The Book of Distance
In 1935, Yonezo Okita left his home in Hiroshima, Japan, and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. Three generations later, his grandson, artist Randall Okita, leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.
The Book of Distance blends techniques from mechanical sculpture, film, and stage to redefine personal storytelling in virtual reality. Family archives add a haunting layer of realism. 2D and 3D hand-crafted sets reminiscent of Japanese woodblock prints, evocative character design, and seamless choreography combine with surprising moments of interaction to gently whisk us across the ocean and through the years.
Okita invites us to participate in this generous act of imagination: a space of magical theatre and generational echoes. He never strays too far from our side as we move through the story’s darker moments.
Steam User 2
beautiful! The story it tells is very touching. Unfortunately didn't have enough room space for some of the interactions. It's really rough to see what happened to this family. Experiencing it in VR makes it very potent.
Steam User 0
Learned so much from this short but beautifully made interactive documentary, the story is well told, the experience itself is very well made. Great job.
Steam User 2
Well. That was intimate, personal, and depressing. I sadly knew about the main subject of this game, but it was impactfully presented. Prepare some tissues.
Steam User 1
Such a beautiful story. I had no idea this had happened in Canada. :(
Steam User 0
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