The Land Beneath Us
Join Our Discord
About the GameThe Land Beneath Us is a turn-based rogue-lite action dungeon crawler. Use powerful skill combos and stylish weaponry to battle your way through the Underworld known as Annwn. Enjoy challenging dynamic encounters and discover the mysteries of this mythological world.
BATTLE THROUGH THE UNDERWORLD!
Forged by The Creator, the Ultimate Soul Harvester (U.S.H) is crafted to gather Souls. Now armed with Soul-Technology, its mission is one of redemption. Explore The Underworld, engage, barter, or confront characters. Learn from their tales to shape your unique path.
MASTER THE COMBOS!
Overcome enemies with powerful abilities, executing customizable movement combinations. Plan strategically through short, action-packed levels to maximize hits on creatures!
VARIED ARSENAL
Strategize and wield a diverse array of weapons, from Blood Axes to Longinus Spears and Lazer Pistols. Equip different weapons in each slot for a dynamic hack ‘n’ slash journey through the Underworld.
REPLAYABILITY FACTOR
Enhance stats and abilities by collecting souls from defeated enemies as you explore each world. Enjoy direct combat? Boost your Weapon skill tree. Prefer a strategic approach? Unlock potent Combo Abilities to hit enemies from a distance.
Steam User 9
Needs a bit of balancing but otherwise not a bad rouge-lite game.
The shields are too OP as they block 1 instance of any damage. Getting stacks per kill and doubling overkill gets you maybe like 10-20 shields per round. You get to the final boss and I was almost at 100 stacks of that. Tanked all the damage and just kept attacking. Too easy.
One con so far, also just as negatively OP is enemy stun. When you get stunned, you skip a turn. HOWEVER if they apply 2 STACKS or there is 2 enemies applying one stack each. You are perma stunned FOREVER. Doesn't matter that i had full HP with 70 shield and can 1 or 2 shot them. Run over. Worst in boss rooms because they have a bigger AOE. If you get hit. Run is OVER.
As of 5/18/24, LITERALLY the day after posting this. They patched both issues I brought up. So now the game is balanced. LOL Good job Devs
Steam User 7
The turn-based roguelike gameplay is absolutely excellent and it makes this game 100% worth the asking price. It's classic roguelike grid hack-slash-and-loot that gets super complex by the third world, mixed with Roguelite permanent progression. It's very good!
The dialogue, though? Ooooof, not for me. Millenial writing at its most obnoxious. But it's okay, just skip everything "Main PC" says and it's mostly passable. The fun gameplay is totally worth it.
Here's a video if you want to see it in action.
Steam User 4
It looks simple but it is actually challenging. 10/10
Bosses mechanics are well done and pretty different from each other, some are simple and easy to do with the right weapons, but even so sometimes RNG just gets to you to make ir harder.
Even when you already got the hang of the gameplay, some maps, it will just kill you out of bad RNG.
The game is fair, challenging and I really loved it, played until I got all achievements and still didn't get to test every weapon and relics the game offers.
Steam User 5
A turn-based roguelike with an interesting theme. The gameplay mechanics are pretty nice, with the chip system and teleport feature being the game changers. I love the visual effects here; they're so bright, my eyes hurt! XD
Steam User 6
Simple But Addicting
Things I Like About The Land Beneath Us:
1. Fast-paced, tile-based, turn-based roguelite. Every move is a turn. You can go as fast as you can, but it is always better to take it slow and observe your surroundings.
2. You can assign four weapons to your arrow keys. Players need to pay attention to the range of every weapon. Weapons that cover a single tile will move you in that direction when killing enemies, while others that covers multiple tiles may lock you in place while attacking.
3. Weapons are also categorized in various playstyle. Knockback, Shockwave, Overkill, you name it. Mix and match to see what suits you.
4. Relics offer more interesting way to tailor your build.
5. Chip system requires you to enter a series of directional input, adding another layer of strategical thinking to your maneuver.
Things I Dislike About The Land Beneath Us:
1. Random level generation isn't truly random. Every level has a fixed set of rooms. The game just re-arranges them in a different order.
2. The last two levels are ridiculous DPS race. Either you have enough power to take down multiple enemies in a few turns, or you get overwhelmed by the sheer amount of attack patterns.
3. Maybe it's just me, but some relics are significantly imbalanced.
中文小簡評
→玩法簡單好上手的回合制roguelite。
→走格子式回合制,一舉一動都是一回合,需要好好觀察場景及敵人配置來決定你的下一步怎麼走。
→上下左右各一把武器,攻擊時需要注意攻擊距離,長槍和手槍雖然攻擊距離長但不會移動角色,一不小心很容易站在原地吃傷害。
→武器雖然大同小異,卻因特性不同可以歸類為好幾個系列,如擊退、衝擊波、殺敵獲益等。
→真正關鍵的是道具,能夠有效增強各式玩法的優缺點。
→晶片系統需要輸入不同方向鍵,讓格子的走法更加值得思考。
→關卡隨機性並非真的隨機,而是固定幾個房間去排列組合。
→後期關卡幾乎都在拚傷害,要嘛你快速幹掉複數敵人,要嘛你被敵人密密麻麻的攻擊預告淹沒。
Steam User 3
After my first 7 hours the game opened up signifigantly with upgrades up the wazoo and new worlds and enemies. Im having a blast with thus game and would reccomend to anyone who is a fan of Hades or Risk of Rain.
Steam User 3
Good game,
It was a little bit hard at the start because I didn't take the time to think but one you get the rythm of the game it start to realy absorb you.
The big dowsnide for me is that the start lack variation of build but after the first boss is down, you unlock a lot of thing which gave the game it's full potential