Tau Cubis
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TAU CUBIS is a Tower Defense game in a space sci-fi environment.
- To stop the enemy invasion, you must build, upgrade and configure your towers strategically while managing your resource.
- TAU CUBIS is a Real PathFinding Tower Defense game.
Your choices immediately modify the dynamic of the fight for the whole map.
Each enemy is autonomous and there is no predefined path !
- Each map is playable in several modes and can be solved in various ways.
Your game session takes place on a chosen map, in a chosen mode and will take between 5 to 10 minutes.
Will you be able to win all the trophies ?
- Compare Your score to the best scores or just your Friends’ through the Steam Leaderboards.
Final version will include Steam Achievements as well.
- Gamepad or Mouse and Keyboard : your choice !Notes from the developer:
- TAU CUBIS is a solo game development, is not story driven and does not feature cinematic .
- TAU CUBIS is inspired by other games and especially the amazing franchise : Defense Grid.
- TAU CUBIS offers :
– Short play sessions with 100+ trophies for hours of gaming.
– Colorful 3D game with dozens of autonomous units.
– Various ways to succeed.
– Full gamepad interface.
I’d like to offer you a cool Tower Defense game with colorful graphics and smart mechanics 🙂
Don’t hesitate to contact me for any questions or feedback at taucubis@cubemandarine.com !
Steam User 4
Tau Cubis is a great little hidden tower defense gem. The developer is really responsive in the discussion forums if you happen to encounter a glitch not already fixed. If you liked Defense Grid, you'll probably like Tau Cubis. It's low cost, and adds value for fans of the genre who don't want to replay other tower defense games over again. It doesn't have a plot, but plot deficiencies are not uncommon for TD games. The store page recommends a gamepad, but all the time I've completed the campaign and most other missions types using a keyboard and mouse for the 50+ hours spent playing it so far.
Tau Cubis will keep you busy with 111 total challenges (map-mode combinations). In addition to campaign, there are modes that include Super Wave, Super Mission, using specific types of towers, a time limit, a limit on how many towers can be placed, and no tower upgrades. There's an in-game leaderboard for each mission to give you a sense of accomplishment. The only design choice that bugs me especially is that wave counts are not available for all modes. Update: the developer responded to feedback and implemented wave counters for all missions! I'm not a fan of the time limit mode and tower count limit mode, but they're not terrible. There are an array of tower types that can be fun to experiment with on the different maps and play modes.
Steam User 1
A great tower defence game. Stylish. Great variety of towers and lots of different challenges available for each level. Plenty of options for mazing controlling the creeps. Tons of fun.