Tactical Combat Department
L’auteur n’a pas encore fourni de description dans votre langue.
Tactical Combat Department is a tactical turn-based strategy game inspired by Swat games.
You command a special intervention squad that intervenes in various situations and environments.
Features
• The game is inspired by Swat games with turn based tactics
• Turn base action with classic action points
• Random generated position of enemies
• You can arrest suspects or civilians
• Psychology and morale
• Realistic fog of war based on unit’s field of view
• Support for monitors with ultrawide screen
Top down or 3D View
Psychology
Civilians and armed suspects have certain morale and react to the stimuli around them. With the help of voice pressure, it is possible to force the opponent to cooperate. However, this may not be enough for long distances. Some give up easily; some do not. In case of failure, it is possible to use other options such as Pepper spray or blinding grenade.
Fight tactics and breaking the door
Choose from an intense dynamic action such as blasting the door or kicking them in. In this case, however, you can face opponents from the outside but also the inside. In many situations, therefore, a quiet action is more appropriate, like a slow opening of the door using a handle, the use of silent variants of weapons, etc.
Before entering the room, it is recommended to use a camera to check the number and location of suspects. The door can be opened in many ways, such as slowly opening the door, kicking it out or using explosives, etc. Some doors may be locked. Then it is necessary to use a unique multifunction tool to open it.
It is a good idea to be safe using a Flashbang grenade before entering. It is advisable to continually guard access to the room and cover the space and corners as well. It is also advisable not to shatter the team too much and rely on yourself more.
It is ideal for moving forward considering the protection of the lives of civilians, armed suspects and, of course, members of your team.
Fog of war
You only see what your team members see. You have to proceed carefully from door to door, covering corners and unprotected places to prevent a surprise attack of the enemy. Because the design of the levels is not predictable or not know in advance, surveying the area goes step by step.
Set up the rules
It is essential to set up the rules as soon as possible and to secure all suspects and civilians. An unsecured opponent is still a threat, and if one does not pay attention, he may try to escape or attack suddenly. Chaos on the battlefield increases the risk of injury to team members or civilians. Civilians can panic and scatter around.
Shooting system
The shooting system is based on the trajectory of the projectiles, considering the experience of the unit and the accuracy of the weapon. The higher the distance, the greater the chance that the enemy or your unit will also hit people around. These risks have to be considered based on the unit’s experience. Some materials can be shot through.
Ragdoll physics and animations from motion capture
All characters has implemented Ragdoll physics. Animations are combined with data from motion capturing.
Ai
Opponents move around the area based on their judgment. At the beginning of each level, their position is randomly generated, so it is necessary to proceed carefully and tactically each time. They respond to loud sounds and follow what they see. If a threat occurs, they also let their colleagues know the information for being cautious and within a specific range. If attacked, they then try to hide behind the nearest obstacles.
Steam User 3
Pas mal ! Un manque d'interactivité quand même. C'est du vrai tour par tour dans le sens que si le suspect a repéré la police, il ne va pas interagir tout de suite mais va attendre son tour, ce qui fait que le reste de l'escouade a tout le temps de le menotter. C'est ni un bien ni un mal mais juste pour clarifier qu'on est pas sur un jeu style Door Kikers ou Breach&Clear.
Pas de réglage pour choisir le niveau de difficulté, ce qui est dommage car le jeu en lui-même est trop facile. On enchaine les missions avec toujours le même schéma: on interpelle, on balance une grenade aveuglante et on menotte...vu qu'on est 5 dans l'escouade, tout se fait en un tour, puis on continue d'avancer.
Didacticiel plutôt bien foutu.
J'espère que l'on aura une version française...
Steam User 0
La première impression est plutôt positive, mais il y a des aspects à améliorer, notamment en ce qui concerne l'interactivité du jeu. Actuellement, le jeu semble manquer de dynamisme dans ses mécanismes de tour par tour, ce qui peut rendre l'expérience un peu statique. Par exemple, le fait que les suspects ne réagissent pas immédiatement lorsqu'ils repèrent la police donne un avantage trop important à cette dernière, ce qui peut nuire à l'équilibre du jeu.
De plus, la stratégie semble être assez limitée, en partie en raison du manque d'équipement à débloquer et de l'utilité limitée de l'expérience. Il semble que les choix tactiques se réduisent souvent à l'utilisation systématique de grenades aveuglantes pour neutraliser les suspects, suivie de la mise aux menottes, ce qui réduit la diversité des approches possibles. Même dans des situations comme les prises d'otages, où l'on pourrait s'attendre à plus de complexité, le gameplay semble être assez linéaire et prévisible.
En résumé, bien que le jeu ait des qualités, notamment dans son concept et son ambiance, il y a des aspects à améliorer pour enrichir l'expérience et offrir aux joueurs une plus grande variété de choix stratégiques et tactiques.
A prendre en solde
Steam User 3
Tres bon jeu mais manque un peu de tactique
Steam User 0
très bon jeu, je le recommande