Terra Invicta
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the GameAn extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.
With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military, and scientific leaders develop covert channels to coordinate a response. With the aliens’ motives uncertain, factions emerge, driven by hope, fear, or greed.
You will control one of these factions.
- The Resistance works to form an alliance of nations to mount a coordinated defense
- Humanity First vows to exterminate the aliens alongside any who sympathize with them
- The Servants worship the aliens and believe they will solve all the troubles of the world
- The Protectorate advocates negotiated surrender as the only means to avoid annihilation
- The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance
- The Initiative seeks to profit from the chaos and destruction
- Project Exodus plans to build a massive starship and flee the Solar System
A distant anomaly, a mysterious crash site, and a spike in reported disappearances. Could this truly be humanity’s first contact with extraterrestrial lifeforms? As your field agents investigate sightings and your scientists race to explore new fields of research, you will slowly learn the truth behind the alien arrival.
- From early sightings and UFO crash sites to rampaging alien megafauna and robotic armies, it will rapidly become clear that the other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth. Uncover the mystery of the aliens’ origins and motives – unless, of course, you are Humanity First, and all that matters to you is extermination.
- Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities. Left unchecked, factions like the Servants or the Initiative may steer the world’s efforts toward developing methods of social control, rather than propulsion or weapon systems.
You begin on Earth as the head of a shadowy organization devoted to your chosen ideology. The aliens are coming – soon – but your first enemies (and perhaps allies) will be other human factions.
- Lead a faction united by ideology, rather than a nation defined by territory. This is a stark change from most strategy games – in Terra Invicta, you will not paint the map with the colors of some chosen nation. Instead you will rule from the shadows and compete with other factions for control points representing a region’s military, economic, and political leadership.
- Geopolitics is your sandbox – unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions. Earth’s regions are modeled in detail, from educational levels and unrest to GDP and inequality. Gaining command over regions with great monetary wealth and military power can allow you to implement your will on Earth, but the war for the Solar System will not be won without also securing regions containing space launch facilities.
- Enact your will through a council of politicians, scientists, and operatives sent around the world (and even into space). The starting abilities of these councilors will improve through gaining experience and acquiring control over powerful organizations like intelligence agencies or wealthy corporations. A veteran commander may make the perfect choice to lead a tactical team under the council’s direction, while an experienced diplomat works to secure the funding needed to resist the alien invasion.
- Seek out like-minded populations and politicians and take actions to convert followers of opposing ideologies. Public opinion is modeled along multiple axes – the Servants’ alien worship and the Protectorate’s advocacy of negotiated surrender may largely align in terms of support or opposition to the aliens, but events that show the aliens can be defeated have the potential to convince followers of the Protectorate that resistance is a realistic choice.
Terra Invicta bridges the gap between our modern-day world and the vast interstellar empires of other space strategy games, asking you to take humanity’s first steps in colonizing our Solar System, where over 300 asteroids, moons, and planets in constant motion create an ever-changing strategic map.
- Take your faction beyond the confines of Earth, building space stations to act as shipyards and fuel depots, constructing mining stations to acquire advanced resources, and establishing bases to serve as research or construction facilities. Terra Invicta zooms into the strategic geography of the Solar System, presenting space not as a series of isolated stars that you order units to move to and from, but rather a rich and varied landscape of asteroids, moons, dwarf planets, gas giants, and other celestial bodies creating texture and tactical opportunities at every turn.
- The expansive map is constantly shifting as celestial bodies orbit the Sun. This means your space stations and forward operating bases are constantly moving as well, forcing you to plan accordingly and adapt to the evolving circumstances – your colonies among the Jovian moons could find that a once-distant alien military outpost or Initiative privateering base has suddenly become a close neighbor.
Terra Invicta explores what might be – how colonies on Mars might function, what plausible engines could power our spaceships, and the nature of how space colonization and warfare might proceed. Players may find themselves establishing a mining base on the asteroid 16 Psyche after noticing it is rich in metals – and then learn that in our world NASA is planning The Psyche Mission for the same reason.
- Exploring and eventually colonizing space will require access to many resources: water for life support and propellant, metals for manufacturing, fissiles for nuclear drives and weapons, and more. At the start, you’ll have no choice but to acquire such resources on Earth and suffer the high cost of using rockets to escape Earth’s gravity, but over time you’ll increasingly choose to instead rely on asteroid mining and other means of securing local supply.
- Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives, and other modules to place on a variety of hulls, ensuring each ship has the right mix of fuel capacity, maneuverability, and other capabilities.
- Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry. Fire missiles and use point defense cannons to destroy incoming projectiles; build up momentum then swing hard to bring the enemy into your firing arcs; or grapple with the difficult decision to retract radiators and sacrifice heat dissipation to achieve better armor against an incoming enemy barrage.
Terra Invicta is built with modding support in mind, and much of the game is accessible to modders without a coding background. We hope that the Solar System setting and geopolitics simulation will provide a useful framework for modders to realize their own creative visions.
Steam User 9
Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte j'ai pensé à vous !
Terra Invicta est un jeu de stratégie qui m'a totalement conquis par sa profondeur et son défi intellectuel. Dès les premières minutes de jeu, j'ai été plongé dans un univers captivant où l'humanité est confrontée à une invasion extraterrestre, et j'ai rapidement compris que seule une approche stratégique minutieuse me permettrait de sauver notre planète.
La complexité du jeu est l'un de ses plus grands atouts. La lutte contre les extraterrestres exige une coordination tactique bien pensée, et chaque décision prise peut avoir des conséquences significatives sur le déroulement de l'invasion. La gestion de mes agents de faction pour étudier la menace extraterrestre et élaborer des stratégies pour la contrer a été une expérience exigeante mais extrêmement gratifiante.
La diversité des mécanismes de jeu dans Terra Invicta m'a surpris agréablement. La variété des missions, des choix moraux et des interactions avec les autres factions a ajouté une profondeur considérable au gameplay. Chaque partie est une nouvelle aventure, et j'ai été incité à essayer différentes approches pour surmonter les défis qui se présentaient à moi.
L'aspect visuel du jeu est à la hauteur de son concept. Les graphismes et les animations sont soignés, et l'immersion dans l'univers futuriste de Terra Invicta est totale. Les détails des environnements et des unités sont saisissants, ce qui ajoute une dimension réaliste à l'expérience de jeu.
En ce qui concerne la narration, le jeu a réussi à me tenir en haleine tout au long de l'aventure. L'intrigue prenante, les rebondissements inattendus et les choix moraux difficiles ont renforcé mon attachement à l'histoire et à ses personnages.
En résumé, Terra Invicta est un bijou pour les amateurs de jeux de stratégie complexe et immersif. Sa profondeur, son défi intellectuel et son univers captivant en font un incontournable pour les joueurs qui cherchent à repousser leurs limites tactiques tout en luttant contre une invasion extraterrestre. Si vous êtes passionné par la stratégie et les scénarios futuristes, Terra Invicta est fait pour vous !
Steam User 2
Très bon jeu qui essaie de retracer de la façon la plus réaliste ce qu'il se passerait en cas de contact avec une race extraterrestre ainsi que tout ce qui concerne l'expansion spatiale et les combats.
Au final la partie du jeu la plus simplifié est ce qui concerne la géopolitique de la Terre, ce qui n'est pas pour un mal, car ça rendrait le jeu infaisable si on devait faire de la micro-gestion sur Terre en plus de la gestion dans l'Espace, et ça simultanément.
Chaque parties lancés est vraiment très longue, le jeu ce veut lent pour rester encré un minimum dans le "réel", un point qui est pour moi positif mais qui pour certain serait négatif.
Si vous cherchez un jeu de gestion qui est complexe en premier abord mais qui reste intuitif au fur et à mesure que vous jouez, puis qui prend son temps pour développer son histoire, vous allez adorer.
Si à l'inverse vous cherchez un jeu rapide et qui bouge tout le temps, ce jeu ne va pas vous intéressez.
Personnellement, j'adore ce jeu !
(Près de 300h actuellement en ayant fini qu'une partie et une deuxième presque terminé)