Teamfight Manager
New Game From This Developer
the GameTeamfight Manager is a game where you become a coach who manages a virtual eSports pro-game team.
Help your team grow efficiently and work out the best strategy to win the world championship title!
· Pick & Ban System
Find the best combination of champions among many of them. Be mindful of the champions your players pick frequently, the champions your opponents pick often, and the compatibility of the combination to achieve the best results.
· Match Process
Each champion follows deathmatch rules of fighting for 1 minute, and the team with the higher number of kills wins.
· Champion
Each champion has his/her unique characteristics. Every champion possesses 1 basic skill that can be used during the cooldown and an Ultimate that can only be used once per one set. In order to win the match, you will have to exercise good judgment on the basic abilities and the characteristics of the skills each champion has, and select the appropriate one based on the situation.
· Managing Players
You can build a stronger team either by recruiting better players or by training existing players. Each player has different attack/defense abilities and champion skill levels. Some players have traits that even allow them to possess differentiating skills. Take the team’s fund and the players’ skills into account to effectively manage the players.
· Team Growth
You can provide a better environment for the players by building equipment or improving the facility. Provide your team with equipment that offers excellent performance and creates an outstanding environment for the top players to perform at their very best.
· Multiplayer
You can play 1v1 friendly matches, or invite up to 10 friends to play in a league. Find out who is the best manager.
Now you’re all set to lead your team. Best of luck to you on your journey to win the world championship!
Steam User 9
This simple looking game houses far more complexity than it first appears – and the randomized patch system gives it a huge amount of replayability. Yes, many of the management systems are underbaked, but the richness of the ban/pick phase fully makes up for it.
Steam User 3
Absolutely incredible Autobattler and huge love letter to MOBA eSports and eSports in general. It's so absurdly satisfying to adapt to this virtual changing meta and the comforts of the players you hire, and being a singleplayer game that is fully complete, there's instant feedback on everything. Super rewarding to master and reminds me of why being a fan of such eSports is so much fun!
Steam User 2
The balancing of this game is a huge problem, and the difficulty spike is vertical. I went from fighting people with stats in their 20s to people who have stats in the 70s in the space of one tournament. The game is fun, but flawed.
Steam User 2
I hesitate to recommend this game because of the instability. Especially on loading screens, don't alt tab or you will crash the game. don't lose focus on the window because you will crash the game. Which is all very frustrating.
But autosaves are frequent and so you don't lose a lot of progress, just a little bit of time.
Other than that, the core gameplay is fun and I am a sucker for these auto battler games.
Let's hope the sequel is stable.
Steam User 3
One of the most fun games I've ever played with enough content to keep you playing for a while. Devs are awesome and actually seem to look at feedback. Also, I'm so excited for Teamfight Manager 2, easily my most anticipated game now for 2025! Highly recommend to give this game a chance before the sequel comes out.
Steam User 2
Absolutely brilliant game. My only complaint is the narrative and how it actually plays out. The "former multi world champ coaching a bunch of rookies to greatness" falls a bit flat when we have the option to ditch all the players within an hour of gameplay. It's a very very minor complaint but it did bother me a bit. 8.5/10
Steam User 2
Its a great auto battler mixed with esports management, its does everything it sets out to do very well and will fill the autobattler/management niche nicely. Theres a lot of heroes and synergies/counters to explore as well as ingame patches which will nerf/buff certain heroes accordingly which makes each ingame patch change your tactics slightly if the nerfs are too much for your existing gameplan. Its also an incredible game if your the kind of person who likes looking at stats overviews and percentages
The main downside would be how the actual players stats are difficult to increase on their own, usually meaning scouting new players from a higher tier is better than developing existing ones, but most the time the most important factor to a match's outcome seems to be finding the most broken heroes of that ingame patch and abusing them or banning them. Which is accurate to professional esports no doubt
Game is quick and easy to get into and a lot of fun to see the ongoing fights and outcomes, just dont get too upset when it feels like your ai makes questionable decisions. you can subtly influence them with tactics selection and player traits but otherwise just take it as part of the experience.