The Finals
GOT WHAT IT TAKES?
Viewers at home, here’s the news you’ve been waiting to hear: THE FINALS is accepting new contestants, and that means YOU! That’s right, soon the world could be watching YOU tear apart our newest dynamic arenas and seize everlasting fame!
As you know, THE FINALS is the world’s greatest free-to-play combat game show! Our contestants plug in to our virtual world and join teams in escalating tournaments. They fight it out in our beautifully-rendered arenas based on real-world locations that they can alter, exploit, and even destroy.
Sure, you can aim and shoot, but contestants that add our carefully curated virtual environments to their arsenal are more likely to advance, so do anything you can imagine in the name of victory! Burn arenas to the ground! Send wrecking balls crashing into your opponents! Don’t just pull triggers – pull down buildings!
THE WORLD IS WATCHING
THE FINALS thrives on spectacle, so drive your fans wild with thrilling combat and your own personal flair as you compete for worldwide fame and the support of our discerning and stylish sponsors.
Play Your Way – Whether it’s sneaking up on enemy squads with a katana in hand or ripping an entire building out from under their feet with explosives, THE FINALS lets YOU make the call! With different skills across body builds and a wide array of weapons and gadgets, you’ll have all the tools to make your playstyle your own!
The World Is Your Weapon (And Enemy) – A skilled contender might go in guns blazing, but with environmental destruction in your arsenal, that’s just the start of what you can wield against your foes! All of our arenas can be altered, used, or reduced to rubble – and not just by you.
Your Rising Star – Ready for your close-up? Standing out in THE FINALS means the eyes of the world will be upon you, so you’d better look your best! Gather fans and fame as you craft a unique avatar with the help of our generous sponsors and dazzling customization options!
GET FAMOUS
This is the opportunity of a lifetime. Arenas based on iconic places, unparalleled destruction, and endless tactical possibilities await – make them your own, and the floodgates of fame will open. Your competition will have the same opportunities, so it’ll be up to you to be more clever and attention-grabbing. Are you up to the challenge? Are you the world’s next all-star?
Can you reach THE FINALS?
Steam User 368
great when on adderall otherwise good luck playing ranked without it. seems kids these days are either all on stims or started playing online fps in their mothers womb
Steam User 150
An FPS with actual innovative mechanics and gameplay that isn't just a CoD, Fortnite, or CS clone.
Steam User 225
As an FPS old-timer, I've been measuring all online shooters with the yardstick of 2007-2011 TF2, which, to me, exemplified everything good and stimulating about online gaming - fun, competitive, enjoyable with friends as well as with randoms, high skill ceiling, a steady flow of updates and a studio willing to experiment and listen to the community. Years passed, Valve slowly moved on, but nothing managed to scratch that itch quite as well - even Apex, which had a stellar Season 1 launch, eventually ground to an uninspiring slog with predatory monetization. After that, there was a decade-long lull, which saw the battle royale formula regurgitated and beaten into the ground, with the occasional forays into other sub-genres landing anywhere between mediocre (Battlefield) or offensively bad (Overwatch 2).
And here comes The Finals, and it feels like the arena shooters have never left. This game has substance, style and ingenuity in spades. The basics are executed masterfully, with all guns and gadgets feeling unique and viable in the right hands, and the fully destructible arenas putting a fresh spin on every new match (what a technical showcase, too). This game has the best dev support out of all current FPS titles. It gets a new patch every week and the biggest balance gripes and bugs are addressed on a rolling basis. This game has the best drip -- seriously, the customization is impressive, and there's much more to come since the setting is so versatile. This game has a host of different modes -- some are more casual, while some have the potential to blossom into an exciting eSport with a few nudges in the right direction.
What this game does not have (yet) is the outreach of other FPS juggernauts, which is why I'm writing this little puff piece in the hope that more people give it a fair shot. Play it, tell your friends about it, and if you are already a member of the community, spread the good word. The Finals deserves all the spotlight, and, between the upcoming marketing push and the word-of-mouth from the core player base, I hope it's going to win the hearts of many more FPS fans.
Steam User 330
Great game especially for being a free one. but it NEEDS to add a Team Deathmatch mode. too many people not playing the mode objective anyways. feel like it would help filter those players out anyways. Win-Win scenario
Steam User 188
great when on adderall otherwise good luck playing ranked without it. seems kids these days are either all on stims or started playing online fps in their mothers womb
Steam User 183
Initially i hated this game on its release and thought its a total waste of resources or a bad copy of Hyper Scape. I found its whole main game mode where you collect cubes around the map, carry them into a random site and wait for them to get "cashed out" while enemy teams are trying to kill you and steal it confusing and not competitive in traditional shooter sense... i expected there to be something like a demolition (5v5 bomb defusion), payload (push the objective into enemy base like in TF2/OW2), battle royale, or maybe some battlefield style mode where people keep pushing objectives forward and fighting in teams of 10v10 at least... I thought that 3v3v3v3 formula is too gimmicky and untraditional for a shooter to work in competitive scenario and that it will just be a fad that fails in a month or two.
What discouraged me even more is that every single weapon in game seemed gimmicky too, and you couldnt run a normal loadout where you had a secondary to rely on, but instead you have only one weapon, which can range from all purpose assault rifle... up to a shotgun, up to a sniper, up to a sword.. or a mace... or throwing knives. How am i supposed to fight a sniper on rooftop while on ground with a shotgun or a sword? How is a sniper supposed to fight in close either? While regular hero shooters have similar matchups, they also have massive health differences, defensive and movement abilities tailored for each character, map design that is straightforward for game modes such as payload and so on.
Well, after actually trying the game out again with few friends and actually trying to respect the concept of the game instead of just randomly going for kills in order to win, the game actually feels really unique and the formula is made really well. This game proved its concept stands still and can work well if done well, and managed to be a different type of shooter game than the rest.
Everything that i assumed is a downside in this game, is actually a positive aspect. The gimmicky gun design where half of the weapons feel like they are troll weapons from other games is actually unique, feels extremely refreshing and forces you play to different playstyles and adapt to it with your gadgets, instead of everyone fighting with their secondary weapons to cover for the lost range. I really like not having to worry whether the sniper will kill me in close or a shotgun user from afar with their secondary weapon. And different character classes fit for different maps and different type of players. Light class is extremely vulnerable and fast but has really strong and precise weapons and insane movement gadgets, medium class is medium in speed and health, but it has most versatile builds where it can become a healer, objective holder with turrets or a reshape the map easily to their own liking, and heavy which brings in map destruction and huge hp pool at cost of demolition and not so precise and strong weapons. But it doesnt stop there of course, as you can build these 3 classes in many different ways to fit many different playstyles.
Essentially this game is a movement and aim tracking based, highly customizable, 3v3v3v3 hero shooter with a full map destruction and very high skill ceiling where you build your own hero and your own team lineup of damage dealers, intel chars, tanks, healers and so many other possible characters with all kinds of abilities and gadgets.
Also.. everything aside, even if this game wasnt that good at other aspects, I'd be willing to put whatever issues i have with the game aside and give it a positive rating just for two things. It gets me out of my standardised shooter game playstyle comfort zone in the best way possible, and rewards me with amazing unparalleled destructible enviroment, movement and so many ways to utilize the map and map destruction to your advantage, and all of it works perfectly.
This is the first game where i've played the map for the first time and every single thing, every single door, window or escape route felt natural and intuitive. I play a light class with grappling hook a lot, so most of the time i have to escape fast, and wow... whenever im trying to escape everything just feels natural and placed right as if im imagining them along while running and them magically appearing in the game.
As a finishing note i would like to praise the visual and stylistic design of game. To me it looks like some weird mixture of upbeat Mirror's Edge world with Forza Horizon's UI design, but it works very well, game doesnt have depressive war feel to it and the announcers always make the matches seem way more grandiose than they are, like in other sports games such as FIFA. Game also has some of the best skins i've seen in general, many funny, unusual and good looking skins which you would only find as third party mods for other games. Whoever is designing them knows exactly what they are doing and they have an actual taste.
Steam User 294
THE FINALS is a fast-paced, team-based shooter that takes destruction and environmental interaction to a whole new level. With dynamic maps, intense firefights, and high levels of player creativity, it offers a fresh take on competitive FPS gameplay. But does it deliver on its promise of ultimate action and strategy?
The Good:
✅ Fully Destructible Environments: Buildings, walls, and cover can all be blown to pieces, creating endless tactical opportunities.
✅ Unique Class System: Play as Light, Medium, or Heavy—each with distinct abilities and playstyles.
✅ Fast & Fluid Movement: Parkour, grappling hooks, and ziplines make for high-mobility combat.
✅ Creative Gameplay Possibilities: Set traps, create new paths, or completely reshape the battlefield.
✅ Visually Stunning & Optimized: Runs well even with intense destruction happening everywhere.
The Bad:
❌ Skill Gap Can Be High: The fast pace and destruction mechanics may be overwhelming for new players.
❌ Balance & Meta Issues: Some weapons, gadgets, or classes may feel too strong or weak.
❌ Matchmaking & Teamplay Dependence: Success often relies on good teamwork—solo players may struggle.
❌ Limited Content at Launch: Needs regular updates to keep the experience fresh.
Final
If you love chaotic, high-energy FPS games with destruction-heavy gameplay, THE FINALS is an absolute must-try. It offers something truly unique in the shooter genre, but its longevity will depend on balancing, content updates, and a strong player base.
⭐⭐⭐ 8.5/10 – Explosive, thrilling, and full of potential.⭐⭐⭐