That Which Gave Chase
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A scientist, seeking to return to the expedition he had to abandon, hires a sled dog musher to bring him on the last leg of his journey.
That Which Gave Chase is an experimental, narrative-driven dog sledding thriller set in the vast, frozen wastes of the arctic. Playing as a sled dog musher, you must maneuver your dogs through treacherous terrain, guided by a stranger who promises great reward should you both arrive at your destination unharmed.
Playtime: Around 45-60 minutes.
Features:
- First-person, physics-based dog sledding. Plan your route and keep your sled from tipping over as you venture through challenging terrain, ranging from linear paths to more open-ended yet contained spaces.
- A mix of adventure and light horror elements, with a linear walking sim-like structure. This game is story-focused and somewhat text heavy, with an emphasis on mood and atmosphere.
- Experience a disjointed narrative utilizing sudden cuts and a constant unnerving atmosphere. Retrace the steps of an arctic expedition as you venture further and further into the grey.
- An average playthrough of That Which Gave Chase will take around 45-60 minutes. Keep your eyes open and learn to read the strange place you find yourself in, and you may find there is more to uncover.
Steam User 19
Get yelled at, eat shroom, pet dogs, all while freezing your balls off was never better.
Steam User 11
A very unnerving experience that can be completed in a few hours for very cheap!
The vibe of "That Which Gave Chase" strongly reminded me of that movie "The Lighthouse (2019)"
The creepy atmosphere and openness of the Arctic brings forth feelings of paranoia and blindness.
The story is deliberately told in vague ways like a short firm and is open to interpretation.
Last time I experienced something like that was in the game "Paratopic (2018)".
There is another game about dog sled mushers called "The Red Lantern (2020)" if this one is 3spooky5you.
Steam User 8
Weird, creepy, and cool.
Great atmosphere, fun yet simplistic sled mechanics, a good time all around.
Steam User 6
Great atmospheric horror game where you roam an endless sea of grey snow.
Sound design is very well executed and it matters.
Steam User 5
Maybe its because I recently read The Terror by Dan Simmons, but playing an isolating game in the arctic was exactly the feeling that I was still looking for. While I don't think this game does anything exceptional, it does nail the uncertainty, loneliness, and unease that I desired from The Terror.
Steam User 4
middle aged nagito forces you to go sledding with him for an hour
story was ok imo—not really a horror game, but a really 'thinky' art house film where your friend reads a blog post explaining the ending and then pawns that interpretation off to impress you at the end of the movie. i dont think im a fan of stories where the actual mystery feels like compensation for a lack of compelling narrative itself. if you enjoy nonsense dream logic stuff then you probably enjoyed this, but that's not really what i value in a game or story i think. if this was was any higher than 5 dollars than i dont think this would be worth getting
buy if u like short ps1 styled games
Steam User 7
When humans close their eyes and walk forward, their path eventually devolves into a circle. We can walk for hours, and won't get very far. Instead, we begin to retrace our earlier steps.
This narrative game gives you very little to see, hear, and play. But the lack of content is not a bad thing. The lack of noise allows you to hear the fear. The lack of visuals shows how alone you are. The lack of a defined story gives the chance for introspection.
I greatly enjoyed my time, but it may not be for you if you don't like artsy titles.