The Legend of Heroes: Trails into Reverie
What destinies await these three fateful figures? Use the Crossroads system to switch between Rean Schwarzer, Lloyd Bannings, and the masked figure “C”, and determine the fates of key characters and locations within Zemuria. Dive into refined tactical combat with new features such as United Front, and discover new allies and challenges within the halls of the True Reverie Corridor!
About
Where one trail ends, another begins…
The intertwining fates of three figures in Zemuria will be decided in this climactic chapter of The Legend of Heroes series! Follow the footsteps of the war hero Rean Schwarzer, the liberator Lloyd Bannings, and the masked enigma “C”, and switch between each of their paths freely with the Crossroads system.
– Lloyd Bannings, leader of the Crossbell Police Department’s Special Support Section, finds himself fighting for his city’s freedom once again after Crossbell’s independence celebrations are interrupted by the sudden reappearance of an old threat.
– Following the events of the Great Twilight, Erebonian hero Rean Schwarzer and his students return to life at the branch campus. However, this fleeting peace is disturbed by the emergence of a new threat.
– When the former governor general of Crossbell suddenly returns and lays claim to the city state, four figures carry out a secret mission to investigate his actions. Their leader is “C,” a masked individual who seems to be using the same codename as the leader of the Imperial Liberation Front. But to what end?
Key Features
A Trio of Trails: Experience three different story arcs and switch between them any time with the Crossroads system. Plus, discover side episodes to fully flesh out the characters and world of Zemuria.
Reverie into Reality: Enter the True Reverie Corridor, which allows you to encounter and recruit new characters from across Zemuria, enter randomly generated dungeons to test your mettle, and play a variety of mini games.
Paragons of Combat: Utilize Arts, Brave Orders, and cunning tactics to prevail in battle. Master the new United Front system and harness the power of your entire team to decimate enemies while empowering yourself.
Steam User 11
创之轨迹,是黎轨前战斗系统的集大成者,多达50多名角色可供操控(包括分校长、光之剑匠、风之剑圣这几个人类顶尖战力和马帮主),回路也升级成了三级孔,以往最强的饰品也能够再次强化,梦幻回廊刷刷刷,按照其他游戏的逻辑,堆回避率、必杀率到一定面板,再配上真·霸道就是嘎嘎乱杀。
剧情紧接着闪4结束后的克罗斯贝尔独立问题,并作为转向共和国的过渡篇章。主线是黎恩、罗伊德和C三线交织的形式,支线被放在了回廊里,总的来说剧情没有大问题,比较紧凑,当然有时会强制转到回廊稍微拖下时长(对于不喜欢战斗的玩家来说)。只做主线其实挺短的,大概比闪3还短点,但是算上回廊刷的时间加起来就很长,喜欢刷的和喜欢轨迹这套战斗系统的应该会玩得很爽。
再来就是版本问题,创轨是最推荐玩美版的,因为云豹版本锁60帧。现在黎轨云豹也支持高帧数了,考虑到美版黎轨折扣还低一些,因此黎轨推荐买云豹的,当然美版画面还是薄纱云豹的。
Steam User 3
全成就云豹后还是补了美版。云豹版给的是差评,详细原因不再赘述,归结起来就是创轨自身原因+云豹的优化让我无法给好评。记得一开始云豹版刚上架的时候甚至2k分辨率(还是全糊的2k)都无法跑满30。而美版还是一如既往的用心移植优化,4k90轻轻松松,冲这点给个好评。玩完序章后又看了一遍斗舞洗脑的剧情,而且还是4k高画质版本,差点又没忍住差评。希望社长下次要是再想让游戏角色斗舞,拍一段自己的劲舞来取代,我保证不给差评,除非忍不住。
Steam User 1
主机版从闪1买到闪4也打完了
本来一直没打算打创的,云都云玩了
但,RPG瘾犯了还是打吧
考虑到这基本就是闪5
和ph3优秀的移植
这不给好评太过分了
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打上SenPatcher后又把汉化压成P3A格式的包
使用起来也方便,推荐大家都这么干
Steam User 0
游戏非常棒,但是悠娜日语cv当时因为身体问题,游戏里面的配音表现只能用灾难来形容了,软趴趴的,完全没有之前活力少女的感觉。
后来网上冲浪幸运的发现了已经有有志之士用闪轨语音替换的mod,美版和日版通用,如果你看到了这里可以点击下面链接来获取mod以及支持下UP主
Steam User 0
云豹版锁帧被迫入美版,也是美版从闪1玩到创,真心觉得优化真不错,给移植大手子点赞
虽然这么多年从空零碧闪一路走来不难看出编剧水平一直在下滑,但是创能端出这么一份说的过去的答卷还是让我这个ldx挺满意的,起码黑兔挺让我满意的
Steam User 0
剧情太过承接闪轨了,没玩过闪轨里面至少一大半人都不认识,干脆改名叫闪轨5得了
Steam User 0
用二十年来讲一个故事,会是什么样的?
当玩家看到十六年前自己亲手救下的孩童,如今已长成意气风发的大学生——心中不由得泛起一阵欣慰
”这孩子,可是我看大的呢~“
轨迹系列年年挨骂,玩家又年年上供,谁又能说不是有情呢。
创轨终于给喋喋不休的帝国篇画上了圆得不能再满的句号,又给克州篇里略过的故事补足了戏份,从种种意义上来说,算是给轨迹头两个十年献上了美好的总结。像是怕玩家觉得太圆满,又在结尾塞了好几段下一部的预告片。从效果来看,确实很显著(这就去买黎轨)。
至于游戏本身,玩闪四的时候被锁装备锁回路恶心坏了,玩创轨就是奔着不锁装备回路,可以尽情玩魔法机关枪来的(但最后的骑神战还是给我无语到了)。没有支线干扰的三线交错叙事,让创轨成为轨迹史上剧情最紧凑的作品,追剧一般的体验相当过瘾。如果不特地刷刷刷,本作的资源相当紧缺。如何利用有限的资源,打造出最适合的战力,也是相当有趣的。
从梦幻回廊离别的时候,有一瞬间让人想到空轨3rd里面的影之国告别。但文本和音乐终究还是差了些,再加上通关之后没有字幕,而是继续刷刷刷,伤感的情绪也许只维系了十几秒,一想到之后就不大有机会再能见到这些人,不能不说有一些遗憾。