The Longest Walk
The Longest Walk is a deeply personal biographical walking simulator game about my father’s experience of living with depression and suicidal thoughts. The game was created using audio recorded from a 54-minute-long interview that I conducted with my dad, which was then edited into this approximately 9-and-a-half minute long playable experience.
The aim for this game is to help reduce feelings of isolation and encourage those who are struggling with depression or experiencing suicidal thoughts to reach out for help. Through my father’s sharing of his personal experience in an open and frank manner, this game seeks to raise awareness of and provide an insight into what it is like living with depression in order to provoke discussion and help tackle the stigma about opening-up about mental health issues.
Whilst my father’s experience and the locations depicted in the game are specific to him, the thoughts, feelings, and message conveyed through his recollection of lived experience are universal.
This free game is part of a series of documentary-inspired biographical game prototypes that I am developing for my PhD at Abertay University – Funded by The Northwood Charitable Trust – and was inspired by games such as Dear Esther (The Chinese Room), Actual Sunlight (WZOGI), and That Dragon, Cancer (Numinous Games). This game is published under the Abertay Game Lab practice-based research group.
Steam User 2
英语水平不好,看不太懂很多句子。不过游戏整体是作者以他父亲的视角来分享父亲自己的焦虑。还行
Steam User 2
抑郁症患者的自述,都是碎碎念,但是在一个全网抑郁的时代这种话真的见怪不怪,沉浸在游戏里的话会更累,因为很多情绪负面的描述,甚至没有什么事件的描述,就是很累的感觉
Steam User 2
Tough