The Fall of the Dungeon Guardians – Enhanced Edition
Introduction :
The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might & Magic®, but featuring a modern tactical combat based on the triptych “tank/damage dealer/healer” mechanism coupled with the threat & aggro system and an active pause.
Story :
You’re a newly employed guard of a prison deep inside a dungeon. The night of your arrival, strange things happen and when you wake up in the morning, all prisoners have escaped amidst chaos. The warden wisely decides to leave the dungeon as quickly as possible, while tasking you to run after the escaping prisoners. You then assemble your team and venture into the mysterious dungeon.
A Call For Adventure :
Enter a big, massive dungeon, full of danger, mystery and secrets.
Fight your way through hordes of enemies and powerful creatures.
Explore intricate corridors, underground palaces, mines fallen into oblivion and evil crypts.
Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes & hallways.
Character Building :
You’ll take command of a party of 4 guardians. Each guardian comes with a set of spells & abilities, with new ones appearing over the course of the adventure.
For each new level reached, the guardians get a point to use in their talent trees, allowing them to reinforce their abilities or gain new powers.
There are 4 classes to choose from: the warrior, the healer, the mage & the rogue. Each class has 3 specializations represented by a talent tree, and each specialization comes with its own set of abilities. So you have 12 base build-ups. In addition, your guardians can choose freely to spend their talent points in any of the 3 specializations of their class, allowing for even more varied set-ups.
The dungeon is filled with loot: epic armors, legendary weapons and mystical, magical items. Often when you kill a group of enemies, they’ll drop a random piece of equipment that one of your guardians can use, raising more and more of their powers.
Evolved Combat System :
The combat is focused on the triptych “tank/damage dealer/healer” mechanism, coupled with an exciting threat mechanism: your healer’s spells directly threaten all the enemies nearby, and thus your tank must use his abilities to attract their wrath and protect the healer. The tank must then be able to mitigate a lot of the enemy damage using his defensive skills.
Your last 2 guardians will be the damage dealers, trying to kill the enemies as fast as possible, while they’re busy with the tank.
All guardians get a lot of abilities and not only will using the right one at the right moment be essential to your party’s survival, but also combining different abilities in sequence to maximize their efficiency will be required to vanquish your strongest foes.
It sounds like a lot, but fortunately the game comes with an active pause: you can pause the game whenever you feel like it, check everything, queue the next abilities for your guardians, and then resume the game.
You don’t like tanks, or you don’t like pausing the game? No problem, just lower the game difficulty, and you’ll be able to play without a real tank or pausing. You can precisely tune the difficulty at any time during your exploration.
Unlike old-school FPV Dungeon Crawlers, you don’t have to strafe-turn-strafe-turn all the time in Dungeon Guardians. Your tank comes with serious defensive skills (armor, dodge & parry) that let him handle most of the enemy attacks, as long as the healer backs him up. So most fights are done while standing your ground.
However, occasionally your whole party will have to dodge some extremely powerful enemy attacks, usually by walking back, so you’ll still need some moving reflexes and awareness of your surroundings during the fights.
Built-in Map editor & Modding :
The game comes with a full featured map editor, letting you create your own dungeons. The basics are very simple, but a bit of learning will be required to handle the more advanced puzzle mechanisms.
Additionally, with the Modding SDK, you’ll be able to fine-tune the existing enemies, classes, specializations, abilities, talents, gear, and enchantments, and with a bit of dedication you should be able to add your own, and even add sound FX or music.
Game Features :
- 4-character Party
- Grid-based movement : your party moves 1 square at the time, and turns by a quarter
- First person view
- 4 classes, 12 specializations
- 5 playable races : human, dwarf, elf, dark elf, halfling
- Active pause (ie: you can pause the game and still queue commands for your party members), and numerous optional auto-pauses
- 25-50 hours of gameplay, depending on your own skills and the difficulty settings
- 20 bosses, each with an unique strategy
- 100 kinds of creatures (including variations)
- Puzzles (the few ones required to finish the game are easy to solve)
- A lot of tactical combat
- Built-in Map Editor & Modding support
Steam User 10
解谜比较简单,战斗太难了,全暂停一个一个安排技能也不行,主要是技能公共冷却,加血加不上来,3个技能只能一个有效,我已经全堆haste了。远程的精英还好可以躲火球,近战的没治,随便一个就得喝光药。而且打断技能冷却转不过来,没打断特别伤。打到3层随便一个近战精英就得躺,要么就是所有药水喝光,后来普通蜘蛛的毒液也不够打断冷却,就打不下去了。仇恨倒是没问题,随便放一下就全拉住,然而只有Tank一个人有打断技……推荐打中等难度
Steam User 8
游戏设置了九个还是十个难度(有必要吗????),但我觉得从冒险者模式就已经HARD了。
打第一个boss时,npc告诉我要打断boss读条,否则会被全体麻痹加一顿胖揍导致灭团。
可我根本就没有选择到会打断的职业(圣骑士/法师/猎人/德鲁伊),因此不得不死了重开。
游戏说比较注重坦克dps和奶妈的配合,实际上手若不用暂停根本控制不了仇恨和血线。
你的同伴就如同开场NPC那一句漏嘴说的,跟你一样的3个Fools,不选择技能就只会平砍。
这游戏阵型不知是怎么排列的,奶妈一加血动不动就死了,然后就灭团。
升级比想象的艰难,但好在只要不是打boss死了就不会game over。
最后说一句,角色真是很单调,如果可以加上自选头像大概会好点。
Steam User 5
游戏还不错,难度如果选高,敌人强度提升幅度相当大。
本人开始选战士难度,小精英小boss虐的我嗷嗷叫。
好不容易打到4层还是5层boss骨龙实在不行了,调到最简单打死了。
装备相当丰富,就是没有纸娃娃系统不给力。
总的来说休闲之余值得入手一玩。
Steam User 2
职业玩家 世界冠军级选手叫你高难度怎么玩:
1tank3healer(1druid2priest) 稳如永动机 hell第7关有压力但喝药能过(顶着前面野猪任由boss在旁边砍了我1万年 印象到通关需求dps速度的也就这关了 没输出能过它 别的都不是问题)
每次掉装备都是能sl的 要手动载入最后一个quicksave(因为怪死时autosave会替代最新存档 一f8就把它load了)
装备给duielist agility和dodge armor 其次strength willpower( 双持拉仇恨流 tank防可以低点 拉不住仇恨ot可就难玩了 另外闪避格挡也是能sl的)
奶妈stamina和willpower 回蓝 awareness criticalchance加疗效 haste加速度
如果hell难度无压力2关眼魔和boss 就说明没问题
至于游戏里有些隐藏非常狠 不需要攻略 只要把地图编辑器看明白了 就不是事:
比如第一关的小纸条放在长椅上 得到第二张小纸条放在第二关窟窿里就能开隐藏
然后放在4关空屋火炬下 L4R5C5(4关5行5列)生成新纸条 都是地图编辑器里能看到的
第7关要把纸条扔到皇帝看台上 就是较小观众席的角上(抬头看墙上确实有个sun(需要把亮度调高 真坑))
Steam User 3
This is definitely a good game although i do not have enough time to play. BUt i bet that it will be much popular if it has Chinese
Steam User 14
官方能不能给个中文啊,简体繁体都可以啊。。。。
Steam User 1
我喜欢DRPG游戏,这个是我感觉最“DRPG”的游戏。游戏中的各种设计都是奔着优化DRPG体验而做的。各种交互的细节创新,让我感觉是一种【游戏交互的高自由度】思想。
操作上,此类游戏在第一人称和格子探索上有着不可替代的魅力,然而操作方式的不适应也一直为圈外玩家所诟病。FODG则是提供了多种方式的选择。在界面上有移动箭头的UI,按住鼠标右键可以自由查看视角,可以设置移动就恢复视角,这些设计在你体验完后就能感到:玩过的同类游戏中所体验不到的舒适。
游戏设置中有一个游戏助手,里面提供了许多选项来根据你的喜好自定义各种游戏交互,例如仇恨转移到非坦克队员时自动暂停,这简直不能太贴心了。还有很多选项就不一一罗列了。玩家还可以设置UI界面的大小,可以感受到这个游戏让你对游戏交互有极大的把控感。
接下来就是重点了,游戏的战斗模式,其基础是传统的第一人称回合制战斗。游戏中又加入了很多恰到好处的创新。例如:※实时战斗日志数据曲线图(队伍中输出量、治疗以及仇恨的曲线图,对队员的战斗情况了然于胸)、一键喝药、四圆功能(强大的队员选择系统)、※序列指令(加上了宏指令的优化后将策略进行到底)、战斗职责的系统化(坦克、输出、治疗不再是玩家层面的概念,它融入了游戏交互。这也让敌人在攻击非坦克队员时,系统能给出反应)。
序列指令是战斗的精髓。玩家根据技能的冷却和6秒公共冷却来搭配一个3到4技能槽的序列指令。再加上宏,可以在各种情况连接不同的序列。操作上简单直接,但搭配自由度却非常高,极大提升了游戏的可玩性。
除了【游戏交互的高自由度】这种贴心设计,在引导上制作者也是处处奔着玩家体验,例如游戏地图的开放,你可以选择自己先探索地牢,获得地图后查看地图完成后面的探索;也可以在游戏助手中提前获得地图。还有在遭遇boss前,会有对boss特点和技能的解说,给你挑战Tips,当然你也可以选择跳过来自己摸索。让玩家充分体验战斗的多样性,不枯燥而又有“安全感”。
FODG还开放了编辑器,玩家可以自己制作MOD,现在已经有很多大佬制作了不同主题的MOD。在游戏本身极为强大稳固的框架上,每个MOD都能发挥出其魅力。希望能有汉化版本。
总而言之,FODG,【游戏交互的高自由度】,让你耳目一新,这绝对是你玩过的最“DRPG”的杰作。
这个是我在百度贴吧写的一篇详细的评测