The Legend of Heroes: Trails through Daybreak
*Owners of the Japanese version of “The Legend of Heroes: Trails through Daybreak (Kuro no Kiseki)” will automatically receive English language support in an update scheduled for July 5, 2024.
After the war, Calvard is enjoying unprecedented economic prosperity. However, the public grows uncertain as the number of immigrants increases and political reform runs rampant. Follow Van, a young man and local spriggan, on a unique request that will prove more than he bargained for. Will the nation fall into chaos?
The AT (Action Time) battle system has been completely revamped, transitioning seamlessly from field battles to turn-based combat. The sixth-generation combat orbment, Xipha, offers a revolutionary combat experience unique to this iteration of the Trails series!
In addition, the Topic System allows players to gain an advantage in battle by using conversation topics as bargaining chips. These topics can be obtained by interacting with other characters throughout the city. The game also features the Alignment system, which allows players to change their character’s three unique attributes and influence characteristics such as their status, the forces they fight with (or against), and even how the story unfolds.
Dive into the dynamic adventure in Kuro no Kiseki!
About
The spriggan’s life is but one of many professions that has emerged from the Calvard Republic. Be it playing detective, negotiator, or bounty hunter, Van Arkride takes on the kind of work that can’t be taken to more legitimate sources. It could be something the police can’t handle, work that’s best left out of the public eye, or even a request from a criminal of organization in the underworld; so long as it pays and doesn’t cross too far over the gray line, he’ll accept near-any job that comes across his table.
The year is 1208. A prim-and-proper young lady dressed in the uniform of an esteemed academy visits a dilapidated, multi-tenant building in a downtown district of Edith, the nation’s capital. With a most dignified gaze, she looks upon the plague of the door before her. It reads: ‘ARKRIDE Solutions Office: Complicated Matters Only.’
Steeling herself, she knocks on the door three times.
“First thing in the morning…?” a relaxed yet surprisingly young voice grumbles with a yawn.
From the moment he opens the door to greet her, a new tale begins.
Key Features
The AT (Action Time) Battle system has been completely revamped, transitioning seamlessly from field battles to turn-based combat.
The sixth-generation combat orbment, Xipha, offers a revolutionary combat experience unique to this iteration of the Trails series!
In addition, the Topic System allows players to gain an advantage in battle by using conversation topics as bargaining chips. These topics can be obtained by interacting with other characters throughout the city.
The game also features the Alignment system, which allows players to change their character’s three unique attributes and influence characteristics such as their status, the forces they fight with (or against), and even how the story unfolds.
Steam User 10
法老控的创新之作,真的感受到了其进步之大!
当然,从创轨到黎轨,一开始是极度不适应的,整个界面、战斗系统大改,后面慢慢才习惯,而且有些地方确实改得很不错。
1. 结晶回路会计算各种属性值的和,从而触发一定的效果,从而有了搭配的乐趣。否则就像创轨时期全员最强回路装上,同质性严重。
2. 魔法和结晶回路分开了,现在变更魔法驱动器才能更换魔法。
3. 空洞核心。通过消耗增幅条能够触发空洞核心的效果,消耗2格才能开启s技,并且s技现在不会把cp用光,而是固定消耗100点。
4. SCLM系统。站在队友旁边普攻必定触发追击,使用战技则队友会帮忙强化。这点改得见仁见智,因为很多时候两个人普攻比一个人战技伤害高,而且之前闪轨时期是打失衡的,被简化了。(空轨重制版也出现了类似的,虽然违反自然规律,毕竟未来的战斗系统回到了过去。不过可以理解,吸引新人入坑)
5. 原野战斗。现在不是那种传统的站桩回合制放技能了,不仅可以在原野上即使战斗,进入回合制后也能走位了。
6. 取消了钓鱼、小游戏和战斗探测器的设定。前两个我比较赞成,战斗探测器则是那种祖宗之法,已经成为了轨迹系列的标志,只能说本作省略了可能是因为想加快战斗节奏吧。
剧情方面,其实大部分就是讲范恩招募队友的过程以及收集创世,中间依旧穿插着喜闻乐见的支线委托,终章讲述了范恩的身世,你说水吧,其实还是挺水的,毕竟要撑起60h以上流程。
题外话:空零碧闪创黎全系列只有一个紫色头发的姑娘每个系列作都出现了,知道谁是法老控亲女儿了吧!
Steam User 0
两年前通的云豹版全成就,这回趁着界轨登录steam之前把美版全成就也补齐。希望界轨2能给共和国篇一个完美结局吧。
Steam User 0
云豹版受害者