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The Assembly

A first-person interactive story for mature audiences, The Assembly immerses you in the morally challenging world of a secret organisation. Play as two individuals from contrasting perspectives where you will face trials, investigate the Assembly’s secret bunker and make tough decisions. Will your actions and their repercussions save lives or lead to catastrophe? Uncover the morally ambiguous Assembly through a gripping and incisive story. Test your potential in newcomer Madeleine Stone’s induction trials and uncover a series of shocking revelations as veteran Cal Pearson. Thought-provoking dilemmas will lead you to question the Assembly’s relentless pursuit of progress.
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Game Discussion

Review by Anonymous
Review from Steam

Using an HTC Vive.
With all of the wave shooters you see on the store for VR, I think this is a pretty great game. There aren't a lot of games that really capture me, but the storyline in this title was interesting enough to keep playing. Yes it is pretty slow paced and not challenging, but at least it's a relaxing experience. The environments are very detailed and realistic. Graphics overall are superb. Audio is pretty realistic sounding too. I only have two negatives. One, the people are really short and child-like. I think this is supposed to be a seated experience but it feels wrong not standing up. It's funny because everything in the environment feels normal when standing so I think just the AI people are incorrectly porportioned.
The biggest 'issue' with this game, and the reason I don't really play it, is because it doesn't run well on my computer. My rx480 isn't the most powerful card out there and is pretty low end for VR but this is one of the only titles I've had issues with. Very choppy experience, and I don't see anywhere to change graphics settings. Eventually I will upgrade the graphics card and this game will be one of the first I get back to playing.
I would recommend, and I would pay $30 for this title if you're playing in VR. Not sure if this game is worth it if you're playing on a standard computer screen.

Review from Steam

A refreshingly different VR experience. Most of my VR time has been with my kids playing short experiences for 10-20 minutes, and I wanted to try something with a bit more depth.
Whilst it's not perfect, being able to explore an environment in a bit more detail has been a nice change and I've really enjoyed my first few hours.
I hope it's a success, as we need more VR games like this and hopefully it will encourage developers to continue to try and push the format forward.

Review from Steam

I'm updating this review after ending the game. 6.2hrs with 22/29 achievements, I was quite sure to reach most of achievements to be honest, it's a good surprise (especially the achievement for collect all dossiers). Could be surely finished in the half of the time, if you jump away to dialogues or exploration, but with a such mood could be better an action game than an adventure.
Great story, extremely geek oriented, moral choices during the game and well... I'm sad the game is ended to be honest, not because it's short (to be a VR game it's quite long) but because I was totally involved into the story and honestly I hope in sequels or DLCs, so many side stories inside.
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Bought it after the handtracking support update, as I'm a Vive owner. What a game and what a graphics! It's basically a sort of point and click adventure, but for VR. The story seems extremely interesting, with good dialogues and voices, and english subtitles are activable if needed (please, consider to translate at least subtitles in many languages).
The roomscale use and the whole button assignment for Vive wands need some work, as the game was built over sitting + pad interface. But it's very easy to forgive this, with a such quality! Lots of interactive objects, pointing and activating instead grabbing like Job Simulator, but you can open any door or drawer.
Finally a real adventure for VR, and a good one.
About negative reviews until yesterday (quite a lot!) almost all of them came from Vive owners frustrated for the lack of handtracking. This is no more an issue.

Review from Steam

I played this with the HTC vive.
Pros:
-Story driven with great voice acting. I played the german version. There is not much story driven VR content but this would be good without VR too.
-Graphics. While probably not groundbreaking they are good enough to feel like you're there. Playing with a Titan X Pascal at 1.8 SS it looked great.
-Sound, Music, Voice acting - just great
Cons:
-The added motion controls are just that: Added. You'll never need to actually duck to find something. You can feel that this was designed for the xbox controller. It is still better to play with the vive controllers though. Could've been done better though.
-Lengh: Played through in about 3.5 hours. I has a bit replayability with multiple endings and achievements though.
I would buy it again and reccoment it to anyone who owns a Vive or Rift.

Review from Steam

UPDATE: (I wish there was a maybe button, but I'm recommending anyways)
This game is great. It works as a standing experience or as a sitting one in VR. I've not tried non-vr but I'm sure vr is where it shines.
Pros:
-wonderful graphics and voice acting. It's very immersive.
-interesting puzzles and locations
-very polished for a vr game
-interesting story
-5-6 hours of playtime.
Cons:
-no motion controller support
-you must exit steamvr BEFORE launching the game. It caused a lot of problems for me, as you can see in the later end of this review.
-costs extra for VR.
(OLD REVIEW)The following has been fixed:
Unplayable mess on my Vive. I meet more than the system expecations and I'm getting nothing but missed frames. I've tried on two systems so far.
I'll hold on to the game and change my review if it is fixed within a reasonable amount of time. But for now, no go.
I also don't understand why I had to pay $10 extra for VR support when it's supposedly a VR game.
I understand if it was a game like "The Vanishing of Ethan Carter" which was origninally a non-vr game. I'll gladly support that and pay extra since they put in EXTRA work to port their game over. If this was built from the ground up, there is no reason to nickle and dime us.

Review from Steam

I just finished playing through the non-VR version of the game.
PROs:
Interesting storyline
Noticable attention to detail in modelled game assets
Clever adaptation of the puzzle/sleuth genre into the intended VR format
CONS:
Short game!
I'm quite impressed with what nDreams has been able to create. And while the game is rather short, it has some replayability. I look forward to playing this again when I have an HTC Vive!

Review from Steam

I think that, as a Vive owner, I was a bit disappointed by the lack of motion controller support. I think when the Rift also has these, every game that involves walking about will absolutely *need* this capability - and I would guess The Assembly will get that in time. (If you want a good example of this, look to Vanishing Realms, a much lower visual fidelity game perhaps, but one that wins hugely in terms of immersion from its control method).
That said, plug in a 360 controller and it doesn't take long to become emersed in this title. It is clearly a big step up from much of the early bird stuff we've seen until now - an actual games studio producing a tentative step into the VR world. I still think it's only a first taste of what is possible, but at the very least a good first sip nonetheless.
UPDATE: Vive motion controllers are now supported, and - for me at least - this made a huge difference, moving around the game world is now so much better. Thanks to the devs, and well done!