The Light Brigade
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The world remains in eternal darkness and only you can bring the dawn.
Enlist in the ranks of The Light Brigade, humanity’s last line of defense, and journey through procedurally-generated battlegrounds as many times as it takes to free the souls of the fallen trapped within.
Strategically take down relentless enemies with immersive, physics-based gunplay in this atmospheric roguelike shooter. Unlock new weapons, spells, and classes in your attempt to restore light to the world.
Steam User 36
Pros
+ Interacting with the world is one of the best experience of any VR game (very similar to Alyx)
+ Gunplay is very consistent and well implemented, guns are easy to handle, feel very punchy and aim like you expect them to
+ Graphics and general ambiance are perfect
+ Environments are very well designed
+ Gameplay is very original (Dark Souls roguelike with WW2 weapons like what)
Cons
- Upgrades you find during your run are kinda far between and usually have minimal effects, the weapon attachments are rewarding but seem pretty rare while the cards (character upgrades) are not very rewarding (unlike other VR roguelikes such as Ancient Dungeon)
- Boss mechanics are a bit weird / confusing
- It seems like once you have unlocked and partially upgraded all classes there is no real end goal remaining, i might be wrong as i still havent unlocked everything, will update comment in the future
Opinion
Overall the game is still one of the best VR games out today and sits on extremely strong foundations, i'm sure content updates will make me come back to the game every so often.
Steam User 18
The Light Brigade is what VR desperately needs, games focused on gameplay rather than showing something visually pleasing off or just ending up as tech demos.
Very addictive grind to level your character up, and a core gameplay loop that reminds me of Binding of Isaac.
I'd love it if the gunplay was a bit less clunky, and the visuals a bit better, but they seem to be actively updating and supporting their game so I'm sure things will only improve over time.
Must have VR-game!
Steam User 15
Gun and ammo automatically holster when you drop them
Steam User 19
As of now, I would give this game a "meh" out of ten. Consider picking up on sale if you're very intrigued by the concept but pass otherwise.
First I want to start off with the positive. It is EXTREMELY impressive that the developers have managed to make a mostly bug-free procedural roguelike in VR. Aside from a couple crashes, I haven't seen any of the issues that I might expect, such as collision, clipping, inaccessible areas, etc. They also very cleverly make use of the VR teleportation mechanic, present in many games as an alternative for folks with motion sickness, as a "dash" ability necessary to progress through levels and dodge around enemies to gain an advantage. There is a good variety of classes with different guns to choose from, leading to reasonably varied playstyles. The graphics are simple but the aesthetic is consistent and solid.
All sounds great so far, right? So why am I unenthusiastic about this game? Well, simply put, the core roguelike gameplay elements that keep players coming back long-term are very underwhelming.
1) Enemy variety and AI are both poor, leading to lots of the same kinds of fights with the player carefully peeking around the corner in between enemy volleys to pick off enemies one at a time.
2) I heartily disagree with the decision to separate different weapons into different classes that are fixed for each run, instead of allowing the player to find and pick up different weapons along the way within a run. In a similar vein, Tarot card and weapon attachment pickups don't feel very impactful and don't lead to varied gameplay and synergies to the extent that one would want from a roguelike game, instead mostly feeling like generic buffs.
3) Resource management with health and ammo are simplistic. Ammo and consumables are always plentiful, and the low-health-regen mechanic combined with the extra-lives mechanic warp the usual health management dynamic in a way that doesn't seem to reward players for playing precisely. Instead the game encourages allowing yourself to go low on HP and just turtling behind cover until health regenerates. Lack of AI creativity and aggression also fails to punish the player for turtling. I would prefer more consistent health regen pickups and removal or rework of both of these mechanics.
4) I've only gotten to the 2nd boss so far but the boss design doesn't feel very interesting. Once again, turtling behind cover isn't sufficiently punished. The acid pool thrown by the 2nd boss also damages you even if it is up on a platform and you are below it, which is annoying - the Z-axis hurtbox for that should be reduced to avoid that.
I hope the developers see this feedback and consider reworking some of these systems to create more dynamic gameplay. There are great elements here in some of the most challenging development areas, and with some tweaks this game could be truly great.
Steam User 12
A unique game that basically combines WW1/WW2 weapons and wizards into a dungeon crawler. Me like.
Steam User 13
Please add 2 player coop this would be literal peak with a partner
Steam User 7
Extremely good VR game if you like rogue like. Meta progression changes your gun optical and they still add stuff. Hades VR with WW1 setting.