The Riftbreaker
Roadmap
DISCORD
About the GameYou play the role of captain Ashley S. Nowak – you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley’s Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course – combat. It is capable of traveling through rifts that connect space across vast distances.BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.CAMPAIGN
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.SURVIVAL
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.SANDBOXIf intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.CUSTOMIZE YOUR GAMEPLAYThe Riftbreaker™’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.COMMUNITY DRIVEN DEVELOPMENTIf you’ve read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We’ll be sharing inside info about our development progress, and we’d love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Steam User 365
The story of Riftbreaker, not the story in the game, but the story *of* the game, is a fascinating one, and one which the big development studios should take notice of. This review is being written August 25, 2025, when the Co-Op function was added to the game, but I've been playing it since release. I would have recommended it back then, but now I absolutely have to.
This game was made with no intention of multiplayer functionality, but because it's the perfect kind of game to play with friends, there was a huge outpouring of requests for it and the devs at EXOR set about the herculean task of adding multiplayer. Through the long saga of this function's development, they've kept up a regular series of updates on the process, but didn't skimp on regular gameplay content releases at the same time. EXOR is an exemplar of game development studios, willing to put in the hard work for something their community deeply desires.
As for the game itself, if you liked the factorybuilder games that came before, and the tower-defense elements that some of them had, Riftbreaker will feel like a familiar but fresh experience, with its own innovations and focuses on the genres. The story mode is fantastic with phenomenal voice acting as well.
I cannot recommend this game enough. Riftbreaker is what happens when devs are passionate about their project and willing to put in the hard work to see it through. EXOR is a model that other devs should aspire to, and Riftbreaker is a helluva fun time.
Steam User 94
This game wasn't released with co-op when it come out but devs have been working hard to make it possible. They have reached open beta stage for co-op. Never heard of another company that done so much for there fans without costing a sub or so.
Steam User 51
I'm not autistic enough for Factorio, but I am autistic enough to enjoy this game.
Steam User 69
I like ARPG's. I like factory sims. I like this game, because it's an insanely good casual combination of the two genres.
Steam User 55
I don't usually wait this long to write reviews for games I like this much, but it's been complicated to find bad things to say..
This game has a bit of everything I like, RTS building, Hordes of squishy things, destructible Environments and Actually useful Upgrades.
Story wise, it's simple, easy to follow, understandable and doesn't really block my gameplay much which I appreciate.
Enemies are your usual sets of weaker hordes with some stronger enemies and some special units thrown in to keep things interesting and incentivizing you to keep different weapons on your loadout to deal with them all, but not strict about it forcing you to change things you like to use.
Weapons themselves work really well and they all feel useable at any point of the game. From Machineguns, to Flamethrowers and Nuclear missiles, everything has a use, researching into better tiers makes them even more useful and adds Mod slots to change how they affect the enemies.
Building in the game feels easy, maybe a different menu would work better since it starts getting a bit cluttered at the end, but everything that is necessary can be reached with hotkeys anyways and separated neatly into categories.
Maps are limited during the campaign (Writing this while Version 2.0 which lets you generate new maps is still in Beta) but resources don't feel scarce, the Devs thought about people like me that like to get everything they can with alternate resource gathering methods, so you won't really feel stuck during the story.
Overall it's an incredibly entertaining and relaxing game that I don't see myself stop playing soon. Looking forward to all the good stuff it will bring.
Steam User 44
Fantastic builder and combat survival game. If you like Factorio but want more combat then this game is for you.
Steam User 59
i do not give a CRAP what anyone says. If you like to explore, fight, shoot, set traps, drop mines, spikes, drones, NUCLEAR MINES etc every elemental gun you can think of every melee weapon you can think of and realize you are piloting a robot in third person to fight explore do what you wand AND THEN..... buld walls a base power sats radar etc.... This game has it ALL. i cound myself playing for 12 hours in a row didnt eat piss shit nothing.... THen i realized real life is a calling. THATS how much this game can grip you. Say what you want. THis game is GOOD!!!