The Living Dungeon
Play a tactical dungeon tournament board game adventure, and not have to clean it up afterwards. There really is nothing quite like The Living Dungeon.
Up to 9 players can take part in a battle of wits, luck, and skulduggery. Survive other adventurers, monsters, and the dungeon itself through combat, agility or dungeon manipulation. Only the strongest, fastest and smartest survive.
Each player has only 5 actions per turn. They then have only 2 fretful minutes to decide what to do with those 5 actions. Panic will set in. The possibilities and threats will become overwhelming. Your mind will freeze up! Your time is running out for you to complete your objective, but one wrong move could be fatal! There are just so many ways to die in The Living Dungeon.
Features
- Lots to Do: a thirty hour story mode, 4 multiplayer modes including Assassination, Head Hunter, Random Assassination, and Escape mode. All of that and you only need one controller.
- Unique Gameplay: Mix Tactics, luck and wit to outplan and out manoeuvre your enemies. Kill them, or help them kill themselves.
- Replay Value: The board layouts are generated randomly, so with A.I. biases and dice involved, no two games will ever be the same.
- Drop In/Out Multiplayer: Oh no! Phone call in the middle of an epic game with 8 players! It’s ok. You can switch your character onto A.I. mode temporarily. You don’t have to stop the game.
- Double Style: Play the game in a nasty evil dungeon, or a friendlier board game in a tavern. Two visual stylings to suit your mood.
- Control The Dungeon: Your little sister came in and wants to join in right in the middle of an epic match. Why not let her take over the dungeon. That way you can bribe her to ensure your victory.
- That’s Enough: You don’t need any more bullet points because this is a totally different experience and great fun. It’s also quite pretty.
Steam User 1
The Living Dungeon is an unusual and ambitious indie title that deliberately blurs the line between video game and tabletop experience, offering a dungeon crawler that feels less like a traditional RPG and more like a living board game brought to life on screen. Developed and published by RadiationBurn, the game’s central idea is immediately distinctive: the dungeon itself is not a static environment but a mutable entity, constantly shifting through tile rotations, random events, and player-driven manipulation. Rather than presenting a tightly scripted adventure, the game emphasizes improvisation, spatial awareness, and adaptability, challenging players to think several steps ahead while also accepting that luck will always play a significant role.
The premise is built around a city overshadowed by a sentient, ever-changing dungeon whose influence threatens the world above. Adventurers descend into this labyrinth to confront its dangers, but the narrative remains deliberately light, functioning more as thematic flavor than as a driving force. Story elements exist to justify the mechanics and atmosphere rather than to deliver character-driven drama or elaborate plot twists. This choice places the focus squarely on systems and emergent gameplay, making The Living Dungeon feel closer to a tabletop session where the story is created through play rather than dictated by cutscenes or scripted dialogue.
Gameplay unfolds in a turn-based structure heavily inspired by board games, with dice at the center of nearly every action. Each turn grants a limited set of dice that determine how far you can move, how effectively you can attack, and whether you can manipulate the dungeon itself. Different dice colors correspond to different actions, forcing players to make meaningful choices about how to allocate their limited resources. One of the game’s most striking mechanics allows players to rotate or flip dungeon tiles, potentially opening new paths, cutting off enemies, or inadvertently creating fresh dangers. This constant reshaping of the environment gives the game its identity, transforming navigation into a puzzle that evolves every turn.
However, this heavy reliance on dice-driven outcomes defines both the game’s greatest strength and its most polarizing weakness. On one hand, the unpredictability creates memorable moments and forces players to adapt creatively when plans fall apart. On the other, it can lead to frustration when poor rolls undo careful positioning or strategy, especially during longer scenarios where failure may require restarting significant portions of a level. Success often feels like a balance between tactical thinking and perseverance through randomness, which will strongly appeal to players who enjoy chance-based systems but may alienate those seeking consistent, skill-driven progression.
Visually, The Living Dungeon reinforces its tabletop identity through a presentation that resembles a physical board laid out on a table. Players can choose between different visual modes, including one that frames the dungeon as a literal game board surrounded by tavern props, dice, and cards. This aesthetic choice helps distinguish the game from more conventional dungeon crawlers, though it also highlights its indie roots. Character models, animations, and cutscenes are functional rather than polished, serving their purpose without drawing attention to themselves. The sound design and voice work contribute atmosphere but are uneven, occasionally breaking immersion with abrupt transitions or limited variation.
Where the game truly comes into its own is in its local multiplayer functionality. Supporting a surprisingly large number of players, The Living Dungeon is clearly designed with social play in mind. Competitive and cooperative modes allow players to share the chaos, negotiate strategies, and react collectively to unexpected dice results. In some modes, one player can even take on a dungeon-master-like role, manipulating the environment to challenge others, which reinforces the tabletop feel and makes sessions resemble an actual board game night more than a typical multiplayer video game. This social aspect significantly softens the frustration of randomness, as shared laughter and discussion turn setbacks into part of the experience rather than isolated annoyances.
Ultimately, The Living Dungeon is a bold experiment that prioritizes concept and mechanics over polish and narrative depth. It is not a game that seeks to please everyone, nor does it attempt to smooth out the rough edges inherent in its design. Instead, it offers a distinctive blend of strategy, chance, and spatial manipulation that rewards patience, adaptability, and a willingness to embrace uncertainty. For players who enjoy tabletop-inspired systems, dice-driven decision-making, and local multiplayer experiences that thrive on shared unpredictability, it stands as a memorable and unconventional journey. For others, its reliance on luck and modest production values may limit its appeal, but even then, it remains a fascinating example of how digital games can reinterpret the spirit of classic board gaming.
Rating: 6/10
Steam User 1
The Living Dungeon
Has a total of 7 trading cards.