The Light Brigade
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The world remains in eternal darkness and only you can bring the dawn.
Enlist in the ranks of The Light Brigade, humanity’s last line of defense, and journey through procedurally-generated battlegrounds as many times as it takes to free the souls of the fallen trapped within.
Strategically take down relentless enemies with immersive, physics-based gunplay in this atmospheric roguelike shooter. Unlock new weapons, spells, and classes in your attempt to restore light to the world.
Steam User 7
This is a good game. Not great, but definitely good. It's got great polish and soul to it. You can care the developers are making something special and that they love this product.
The one major shortcoming this game suffers is common amongst small-teamed-indie roguelikes - A huge lack of depth and variety. I'm gonna detail every thing I've got a gripe with below:
The game has a bunch of potentially interesting systems that could in theory lead to interesting combinations and interactions, but as it currently stands, each category only has a handful of options to find in a run. The tarot cards (think something like passive items from Binding of Isaac) are the most fleshed out, but they all blend together. Their descriptions are often a bit vague and they all amount to extra damage, charming enemies, slowing enemies, or damage negation.
Weapon attachments are really cool, but some categories feel like there is only 1 or 2 options to find through a run, and they all just increase damage.
Enemies are not really that varied, there are some enemies that spawn minions to rush you (wolves & birds), but the vast majority will just stand and shoot you, occasionally running at you. There is 1 other non-boss enemy that is interesting, the giant shadows, which are so cool. Wish there was more like that! They scare the shit out of me everytime and their inhuman shape is very unsettling.
IDK if this will open up the more I play too, but I've beaten about half a dozen runs and unlocked most classes and I've only seen 3 bosses. Their arenas and patterns are identical run to run, and while they are extremely well designed and fun to fight imo, it's less exciting to do the same fight over and over.
This is all compounded by the map variety. VR gives so much immersion to exploring areas and finding new things, but every section plays out in the exact same order run to run with small differences. There are a few maps that will show up occasionally to spice things up that are vastly different, but it's much of the same here.
Last negative point is that the balance of the game is wonky. Classes like sniper kind of suck compared to classes like assault which can just raze through an entire run without ever dying. The game's current set of skills and items vastly benefit faster shooting weapons over single shot guns. Maybe this is something that attachments can fix? I feel like this is a tough egg to crack. I like how different and unique the classes feel from each other (best example of variety in the game imo), but idk how you could balance everything to work around their differences.
I know a lot of what I said has been negative, but the core game here is very special. The art direction and world are lovely, and the game is definitely worth the money and fun to play. I hope that the devs get lots of support and continue to bring more depth to Light Brigade, because I believe with a little more depth and variety that this is just straight up the best VR roguelite shooter I've played. I know this is due to indie budgets, timelines, and small teams, and I know adding this stuff isn't easy, but it is what separates the good from the great in the roguelike genre. I believe in the devs! They've got a great roadmap for 2024 and more planned for 2025, I'm looking forward to the future for the light brigade.
Steam User 5
Fun game, def worth picking up on sale.
Got a few issues, the enemies are sometimes a bit unfair, being able to snipe you from across the map, projectiles going through solid objects to hit you and the such (kind of a big deal when a hit easily takes 1/3 on ur health)
the controls work great, but for some reason, when holding a weapon with both hands you move slower, even if they gun is not raised, i think thats silly and should be changed.
overall, solid game.
Steam User 5
I honestly enjoy this game. I think it's a pretty good VR rogue-like. Weapons generally feel pretty good. The boss fights can be fun with actual mechanics other than "shoot it till it dies." But it's not perfect, there are a few flaws. Levels can get a bit repetitive; you're always going to be going through the same zones in the same order against the same bosses. Your primary progression system(cards that give you minor or sometimes major bonuses) could use some work. I'd argue some of the cards are all around better than others with damage increasing cards almost always being the correct choice.
Then there is the one thing about this game that always leaves me with a sour taste. Every damage increasing upgrade you get comes as a flat bonus. +2 Physical Damage, +4 Magical Damage, etc... This unfortunately results in the rapid fire weapons being objectively better than your slower rate of fire weapons. With the assault rifle I can regularly beat the final boss on the highest difficulty in a matter of seconds. With the sniper and bow I find myself struggling to beat the final boss before running out of ammo even on lower difficulties.
Overall I've enjoyed my time with the game but it lacks a lot of real build choice that a rogue-like should. Probably get it on sale.
Steam User 2
When I first got this game, I quickly became frustrated with how many times I was dying so early on. Just to realize that this game isnt about running through levels gun blazing, but more about calculating each encounter with an enemy, finding the right cover, and using the right equipment. Once I got that down the game started becoming much more fun. I had so much fun unlocking each of the classes and trying out each beautifully detailed gun. The game has a rogue like mechanic that I absolutely love. start run, progress, die, repeat. Cant beat that loop. each run is gonna feel pretty similar to the last but going in with new classes and finding random gear out on the field always helps mix things up. If you like well built guns and decent challenges, I would not turn this game down.
Steam User 3
I'm a huge fan of roguelike games and The Light Brigade is the best roguelike VR has to offer.
VR as an industry still sometimes feels like it struggles to make actual games and not just a bunch of tech demos, The Light Brigade absolutely feels like a fully fleshed out and finished game with shooting that feels weighty and powerful, great progression mechanics, and a fantastic art style.
The Light Brigade is a must-have for any VR owner who enjoys good shooting and roguelike gameplay.
Steam User 3
Really great game overall, except one gripe - I find it tedious and annoying that you have to search for loot containers. The game would be way more fun if there were a mini map that shows the locations, or an icon around the loot when your trying to teleport travel (like for the bear traps). I have an amazing time playing the game and defeating the enemies, but then it seems like I spend way more time trying to find loot and that becomes tedious and boring. Please make the loot easier to find!
Steam User 3
Great rouge-like VR shooter with a dash of lore and constants updates.