The Escape: Together
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5.00
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The Escape: Together is a 1-3 player Online CO-OP psychological horror where you along with your teammate are playing a role of siblings left alone in the house, that are being stalked by paranormal creature. The main objective is to escape at all costs. You will explore the house to find proper tools to make your runaway.
• Immersive Experience
Realistic sounds and graphics will make sure to bring you the horrendous ambience and immersive experience.
• Explore
You will need every tool you find to make your escape. Explore, loot, solve puzzles in order to make it alive.
• CO-OP
You can play alone or alongside your teammate. Teamwork is a key to success.
Steam User 4
As far as the "co-op haunted house" genre goes, this game felt a lot better than others. Less replayability since the levels aren't as randomized, but the puzzles are great and the atmosphere has much better tension. Absolutely worth the 4 dollars it cost.
Steam User 4
I'd day great game but the only downside it's only 3 maps and one monster. Still has potential though. So if the developer can hear us players wanting more maps and monsters. Please do that
Steam User 3
Was uncertain but had to give it a try with the price point. I found the puzzles to be incredibly interactive and really enjoyed the experience throughout with my friend. I look forward to seeing how the game grows over the years !
Steam User 3
Warning: Spoilers Ahead!
After playing this game with my friends, I feel ready to give it a rating of
5.7/10
based on the following criteria:
Gameplay - 8/10
The gameplay is really enjoyable! My friends and I had a great time exploring, even though we’re not hardcore horror fans. I appreciated the hint system that helps when players get stuck—it came in handy when we spent about 10 minutes trying to figure out the IBM keyboard puzzle.
Graphics - 8/10
The visuals are well-done, with some familiar assets, likely from the Unity marketplace (my friends recognized them from another game). Despite being set mostly at night, the graphics still look great, and using smaller assets keeps the game’s size down, making it more accessible on lower-end PCs.
Lore - 2/10
The game drops you into a house with a simple goal: escape. While there are hints of story pieces, it feels like you're entering partway through a plot that’s hard to follow. A game that does this better is Devour, where the lore feels more fleshed out. There’s definitely room for improvement in building a richer story.
Sound - 7/10
The game has its share of jump scares and ambient sounds, and while they do the job, they didn’t feel especially memorable. What really stood out, though, were the environmental sounds like the thunder and rain around the house. Those details added a nice layer of immersion that made the setting feel more real and atmospheric.
UI/UX - 9/10
The UI/UX is clean and straightforward. Even as a first-time player, I quickly got the hang of it. It’s intuitive and user-friendly, which is always a plus.
Replayability - 1/10
Replay value is definitely an area that could use improvement. Currently, there are only three maps with similar escape routes, which limits replayability. The random item placements add a little variety, but I’d likely only revisit the game once a new map is released.
Innovation - 5/10
The game feels like a blend of Phasmophobia, Devour, and escape room mechanics, which is fine since many games build on familiar elements. However, adding some psychological horror aspects could make it more unique. For example, brief ghost appearances in mirrors or puzzles designed to play on common phobias (with appropriate warnings) would add depth. Linked puzzles, where one player must do something in the garage while another is in the kitchen, or even a dynamic floor plan that randomizes rooms, could really make the game stand out.
This is just my opinion, and you should try the game yourself to see what you think. I enjoyed it! While there are areas for improvement, like the lore and replayability, it still hit the mark for me. The gameplay was fun, the graphics were good, and I had a great time overall.
Steam User 2
Really fun game, overall for a small horror game this is awesome, great graphics and its extremely re-playable, I would recommend getting for the small price it costs, had lots of fun playing this with friends, if you love puzzle solving and hiding from terrifying monsters this game is definitely for you.
Steam User 9
very good coop, fairly challenging. altho ghosts can get a bit goofy but overall v fun and satisfying to finish 8/10
Steam User 6
Overview:
The game revolves around 1 - 2/3 players that try to escape their own house (or three different houses but they're always the same characters) since it has become haunted by an unknown ghost girl. The players have to search for items to progress through the house. The way the game is set up, the item spawns are random and you could find yourself going through different routes each time you play, aside from some key items that will spawn in the same spot. The game also tries to insert lore in a few spots that can be found through notes left around the house, but nothing too gripping as of writing this. Would love to see what the developer comes up with, since these girls seem to be in their own house but have to unlock several location that seems like their parent was hiding something from them, like rooms with really old computers, rooms locked behind keycards; and they can find notes such as a police officer leaving a note about disappearances of children, mentioning that the officer and dad don't like each other, but some reason their dad left them the sisters alone anyway. It seems like its able to become a deep story once the game is fully released.
Mechanics:
The game requires the player(s) to avoid the ghost, since the ghost will take out the player with one touch (unless the player has a crucifix). The ghost manifest in the game seemingly at random times, when it does, you'll hear spooky sounds nearby and if the ghost get close to you, your screen will begin to shake and distort with static, which can make it harder to find hiding spots, see the direction of the ghost and may lead players to run straight into them. You can avoid the ghost by going into hiding spots such as closets, but they can be tricky since you have to have both doors swung open to enter the hiding spot and even though it looks like you'd be able to fit with just one side open. I'm unable to find out if the flashlight/electronics make it easier to find the player or not, there's really no clarification in game that I could find. You have to find different items to help you get through the game, most of the items found are going to be keys. It gives it a classic Resident Evil feel where you search what's open, find a key, unlock a room, search that room, find another key, etc. Notes can be found throughout the levels, usually containing a certain amount of numbers and either put those number in a phone, laptop, safe, or another panel to proceed. The game appears to want to put puzzles into finding the codes, such as some papers with computer science lingo, others with morse code, but the paper always seems to have the number or answer scribbled onto it. Other items in the game will have you combined some of them together, such as a disc for a laptop to gain information, to progress further, which can be a nice touch at times, other times can be frustrating that for some reason the garage gate opener had the battery taken out for some reason and you have to search the house for said battery. It can be fun to have to combine items, but other times it can feel like a way to extend the game without adding anything really to it. Sometimes you need to find multiple codes for an item and also turn the power on multiple times and reconnect the item to the Wi-Fi to be able to access the emails with other info in it. A typical situation can be you unlock the fuse box, it tells you to unlock the fuse box switches with a phone, you find the phone, have to find the code to unlock the phone, stand near the power to connect via Bluetooth, unlock the switches to turn on the power, then find the Wi-Fi router to turn that on, then find the code for the router password, then find the paper or journal item with a email and password scribbled on it, then you're able to find other passwords or codes on the phone, and if you're trying to use the Wi-Fi, the ghost can turn the power off, which then you have to go turn that back on to continue accessing the internet. Cool feature on paper, but can get a bit annoying if the ghost continues to turn off the power. The user interface can be a bit troublesome to navigate since you have to hit the number button that coordinates with what slot you want instead of using the scroll wheel for the next or previous item. The items can also be sometimes difficult to see what you have in it since the laptop and cellphone are both black in color and with how dark the game can get, can lead to not realizing you have the item you're looking around for.
Graphics/sound:
Going through the game, it appears to have decent graphic. They look good and no really complaints on that. I would say that the lighting can be a big issue when playing. I know its supposed to be a scary game, and having the house extremely bright may take away from the fear, but the frustration of not being able to find something or see anything can exceed the scare factor and the death feels more cheap than it does scary. The sounds in the game could use some touch ups. The sounds of some items, such as keypads, seems to spread throughout the whole map at full volume. Some of the thunder sounds are good, but there seems to be some that just seem spliced right to the loud part to try and get a jump-scare. The voice acting in the game also needs some work, but with the game still in early access, I'm sure they plan on upgrading it in the future.
Verdict:
Although the game has its issue, and I do recognize the game is in early access, I believe the game is worth a shot, even better if you can put together a group to take on the game together. The game currently has 3 levels, one that can only be played with up to 2 players and the other two levels being able to play with 3 players, which doesn't seem to have a reason besides the first level deals with a car with only two seats. The game seems it can be fun as a type of escape room game, where you have to find certain clues to escape and unlock more lore as you go, but with the ghost running around, it feels more like a big inconvenience than something that has to be included based on the plot. The ghost doesn't have any story related to the hunts or why its there, which the game seems like it wants to be story driven, but fails to deliver any story based notes besides very vague passages. The game has potential to be very fun, and can include a much deeper story to boot, but feels like the ghost needs to have purpose and not just be an obstacle.