The Legend of Heroes: Trails of Cold Steel
Among the nations on the Zemurian continent, the mighty Erebonian Empire has been quick to outwardly stake its claim militarily; yet politically, ugly bouts of internal conflict between the upper class and commoners attempting to rise to power have been steadily intensifying day by day. The Noble and Reformist Factions have been none too kind to one another over the years, and tensions between the two only stand to worsen if compromises aren’t made in the very near future.
Rean Schwarzer, like any other citizen of the Imperial Nation, is no stranger to these rising conflicts: the class system has been deeply embedded into the hearts of every Erebonian since the days of old. As a seventeen-year-old student preparing for his new life at Thors Military Academy, however, he notices that his crimson uniform differs from the standard ones issued to his peers—typically green for commoners, and white for nobles.
Enter, Class VII of Thors Military Academy. For the first time in the prestigious academy’s history, rank means nothing and skill means everything. With nine hand-picked students of various backgrounds and abilities, Rean included, Class VII readies itself to dive deep into the political quagmire that threatens not only them, but the Empire as a whole.
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Taking place on the same continent as the fan favorite Trails in the Sky offshoot of Nihon Falcom’s storied The Legend of Heroes franchise, Trails of Cold Steel (Sen no Kiseki in Japanese) is the first in the series to tread Erebonian soil and explore the inner political conflicts of this oft-mentioned powerhouse nation in detail. Delve into the expansive lore that has become synonymous with the series, enjoy school life and bond with fellow students to earn new abilities in battle, take advantage of speedy, tactical turn-based combat with the newly-developed “ARCUS” system, and uncover dramatic events that stand to change everything these two opposing social classes stand for.
- KEY FEATURES
- A World Rich in Depth for Veterans and Newcomers Alike
The events of Trails of Cold Steel are expertly told so that longtime Trails veterans and casual RPG fans alike can equally enjoy its detailed, highly nuanced storyline.
- New Link System Adds Depth to Combat
Take advantage of the Combat Link System by bonding with your allies throughout the school year, netting you a variety of combat benefits including healing, guarding and more.
- A Sleek Update to a Classic Growth Mechanic
Trails of Cold Steel streamlines the classic “Orbment” magic system from previous titles with new “ARCUS” units, allowing for more ready access to abilities and quicker customization.
- Experience the Game as Never Before
50% more lines of English voice-overs have been added to the PC release, bringing a fresh experience to even those who have played it before on console.
Steam User 11
闪轨四部曲建议购买美版,打公主汉化补丁
首先游戏分为两个版本,美版以及云豹代理的繁体版,轨迹cafe或者贴吧有科洛蒂亚公主的汉化补丁以及繁转简补丁。美版画面、优化更好且不锁帧,云豹垃圾移植(说的就是你,创轨锁60)因此不嫌麻烦的建议美版。
新人是否建议从闪轨入坑
个人推荐从闪轨入坑,最重要的原因就是再之前的空零碧轨都是粘土人画风,20年前可以玩,以现在的标准来看,能玩下去的只能说是狠人。闪轨虽然也是13年的游戏了,但好歹是个3D的,画面能看。先前作品剧情是否有关联?有,轨迹世界观庞大,所有作品是在一个世界中的不同国家同时发生的。但关联不是那么大,可以去b站、知乎找找先前作品的剧情概括。
玩法
回合制的玩法,比较简单易懂,JRPG不会像美式RPG如博德之门那么复杂。角色主要靠战技和魔法输出,同时引入轨迹招牌性的“回路”,装备不同属性的回路才能有不同的魔法。游戏建议全程跟着b站完美攻略走,因为收集要素没有任何提示。同时,白金需要强制2周目才能完成,建议没有强迫症的玩家就以通关看剧情为主吧。闪轨剧情注水确实严重,个人认为将闪1和闪2合为一部会好很多,这也没办法,多出几部作品赚的钱自然更多。但还是得玩,因为这个游戏独一份的魅力,玩轨迹只有两种可能,一种是玩不下去,另一种则是玩下去了后面所有作品你都想玩,因为想看到角色成长得怎么样了,老角色登场的感动,玩家也同角色共同成长。
Steam User 1
2014年就已经玩过这款游戏了,主题曲都听了十来年,2025年在steam重新游玩这款闪轨的开山作,依然觉得这款游戏给我的感觉要好过后面的续作,不为别的,因为这里有着轨迹最后的纯真,以后的剧情就一路向着成年人的世界再也不回头。。。
游戏本身素质很好,满打满算百来小时,各种收集要素,噩梦模式下敌方能力大幅度提升,非常具有挑战性,沿袭了自空轨以来的战斗系统,核心玩法我很喜欢,剧情音乐很棒,强烈推荐完整游玩此游戏!
Steam User 1
通关时间大概60小时
不同于现代游戏节奏很快,老JRPG总是冗长的。
对非JRPG爱好者来说没有必要从这部开始玩
对老JRPG爱好者而言是还不错的一部作品
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在最棒的BGM下和最棒的伙伴经历最棒的冒险。
这部是我玩轨迹系列的第一部作品,
这部和Tales系列相比,后者更擅长描写伙伴们间的关系,非常有趣。
而前者则是着重宏大叙事,描写势力关系,深思一下还是挺有趣的
并且人物总是带着很中二的外号,满足个人中二需求
终章炒鸡燃,燃爆了。我觉得真的太牛了,
打完终章后我甚至都想不起来我对这游戏前面有啥不满意的地方。
我就是这么一个简单的人,60小时中1小时就可以让我推荐这部作品。
牛!
Steam User 1
被低估的一作
就凭最后一幕的告别我已经觉得值了。
VII班各位的弥足的日常已经很满足我了
Steam User 0
18年买的到现在才打完一周目
一直没玩是因为这作没有空零碧的熟悉角色以及不太喜欢这作的建模。
剧情总体来说还可以,经典JRPG。
故事时间基本跟碧轨同步,视角来到了帝国这边的贵族子弟班。托尔兹军官学校的生活比较轻松没什么苦大仇深,班级人物数量多但每个人刻画的都还不错。虽然是大长篇系列的首部,但也算讲了个还不错的校园生活故事。支线也有的还行,能刻画一些路人角色。以及经典刷羁绊结局特殊剧情,这次可选的角色挺多,令人纠结=a=
画面比较一般
轨迹第一部尝试3d的作品,就算以当年的眼光来看建模都算是比较僵硬的,表现力强了一点点。
战斗系统还是延续了前几作的导力器,但是简化了很多。曾经要按表配魔法,现在直接回路上自带魔法。link系统嘛,感觉挺一般的。战斗还算爽,物理一刀魔法瞬发全屏。
剩下的去NS上玩了,还是得掌机玩轨迹。
Steam User 0
总体一般,但是还不到不推荐的程度。Falcom在人物个性刻画上一直很有一套,本作也做得很好,每个人有各自的背景,特色鲜明。主线剧情虽然节奏很慢,但也能忍受,毕竟是要通过一个一个故事揭示各个角色的出生。但是除此之外,就没什么让人觉得有趣的地方了,从原来的引擎转换到全3D是大势所趋,可是即便是2013年,这个画面和操控性也实在是,很烂。支线无比无聊,比起第一代FC的打杂还要打杂。全语音都没有了,这么倒退的事情也能做出来实在是。导力魔法系统的变化也是倒退,一点没觉得有意思。然后成就的全收集居然都是仅此一次错过拉倒的模式,玩一遍体验剧情也就算了,实在没有二刷的动力
Steam User 0
没有里疾风的黎爷他就不是爷,那些的罪过我的所有人,看我第二部里疾风打回来。
神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。神气合一,里疾风。