needless backtracking and reduces opportunity for the player to feel lost. This is balanced perfectly with the interconnection of the rooms. Closing one door usually opens the next, and every currently open room plays a part in solving the next puzzle. I also want to mention how this is used on the small scale. When you've completed everything connected to a portion of a room, the game prevents you from zooming in on that section. As an example, when you finish all the puzzles in a desk, then the desk will pack itself up and no longer be interactable. If the game lets you interact and zoom in, then there's more to do in that space.
Lastly, I need to bring up the excellent setting. We're back in one "room" but with a vast dollhouse to explore. You get the best of both worlds: one big puzzle box, but also a host of interesting locations. It really feels like the perfect solution to balance the growing scope of these games. I also really appreciate the recursive nature of the ending sequence. And let's not forget to mention how great the game looks and sounds. The ambiance is fantastic.
It's safe to say that I'm eagerly anticipating the next game in this series. I've always been a big fan of point-and-click puzzle games and this is the best one I've played in a while. Keep up the great work, Fireproof Games!
Steam User 18
I absolutely loved this game. In my opinion, this is the best of the "The Room" series. It was slightly shorter than "The Room Three" in terms of playtime, but the content seems to have improved tenfold. I found the mechanics in this game to be very good, and how all of the different rooms intertwined with each other was very cool.
This series has been so much fun to play and is probably one of my favorite puzzle games. I definitely recommend this to anyone who enjoys puzzle games. 11/10
Steam User 11
I'm a quadriplegic and this game is easy to play, and I love the story, puzzles, and graphics.
Steam User 7
This is another enjoyable puzzle-box simulator from Fireproof, although perhaps not as good as the third game. For this entry, you solve various puzzles in and around a dollhouse. Slowly, the dollhouse rooms open up, and you enter each to complete tasks in order to acquire special black artifacts. Some tasks give you more dollhouse fragments to open additional rooms, or provide a puzzle piece that belongs in another room, so you jostle back and forth.
The story works nicely in this fourth one because it focuses on a husband and wife that encounter this null object and suffer the consequences, and you can read regular letters from them that maintain interest. When a dollhouse room is fully solved, black tentacles destroy it, which is a neat way to say that the area is done, and the end scenes are a cool way to finish the whole thing.
Despite these positives, some of the puzzles don’t flow as well as the last two entries. Certain objects are a bit too ambiguous in both form and function. There is also a fraction too much going in and out of rooms (and zooming in/out once you get there). But these aren’t huge problems in what is generally quite a solid puzzle game that tickles the brain matter nicely.
Steam User 5
Probably tied for my favourite of the series alongside the first. The first game is simply a few sequential puzzles and I LOVE it for that. The second game is about solving rooms and I enjoy it almost as much as the first. The third is great but does start to feel tedious since I found myself going back and forth a lot and haven't bothered to get every achievement yet because of it.
But if you're here, you've probably already played the first three. This one takes the best of the first two games and does what the third game was trying to do, but executes it properly. I found navigating the house interesting and charming, and the puzzles aren't too obvious (but could maybe stand to be a bit harder). A bonus bit: it does the edgy jumpscare sigil thing waaay less.