The Hopebringer
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The Hopebringer is a storyline driven survival action RPG featuring procedurally generated content. You awaken buried in rubble, in the wake of an apparent cataclysm to discover a world that is unrecognizable. Even more troubling the signs seem to indicate that this was no accident.
Each day our numbers dwindle and add to undead army. Work together with other survivors to restore order to the world… Or take advantage of the situation to look out for yourself. The Hopebringer provides players with the opportunity to save the world, or to simply survive.
Key Features
- Action based combat in an fantasy survival RPG setting.
- Survival oriented gameplay that occurs within the context of a storyline interwoven with generated content.
- Single player or co-op multiplayer.
- Recruit allies who can aid you in your quest.
- Defeat enemy bosses to steal their special powers.
- Powered by Unreal Engine 5. The Hopebringer will push your hardware.
- Craft, Quest, Build, or Fight your way to your destiny.
Steam User 7
Budget action RPG that fits the low cost because of bad design choices, bugs, and unbalanced difficulty.
First you need to pick a character. There's a human fighter, a dwarf cleric, and a mage. You cannot customize their appearance because all three are pre-designed. The game is recommended only if you pick a mage that allows ranged attacks. The other two make the game unplayable and unbalanced, and definitely not recommended. But that doesn't mean mage is great.
The game falls within the action RPG category. The left mouse clicking on the spot moves the player, while the right mouse button attacks with the main weapon. Killing enemies and gaining experience points earns you skill points, which you can then invest in one of three skill trees. You cannot select any skill because most require a specific character level. Skills can be added to the action bar and activated as long as you have enough mana. Sadly, skills are broken because they either miss every time or don’t work.
The same is true for items that cannot be equipped unless you have sufficient strength, dexterity, and so on. Almost every encounter drops something, and your inventory can soon get full of armour, potions, and monster drops. Picking up items is annoying since they are so little that you must always press ALT to see where they are. You also need to click on each item individually.
While the gameplay hits all of the basic checkmarks, the other aspects of the game are extremely limiting and barebones. The main hub houses several traders, a locker for storing useful weapons, and the commander, who sends you off on several missions.
Some, like artefact seeking, are bad and long. It’s preferable to go with quick missions that let you grind fast. Layout is random each time you play a mission. One unique part is that you get a couple of helpers. They’re decent for a while, but then they just stop attacking and die.
The game prohibits any freedom or exploration of the world. Each mission takes place on a limited stage made up of rooms or arenas. Locations feature only a few cosmetic assets; the rest is uninteresting and empty. There is no map, however you can sometimes see the distance to the nearest objective, which is useless because you still have to navigate a maze of rooms.
Death occurs quickly but doesn't end the game; you merely respawn at the beginning of a dungeon without a bunch of money and experience points. Loot chests can be buggy. If you try to pick up an item with a full inventory, the game will assume you already have it, even if it is still on the chest.
Enemies can emerge out of thin air. They are either weak grunts or elite units. The difficulty settings are broken because a boss unit will kill you with a two hints even on the casual difficulty. Healing with potions is pointless since it is not instant; you must wait for health to gradually regenerate. Another ridiculous design is that enemies match your level. Since they can one-shot you anyway, you can never win.
There's no content after lv.20-30. You will keep killing the same enemies with the same weapon you got a few levels back. There are no new weapons, and stats are pointless.
And the last problem are buggy missions. Triggers sometimes don’t acknowledge that you completed the mission or defeated a boss. The worst is the last mission where you protect an artefact. When it gets destroyed with a single hit, you respawn with a black screen.
In the end, get the game at a heavy discount because it’s not worth the full price. Although it manages to bring a couple of hours, it later becomes too tedious and unfair.
Steam User 5
Little rough around the edges, but as an ARPG, it's actually pretty good.
Give it a go.
Steam User 5
Game is worth checking out. In its current state, it is a discount Diablo clone made with next gen technology (UE5).
Needs controller support. I would recommend to the developer, to consider Diablo II Ressurrected's controller scheme. I really enjoy it. It is basically perfect for the genre.
Also, the way the levels are designed, I actually enjoy. There is a kind of sense of a throwback to old arcade hack and slash games for me. Also reminds me a bit of a game for mobile called "Hero Adventure". I think your game could actually put a cool twist on this genre by combining some of the autofiring mechanics of a game like that usually reserved for Arena survival games, but could be added to a good old fashioned ARPG like this through legendary item attributes and other equips and familiars that could be added. Projectile novas bouncing off of walls and ricocheting between enemies would be really cool and I think could be implemented to your build without too much radical overhauling of your game design...I could be wrong.
Steam User 5
Having been involved in the games industry briefly several years ago I can tell you that making a game is not easy and requires a lot of work, This game is WAY better than most I have tested out in the indie dev scene. OK it's a bit janky but that is to be expected of 99% of small indie devs Including games I have made :D But what we have here is an excellent foundation that is certainly fun for a few hours of game play and it is worth the asking price. I have much more expensive games with less playtime.
I have seen none of the bugs that others have mentioned so I can only assume they have been squashed.
What I will say is, this game, if developed from the excellent foundation it has. could turn out to be something special.
I like to support small indie devs if the genre of game interests me and this is one of those games I hope will keep being developed until it's a bit more fleshed out. Some I've backed do turn into much better games, some don't but it's always worth supporting the little guy IMO.
The game appears to have regular updates and IMO this is one of those games worth investing in if you like the genre. At the moment there are several solid hours game play in here and with more updates this could become a hidden Gem. So if you are on the fence I'd say pick it up and give it a go. It's already fun and could become something worth way more money than the cost of entry.
Devs can only make games if they sell enough to keep developing them and all too often people say "not a bad game but but wait for a while" IMO if you like the genre and the price point buy it and keep your fingers crossed that the game gets more content and polish then you will get way more than your moneys worth and can tell your mates "I supported that guy when he only had a handful of reviews" Even if it doesn't and stays the same it's worth the asking price IMO.
As an ex game dev I can tell you that every sale matters to the little guy and every positive review is great encouragement
as is constructive critisism, so if you do try it and like it tell the world here in a review.
A solid 6/10 with a real possibility to get closer to that 10/10
Steam User 3
I am impressed with The Hopebringer. It has most of the things I like in a game and it seems the developer intends to continue development and address the things that are lacking.
I bought this game because it looked like something that had potential and I wanted to support the developer even in a small way. Overall, it has exceeded my expectations. I can understand the negative reviews because the game lacks things that make for a fun and interesting game, such as a story or even open areas to explore. However, it is a really solid foundation to add to in the future. If you are looking for a game that has hours and hours of gameplay or a lot of content, you will be disappointed. My review below will be about the current state of the game, not what it might become.
On the positive side: The inventory pictures are quite interesting and some of the best I have seen in any game.
The character and monster models are quite high quality, and as good-looking as you would find in a modern AAA game.
The VFXs are well done.
The game has a retro feel to it and is a lot like Diablo II.
The interface is well thought out, with some minor quirks. Parts of it could use a re-skinning, but overall it works.
There is a decent variety of weapons and monsters to fight. Maybe enough for at least the better part of an “Act” in a game like Diablo II.
The game has all or most of the controls and interface features you would expect.
It feels fairly stable to me and while there are some bugs; they didn’t feel game crippling or even that common. I have an i9-9900K and a RTX 2070 and I can run the game at max setting using a 4k monitor with no issue.
On the negative side: The quests feel like small side quests, or like the start of a bounty system and not a main quest line. Each is limited to a small area that is not interconnected with any of the other areas.
The terrain is a completely flat plane and feels barren without a lot of the stones or vegetation it should have.
There is no map or easy-to-read compass to tell you where to go or show where you have been. It’s not a major issue yet, since the game is so small it creates only a little puzzle, but I feel if the maps were any bigger, they would quickly become an impassable maze.
My biggest complaint, however, is that there is probably enough content for the developer to have made something like a single “Act” from a game like Diablo II which while short would have made the Hopebringer feel like a completed game.