The Hong Kong Massacre
Take on the role of a former police detective bent on exacting vengeance for his partner's murder and use of a mixture of raw firepower, slow-motion and dive/dodge mechanics to tear your way through the criminal ranks. Dive through windows or dodge behind cover – every shot is lethal, so stay aware of your surroundings and exploit the environment however you can. When the heat is on, you can slow down time and plan for the next move. Avoiding bullets whilst taking out enemies is crucial for survival – but beware, your slow-motion ability is limited: plan fast, think ahead and bring down the bad guys unscathed. Each level features a range of challenges, allowing you to to unlock new weapons as you progress, trading bullets from restaurants to rooftops across a moody, crime-riddled city.
Steam User 29
Overall: 7/10
The Hong Kong Massacre is a fun, fast paced top-down indie shooter with Bullet Time/dodging mechanics where one bullet kills anyone (including you!), giving mixed vibes of Hotline Miami, Max Payne, and John Woo action films all in one.
Being set in Hong Kong in 1992, the game follows a former police detective who is hellbent on getting vengeance against the Triad for murdering his partner. The story is generally not that engaging other than its initial premise, as it is told through some mildly interesting but very short cutscenes, and rather lackluster text reading sequences. This rather obvious downside is somewhat less blatant thanks to the actually impressive and tense soundtrack, and the dark atmosphere subtly cultivated. Regardless though, the story is thankfully not where the game aims to thrive.
The music and general atmosphere created within the Hong Kong Massacre are certainly positives that compliment the gameplay along with the narrative, as they are not only both dark and gritty in their own rights, but also upbeat and chaotic, fortifying the whole 'rampage vibe' gameplay.
The gameplay, however, is where H.K.M. shines. There are 35 unique levels in which you choose between four weapons (pistol, rifle, uzi, or shotgun), upgrade them, and go in gun blazing using your weapons and those dropped by enemies, as well as dodge dives/rolls and the especially celebrated Bullet Time mechanic to clear all enemies on each level to complete them.
Upon first launch, this gameplay feels very entertaining, fresh, and interesting. While that is certainly true, the longer you play and progress, the more repetitive the gameplay begins to feel. This is absolutely emphasized even harder within each level's three challenges, as they are all the identical three for EVERY LEVEL, those being: complete said level without missing any shots, without using slow-mo, and beating the level within a specified time limit. Out of everything, I feel like the signature slow-mo mechanic stayed fresh the longest, but it had its own issues in regard to the general gameplay, and I think that was the balancing.
Despite how fun it is it run and gun everyone down in slow-motion, I 100% think H.K.M. has some balancing issues. On easy mode, the bullet time gauge is way too lenient, and it feels too simple to just spend 90% of combat in slow mode, which kills the suspense/rush and is completely counter-intuitive to the fast paced ‘John Woo’ style of carnage the game aims for. However, while medium difficulty's gauge drains faster than easy's, I still felt like it replenished too fast and I could just Bullet Time everything with a little thoughtful pacing. In contrast, hard mode's gauge drained way too quickly, leaving for some definitely fast paced combat, but also leading to some very un-fun combat scenarios that bring along the high probability you'll get shot from enemies you can't see off-screen, even after hours of playing. This is also amplified by the fact that the AI seemingly has weird knowledge of your location. You can of course get the drop on enemies, but once they see you, they effectively always know your location (even if you are no longer in any line of sight.) On any difficulty, if you're not in bullet time, the enemies lock on and shoot you so quickly that you basically have to slam your head against the wall trying to find a level route that works, or use slow motion through the whole level. While I can acknowledge that the game WANTS you to use it, there's a difference between being a helpful mechanic and a crutch. There's also no stealth mechanic, no hiding, and no indicator of when you've been spotted; the game want you to move fast but then sometimes seemingly punishes you for doing so. I would definitely say that medium is probably the *most* balanced, but that's not saying much.
These gameplay complaints aren't inherently problematic if you're just striving to breeze through the narrative, as it is not a very long game, but if you're someone who likes to 100% games or gets stuck on difficult combat sequences for extended periods of time, then theses flaws are much more obvious, and genuinely kills the entertainment of the game over time.
TL;DR:
The Hong Kong Massacre is a fast paced, top-down indie shooter that focuses on slow-mo action gameplay over narrative storytelling, but tends to feel unbalanced and repetitive after extended gaming sessions. Although the game is not exceptionally long, The weapons/weapon upgrade variation can leave a lot to be desired the longer you play, and contribute to the repetitive nature of the games core. H.K.M.'s level design and renowned Bullet Time mechanic stayed fresh the longest in my opinion, but it came with some balancing issues on each difficulty.
All in all, While I do believe that it's worth your time and money, it's probably a better bang for your buck if you grab it on sale. However, for what it is, and to have been developed by a two-man studio, H.K.M. is one fire indie game with combat that is certain to captivate you for at least a few hours!
Steam User 16
The game is a series of short action-puzzles in style of "Hotline Miami" crossbred with "Max Payne" (has bullet time & dive shooting). Could benefit from higher contrast & less visual bloom, but still rather satisfying to play (that's when you win of course). Simple yet effective.
Steam User 7
PRO-TIP: Use slow-mo constantly. In most other games, I like to hold back from using abilities until absolutely necessary. However, HK Massacre lets you fully refill your slow-mo meter in less than 0.5 seconds, so clearly the game wants you to be in slow-mo all of the time. That's the only way you can dodge the insanely fast enemy fire and it's obvious the whole game is built around you stylishly weaving & dodging around bullets in slow mo. It's a homage to John Woo cinema, after all! Once you understand that, this is an incredibly fun and satisfying game.
Steam User 6
A semi-enjoyable, mediocre, John Woo-style Hotline Miami clone.
It's not particularly polished, and some of its aspects feel quite at odds with the kind of experience the game wants to offer (especially the unlockables, which basically force you to give up one of the game's best features), but it has enough content to scratch that itch, albeit not for long.
I personally wasn't interested enough to go all the way through. Ultimately, I'd rather just play Hotline Miami again.
But it's fine.
Steam User 5
I'mma just assume this game was inspired by Hotline Miami. And I really hope there was never a "Hong Kong Massacre" irl.
The Hong Kong Massacre is a great game with a nice spin to the Hotline formula. However, I wish the game had more variety, as most mission objectives are getting to point A to B, with B being where you kill the final boss. Alls I'm saying is some variety wouldn't hurt. A mission designed like the game police stories would be neat! Something where you don't know what's behind doors and only your line of sight is visible or a slow-mo event would be neat. Unfortunately, none of this is possible, as the basic consensus I got from the community is that the devs have abandoned this game due to the lack of updates —And I gotta agree because them Blue Lock Season 2 cut scenes, aren't it!
The game clearly needs some polishing, and if it had some voice line and extra sound design, I'd honestly play it more and not exclusively on my Steam Deck.
*For the record, this game's like $5, and I'm pretty early on in the game rn
Steam User 6
Ey, do you like Max Payne?
Do you like John Wick?
And most importantly, do you like hurting people?
If you say yes to any of these, then this game is for you!! Although there's a bit of jank, the field of view is limited, and the character moves a bit too slow, the game's still great if you enjoy any of the questions mentioned above
Steam User 3
A mix of hot line miami and sleeping dogs. combat is pretty challenging, although i feel a bit unfair on some maps due to the camera, unlike hot line miami the camera is fixed and cannot be panned to see the enemies that are a bit further away, this makes it so that the enemies that are outside of the visible area cant be seen or killed until its too close, adding to that the enemy markers sometimes disappear making you think that they are dead when its not the case. Other that the issue with the camera the game is great, is challenging, fast and fun