The Dungeon Of Naheulbeuk: The Amulet Of Chaos
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Are you ready to dive into a tactical RPG chock-full of charm, humor and crazy characters?! They are clumsy, inexperienced and feisty but…they’ll have to endure each other’s company to get the dungeon’s treasure. However, a feeling of déjà-vu quickly arises… Guide this team of unlikely heroes in an adventure full of humor and chaos! The Naheulbeuk universe is an original creation by French author John Lang. It started as a very popular audio comedy series parodying role-playing games and heroic fantasy tropes. Now the story is available in English and as a video game for the first time!
Steam User 65
Played the base game to completion, gotta say I had more fun with this game than I thought I would have. Overall I would still recommend this game as I did have alot of fun with this gameplay wise there are just some cons I would like to mention.
THE CONS
*The devs really try hard to be funny, alot of it is just ends up flat on its face or just sound cringe. Reading a one liner doesn't make it funny and I often roll my eyes back whenever I hear a stupid one liner, even the devs know how obnoxious the dialogue is by giving you the option to mute certain characters.
*The movement controls in this game suck balls, never use the WSAD keys coz they are more of a "suggestion" than an actual movement command, just use the mouse and everything feels a lot better.
*The game has RNG which is fine, I play XCOM and I understand that a 99% to hit can still fail coz its not 100% but this game has another layer of failure which are critical fail rolls.
Nothing feels better than having a 130% chance to cast a buff on an ally end up with the one casting the buff doing a critical fail roll and ending flat on the floor. I swear to god the first few hrs of this game I tried to play on a higher difficulty level and I was getting screwed more by the critical fail rolls more than anything else. The game has a very bad way of explaining that a 100% to hit is still subject to either a dodge, a parry, or a fail. Which made the game really really frustrating at the beginning.
*On a side note the amount of back tracking in this game can get really annoying at times
Steam User 21
Great for casual sessions and lovers of turn-based games. The silly dialog is the cherry on top.
Real RNG during battles so good plans can still fail. This is what real DnD is about.
Turns are not "us and then them", it's by "initiative score (speed) of each character" so battles are harder than in other games, per DnD rules.
Steam User 14
What a gem of a game. It does not feel overwhelming, as there is no huge open world to explore, and not the fate of life itself in your hands. Just one location with different levels and a limited number of characters to interact with.
The dungeon looks great, I very much enjoyed the style, full of lovely little details. And the characters are fun, sometimes the humor gets a little too much but in general I could enjoy it alot. The voice actors mostly did an amazing job, and I quickly fell in love with the group of heroes and their interactions.
And, since I am old now, I very much enjoyed the X-Com kind of fighting, where you do not need to have quick reflexes, manage twenty buttons at once and be aware of your surroundings at the blink of an eye. You have time to check the situation, plan your next move and enjoy if it works.
This game looks and plays like a labour of love.
Steam User 13
DoN is a party-based, turn-based dungeon crawler, which leans heavily on standard fantasy tropes and mechanics to build a very successful experience. You will navigate a team of seven (eventually eight) scripted classic characters (ranger, elf, barbarian, wizardess) through the hand-crafted cartoon-like dungeon of Naheulbeuk. Each toon has its own unique skill tree and at level-up you may select/upgrade one active skill and one passive skill. The primary (strength, intelligence, etc) and secondary attributes (dodge, precision, etc) may also be guided by you through granted points at level-up.
You will do the standard dungeon things in between the scripted fights. In battle, each toon and each enemy unit gets one turn a round, with a turn comprised of either two movement actions, or one movement action and an attack/skill (in any order). The battlefield is grid-based (squares) and features interactive objects.
Pros:
Hand-crafted dungeon and art style are excellent.
Control of character build is both meaningful and diverse.
All toons are wonderfully unique in their purpose (tank, damage, support)
I liked the humor, though it was bit long-winded at times. On your second play-through you can skip the dialogue completely, but your first time out you are kind of stuck, lest you risk missing key plot.
Game length was pretty good.
Game difficulty was right where I wanted it to be (I played on hardest and 2nd hardest settings).
No permadeath. When one of your toons runs out of hp , they get "knocked out" and may be revived for that battle, if you can heal them fast enough. I really liked this implementation.
Nice stage-gated item progression. Most items simply added to primary attributes, rather than doing anything really cool, but what was there was adequate.
Auto-removing unneeded key quest items is greatly appreciated.
Inventory management is big for me and this game did a pretty good job of it. There a few nitpicks, like not being able to globally compare items outside of the vendor screen and becoming encumbered (no need for a weight cap, which slows you down to 10% speed, in a game like this). But on the whole, it was pretty smooth.
Easy access to character respecs is appreciated.
Riddles/puzzles were mostly fair and not too tedious.
Battle statuses (frozen, knocked down, poisoned, etc.) and interactive battle environment added great depth to combat.
Nice use of flanking and direction to influence hit chances, support, and damage.
YMMV:
Your characters have a chance to hit based on their precision. However, independent of your character, the enemy (and conversely you when defending) also has a chance to dodge/parry, completely negating any damage. So in order to do damage, you need two things to happen. On its own this isn't too bad, since character dodge rates are greatly reduced after a successful dodge for the round, so focused attacks can mitigate this. However, beyond the above, you also have a chance to "critical-fail", which usually leads to disastrous results. While not the end-of-the-world, I could have done without this latter mechanic, as it is largely unfun.
Dialogue is a bit much at times. I was largely fine with it, but I can see how it might be irritating to others.
Cons:
No mini-map navigation. No fast travel for healing. You will spend hours and countless clicks navigating old terrain.
Implementation of traps sucked. The only way to spot and disarm traps scattered about the dungeon is to choose the thief as your leader. Unfortunately, he walks about 75% slower than everyone else, so choosing him to navigate the entire dungeon is not advised. Getting hit by a trap is pointless and (for me) demands a save/reload. Not sure why devs are compelled to add pointless, irritating, time-consuming traps to these sorts of games. They just aren't fun. Can you please not?
Who the hell from your marketing department let the game go out with this stupid title? Internet searching for this game was a pain.
You will hit max level-up a fair bit earlier than the game ends. Having characters at max-level for too long tends to drag games down, this one being no exception.
Summary: This really is a must-buy for fans of party-based, turn based dungeon crawlers. The interlocking systems produce highly engaging tactical battles. Your character-builds really seem to matter and open up satisfying combos. The art and humor combined with the scripted quests produce a fantastic result. I played through this game twice, which is the ultimate compliment for me to pay a game.
Overall: 9.0/10
Steam User 10
When I first launched this game, I sure didn't expect to spend 70 hours on it, but here we are.
From the screenshots, it looks like a janky, made with Unity RPG, following in the steps of the recent XCOM and Divinity: Original Sin games. For the most part, it very much IS a janky, made with Unity RPG, à la XCOM and Divinity: Original Sin... but it has an undeniable charm to it which eludes easy description, much like the French audio series it is based on.
The game mocks established RPG tropes with an irreverence that will delight fans of the series. The nameless adventurers bicker endlessly, make out-of-game references and harass the beleaguered narrator. As clueless as they are, their gross incompetence never fails to ruin to the well-laid plans of the antagonists. Like Carlo Cipolla wrote, the stupid person is the most dangerous person that exists!
Despite having a fraction of the budget of the games it frequently mocks, The Dungeon of Naheulbeuk game has a consistent art direction, surprisingly good animations and fantastic voice acting, (at least in French). John Lang, the creator of the audio series, contributed character voices, some of the writing, and the entirety of the excellent soundtrack.
I was pleasantly surprised by the depth of the game's combat system, which masterfully fuses D&D and XCOM to deliver many hours of satisfying tactical combat. Positioning is key, and so is facing. By carefully setting overwatch and melee cones, it is possible to trigger a domino-like chain of events with a well-timed fear or push ability. If anything, the normal difficulty might be too hard for some players. I highly recommend to pick an 8th companion when you're prompted to do so.
The Dungeon of Naheulbeuk: The Amulet of Chaos comes with a strong recommendation from me, with a few caveats. If you are not familiar with Le Donjon de Naheulbeuk audio series, and you don't speak French, you may not enjoy this game as much as I did. Some people would find the scatological humour crude, and maybe there is something to be said about The Amulet of Chaos making fun of arguably better games. This said, comedy undeniably works best when it's delivered by an outsider, like a janky indie game with a Punk attitude.
The Amulet of Chaos is a labour of love, which is evident from the many lines of voiced dialogues, easy-to-miss visual gags, and countless item descriptions. It is not for everyone, but the game's target audience will surely love it as much as I did. Hell, I didn't even think I was this game's target audience.
Steam User 10
A fun and sometimes funny dungeon romp.
Pros:
Character progression is noticeable and satisfying
Combat is varied and engaging
No gamebreaker bugs - the software feels mature
Generally addictive core gameplay loop
Cons:
The writing is pretty weak; story/NPC's are muddled
(English) voice acting is really awful in places
Painful ping-pong running around for some quests
Some achievements require a full, separate playthrough
Some of the meta-reference humor is really on-point for the target audience, so pay attention to the dialogue.
Overall a good gaming experience, and recommended for RPG players.
Steam User 10
Very deceptive, quite the surprise!
Tried the Hard difficulty from the start, believing that it was going to be pretty straight foward, how wrong I was.
The starting tutorial battles were simple and suddenly from there everythin goes to shit, to the point I was using every trick and consumable I could just to "barely" win. You need to choose when getting a character downed or maybe even hitting your own guys. You add critical failures to that and could find yourself doing the Picard pose every now and then.
Then, after being super careful with which battles you choose, when using consumables or when resting instead, and understandin every stat and benefit and resistance and whatnot... you reach a point in the game (a little past the 5th floor of the duneong) when everything starts turning managable, exactly the experience you were thinking you were goin to get from the start., which per se feels good couse you understood the game and got to this point, a little prize for all that effort...
AND THEN they bring you back, at the end of chapter 8 a boss fight that will test your patience (and savescummin prowess if you are me :) )
And after all that, another chapter! It follows the same concept, but Im not spoiling that.
GET GAME!