The Indigo Parallel
MY NEW GAME
My new game is called Absolute Insanity here is the Steam page:
will be a playtest soon, stay tuned!
Update 3.72
- Adjustments to certain game objects to optimize flow.
- Randomization of some objects in some levels to create variation.
- Soda Level doors open up more often.
- More levels fade into black before moving to a new scene.
- Fixed an issue that stopped replays of the New Tokyo Path more than once per game session.
- All audio gets paused when the menu is brought up.
- Increased hitbox size on the “next bot” in the backrooms level.
Bugs Fixes.
UPDATE 3.6
Cursor locks to the center of the screen when game is focused.
Other Settings in Menu Added with:
- Mouse Sensitivity
- FOV (Field of View) Settings
- Monochromatic mode for those with color Sensitivity
- Insanity Level (with 4 selections)
Weird stuff happens in the mines once you input a special code somewhere.
“Flashbang” transitions between scenes removed, now it fades from a black screen.
x2 New Branches that open on certain conditions.
I hid a horse image in the game.
Unique things happen when insanity mode is higher than 1.
Adjustments to when some branches open up.
Photosensitive Warning at the start of game.
Bug Fixes.
FREE SOUNDTRACK
The Indigo Parallel OST is now available for FREE: to the full soundtrack here on YouTube:
UPDATE 3.0
New update featuring additional branching pathways, new music, UI pause menu revamp, and more!
UPDATE AND DEMO
Update 2.0 is live plus a Demo
A new major update is live and a free demo is available on both Steam and itch.io
link: Updates in the works
There is a massive update I am working on for the game. Including adding additional branching pathways. Here is a sneak peak:
in The Indigo Parallel
music in the game was made by 4 musicians.
J Ryan Halpenny:
The Love Of Noise:
NOTES
Thank you
I want to thank everyone who has supported me. It took 5 years to make this game and I’ve poured my soul into it. Your support means the world to me.
Versions and Updates
Versions of the game will be shown on the computer when booting the game, and on the application name at runtime, example: “The Indigo Parallel 1.81”. Minor updates, including hot fixes, will increase the version like this: 1.81 —> 1.82. Major updates including new content and branching pathways increase the version like this: 1.81 —> 1.9.
Bug Reports
Please report any bugs to the bug-report channel on Discord TRAILER
New Trailer is live
The Indigo Parallel comes out in a month so here is a new trailer for the game! It is now featured on the steam page.
Here is the trailer on YouTube:
PAGE
Join the Reddit Page!
The Indigo Parallel has an official Reddit page. Join it here: the Discord Server!
If you are interested in the game, the progress and its development, here is the official Discord server: server is also the place were I get feedback from testers to improve the game.
Feel free to join!
ANNOUNCEMENTS
How The Expanse turned me into a Game Developer
I started with being a VR designer on The Expanse TV show in 2017 (season 3) onwards to making my own games. For both game development and VR simulations (for TV) I use Unity as the gaming engine.
spent 4 years on The Indigo Parallel and I am very passionate about it. While carefully listening to feedback from testers I strive to make the best and most unique game possible. I also want to thank all The Expanse fans who are showing interest in my game.
关于游戏
游戏玩法将根据玩家选择的探索方向和沿途所作出的选择而变化多样。游戏《靛蓝平行》( Indigo Parallel )包含了许多解开环境难题的路径,可以使用车辆前进,还可以用通信终端互动联系。
《靛蓝平行》旨在创造一款让玩家每次在游戏中都能发现新路径和隐藏路径的游戏。玩家在整个游戏中所做出的选择可以解锁新区域,改变正在进行的关卡。
从象形文字到游戏玩法,从画面到模式,这款游戏的每个元素都是由一名开发者凭借多年的激情单独开发的。
《靛蓝平行》是一种独特的体验。它丰富的非线性环境展现一个充满神秘的黑暗未来。
请做好心理准备,这款游戏很不寻常。
主要特色:
多种分支路径的非线性游戏,含有丰富的隐藏功能。
关卡因选择而发生改变,使每次游戏都不同。
美妙的、身临其境的环境叙事。
由 J Ryan Halpenny 和 Decima1 制作的、惊艳的原声音乐
Steam User 1
玩这个我放佛失去了理智