Tavern Master
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Tavern Master is about managing your medieval tavern. You can buy tables and benches, serve different kinds of drinks, hire staff, equip your kitchen, create a food menu and increase your tavern size to give you more space for your imagination!The game is coming to Steam so if you like it you can add it to your wishlist!
Steam pageTo follow the development of this game follow these links:
Discord
Steam User 79
If you’re looking for a relaxed, light-management tavern sim where you can set your own pace, customize your space, and enjoy the steady growth of your business, Tavern Master delivers well. It shines best in its early and middle stages, when expansion and unlocking feel rewarding.
However, if you prefer deep strategy, tough challenge, or extremely detailed management mechanics (e.g., intricate staff systems, tight resource constraints, high-stakes decisions), this might leave you wanting. The game’s strength is in its ease-of-access and casual charm, not in hardcore complexity.
Recommendation: Definitely worth a look (especially if it’s discounted). Go in expecting a pleasant, accessible management experience rather than a hardcore simulation, and you’re likely to enjoy it a lot.
Steam User 29
Its very easy to learn takes about 20 seconds.
At first glance i thought it was a very simple and basic game lacking any sort of depth.
But...its very relaxing, stress free game ideal for unwinding. What caught me off guard is its one of those games that just make you go "one more turn" then another and before you know it 6 hours have passed.
Worth the purchase.
Steam User 20
TL;DR - A lovely cosy game. Well worth the sale price. Could really use some refinement.
I've enjoyed 80 hours of TM now and have quite a few thoughts.
PROS:
- Very cosy aesthetic with beautiful lighting; always lovely to look at. An enjoyable hobby for cold winter nights.
- Simple but useful economy summary.
- Fun service mechanics (kitchen layout etc). Getting it right is satisfying.
- Nice automated refill features.
CONS:
- Not much to do once you complete everything.
- Needs way more decorative options, since it's mostly for looking at.
- The research tree is poorly designed, with some things locked way too far down the track. There's absolutely no reason to use the smaller breweries by the time they're unlocked, and the extra guests research points are pointless.
- Researchers are pointless. The main progress resource is special guest types and research points add nothing of value. Researchers feel like an afterthought that just take up space.
- The game constantly pushes you to serve more customers per day, shoving in as many tables as possible. Serving fewer people in greater comfort should also be recognised.
- High status guests should enter first and head straight for the best spot. When I hosted the King & Queen, he sat at a random table on the 4th floor and she sat in a corner on the ground floor. Bit weird, clearly an unhappy marriage. Special designated furniture, or pathing them to the highest prestige areas, would be nice.
- Some good assets seem to have been removed during development. Bring them back!
- The guard is another afterthought that doesn't add anything. I fully upgraded him early on and he's never failed to defend the inn.
- Bad weather reduces customer numbers. Maybe the developers aren't from a pub culture, but as an Englishman I can tell you bad weather is what pubs are for! A warm, lively place to stay out of the rain, particularly historically when home was often a cold dank hovel. Much better to spend the winter nights in the only place for miles that's at all cheery.
- It's very weird to require toilets on every floor. Most pubs' toilets serve at least 2 floors. Please fix this! I'd like to have served balcony seating on hotel floors, but don't have space for another toilet.
- Waitresses will wander around randomly to jobs. When cleaning hotel rooms it's common to see them do one bed in a two bed room, then go to a different floor to another bed, then somewhere else, rather than go to the next nearest bed.
- The best stat furniture isn't the best looking. The best tables are just rough hewn plank trestles (with those A-frame legs that are annoying to sit at) with ill-fitting tablecloths (same asset as the takeout counter) thrown on them. The strong and small tables are much less prestigious despite looking far classier.
- The fancier tables seem to have a higher surface; they clip through objects causing cups and plates to have no bottom.
- The stone wall out front can be awkward for customer access to the takeout hatch.
- The games kiosk has a set number of items for each game meaning you are kind of stuck with a selection of all games (I wanted just one kiosk with a dedicated archery range across the garden but he only has two bows).
- Chefs sometimes wait for a specific crate that's in use, even if there's a free one nearby.
- The level 3 kitchen counter seems a bit pointless since I've never seen anywhere near 18 plates build up waiting for delivery. If that happened something would be seriously wrong.
- Minor thing but the insane number of people walking past the pub all day is a bit weird.
Ultimately at a certain point money no longer matters and you can use whatever decorations and customer density you like. Enjoy tweaking your cosy tavern and watch it run itself.
For me the fun is making believable layouts where people move in around in a natural looking way.
Steam User 18
I de-stress and degauss with this soothing resource management/building/business sim game. The best part is the music and sound effects! Weirdly, the game started out with music only, which I liked but it got on my nerves after a while. It was too loud. So I went into the settings, to turn down the music, and discovered that there was something else I could turn on which was muted by default: the sounds of pub patrons talking.
This was the best-kept secret ever, and I wish I could somehow buy that sound, so I could fall asleep to it every night because it's different from stock sounds of "pub chatter" or "cafe chatter" one can find online.
For one thing, it seems to be generated by the virtual patrons themselves, so that the more patrons and the larger the space, the more it *sounds* like a large space, and the more boisterous and numerous the voices are. In my upstairs pub area, the space is smaller and there are fewer patrons, and it has a distinctly different, quiet vibe, no echoes or clatters, muted voices, as people naturally tend to do when there are fewer people and a smaller space.
So I have an upstairs which sounds like a happy intimate gathering at a coffeeshop bookstore, and a downstairs which has the echoes, dish clatter, and boisterous voices of a busy restaurant where everyone's happy.
The game itself is mildly engaging, a great distraction from stress and worries, but the sound! That sound can take away my stress and lull me to sleep like nothing else.
Steam User 14
Mixed. More idler than management sim. What you see in the demo is mostly what you get in the full game, with a few added complications. You cannot import your demo progress into the full game for some reason.
Recommended at a discount if you like the concept of a management simulation which heavily leans into casual gameplay.
Additional Details
Operating System
Ubuntu Linux 22.04 x64
CPU
Ryzen 7 5800h
GPU
RX 6700m
Game Saves
Automatically, manually whenever you want
Notes
Worked on Steam Deck reasonably well with touchpad and touchscreen input (keyboard and mouse are best though)
Technical Notes
Unity game engine, no major problems beyond being slow to load
Steam User 14
This game offers a calm,enjoyable experience that's both fun and relaxing.
Steam User 11
Not a bad game.
The early game was really fun but mid and late game were way too grindy with little reward. last 1/3 of the quests you will be rewarded with skins and money ... which are pretty much useless at that point.
I also think the normal speed of the game is useless since theres not much you can do there. There are no interactive events or anything you can do after the day starts except for refilling barrels and ingredients so the 2x speed is the only way to go.
I found myself at later stages just starting the day and then doing something else on my computer.
Summary: Good game at the beginning but starts falling off quickly. Buy with discount otherwise I wouldnt recommend.