The Riftbreaker
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DISCORD
About the GameYou play the role of captain Ashley S. Nowak – you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley’s Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course – combat. It is capable of traveling through rifts that connect space across vast distances.BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.CAMPAIGN
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.SURVIVAL
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.SANDBOXIf intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.CUSTOMIZE YOUR GAMEPLAYThe Riftbreaker™’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.COMMUNITY DRIVEN DEVELOPMENTIf you’ve read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We’ll be sharing inside info about our development progress, and we’d love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Steam User 11
Das Spiel ist eine echte Perle.
Es ist so tief in seinen taktischen Möglichkeiten und das nicht nur beim Basenbau oder der Skillung der Spielfigur. Der Planet ist mit seinen vielen Arten, von denen später jede einzelne Erforscht werden kann, eine Pracht. Das Kämpfen ist sehr spaßig. Viele Trashmobs, die man dahin metzeln kann und auch knackige Gegner und Monsterwellen. Ich müsste soviel schreiben um auf die Möglichkeiten einzugehen und das würde den Rahmen sprengen. Ich kolonisiere lieber den Planeten weiter.
Steam User 6
In diesen Tagen, in denen die großen Spielehersteller nacheinander immer gleiche, beschissene Spiele auf den Markt bringen, applaudiere ich den kleinen Firmen, die so spannende und fesselnde Spiele entwickeln.
Steam User 6
Ziemlich cool, etwas ohne gehirn aber wegputzen alles, das ist das spielprinzip. natürlich mit ner Menge Waffen, viel Forschung. Du baust eine Basis, Mauern, Türme. Alles wie in anderen Spielen. NUR: die Umgebung ist so feindlich das du genötig bist ein Gemetzel zu veranstalten um die die Erde zu retten. Also, schritt 1, bewaffen, schritt 2, ausrücken, schritt 3 mit einem Lächeln zurückkehren, voll mit Aliengedärm, Pflanzenüberresten und einen Arsch voll Beute.
Ja da ist auch eine Story und ich würde ja hinhören wenn ich nicht gerade Planzenmonster Hugo und Steinmonster Sepp beschiessen würde. Auch mit der Kettensäge die kleinen Minidinos zerstückeln erfordert meine aufmrksamkeit.
Oh, Muni alle? etwas warten oder Rückporten lass hahahah, voooooll geil.
1 Hinweis, geht nicht in den DLC wenn ihr nicht vorbereitet seid, ist eeeetwas mühsam aber mit nem Flammenwerfer, einen Hammer, ne Atomrakete und eine Kettensäge gehts dann schon
Für mich der absolute Oberfun, so und jetzt sorry ich muss meine säge starten da vorne bewegt sich was, Ataggeeeee!!!!!!
Steam User 3
The Riftbreaker is one of those games that makes you feel like an absolute genius for about thirty minutes before it transforms into a cosmic prank designed by an alien engineer who hates human comprehension. It starts so well. You crash-land, you punch orangeish carbon and iron, you build your first power grid and you think wow this is like Factorio but with muscles. The visuals slap. The explosions sparkle. The base building feels tight and satisfying. Everything about it screams “this game loves you.”
Then the progression shows up. The game stops being your friend and becomes a weird math teacher that only communicates through riddles written in acid. One moment you are happily mining your basic resources, feeling all self-sufficient, and the next moment the game throws Kobalt, Palladium, Hazenite and Uranium at you like “figure it out nerd.” There is zero explanation. The tutorial waves politely and walks into the sea.
Then comes the Bio Scanner. Oh the Bio Scanner. You unlock it after research, and the game makes it feel incredibly important, like it will solve all your problems, like a magic key to the universe. Only problem: you cannot equip it. You cannot manually use it. It does not appear anywhere in your tool slots. Nothing in the UI tells you how to activate it. You watch videos, you read guides, you consult AI, and after hundreds of minutes you still have no idea how to use it. Yet the game expects you to rely on it for progression. It sits there like a beautiful useless statue, glowing with potential and mocking you silently.
You build drills. Then you realize drills are outdated. Now you need bio drones. You finally make those. Then they refuse to work because you accidentally planted them in the wrong biome. The game just sits there watching you suffer while a crystal monster eats your base and your CPU cries for mercy.
It is like the developers took the clear and elegant flow of Factorio and then wrapped it in layers of alien bureaucracy. You can feel that deep beneath the confusion there is an incredible system, but it is buried under tooltips written in ancient tongues. The UI gives you hints that feel like someone describing IKEA instructions over a bad phone connection.
By the end of it, you start questioning your life choices. You stare at your base, your bio drones, your glowing useless scanner, and you whisper to yourself “I am a god of chaos.” You laugh. You cry. You invent a drinking game where every time something breaks you have to scream at the screen. You have created order out of madness and still feel like a complete idiot. This game will ruin your sanity, inflate your ego, and make you question every tutorial you’ve ever trusted. It is a masterpiece of joyful torment.
Verdict: Ten out of ten for style, three out of ten for communication, infinite out of ten for emotional damage, eleven out of ten for teaching you patience you did not want.
Steam User 3
Am besten nicht installieren! Macht süchtig! Gerade hat mich meine Freundin verlassen... egal... Hauptsache die Energie geht nicht zu neigen.
Steam User 3
Cooles Spielprinzip und es macht Laune die verschiedenen Biome zu meistern. Auf jeden Fall ein Zeitfresser. Man kommt schnell dorthin das noch schnell und das noch schnell. Gameplay ist spaßig wiederholt sich aber nach einer gewissen Zeit, aber es kommt immer eine kleine Verbesserung dazu um die Basis noch Effektiver zu gestalten. Bugs oder technische Schwierigkeiten hatte ich keine außer das er am Anfang in meinem OneDrive Ordner speichern wollte.
Fazit Cooles Game was mich bestimmt noch ein paar Stunden fesseln wird. Koop habe ich nicht getestet.
Steam User 3
Eine geniale Kombi aus Basenbau, Tower Defense und Ballern.
+ endlos viele Arten von Aliens
+ viele verschiedene Biome
+ Top-Grafik
+ Unmengen an Waffen und Upgrades
+ interessante Story
Da fehlt wirklich garnichts und es ist keine Sekunde langweilig.