Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag!
Gameplay
Equip your heroes
Send them out to fights (up to 3 parties at a time), and closely monitor the swag they get by progressing through levels
Pull them out of combat if they're about to die (otherwise they lose their loot)
Upgrade the heroes in your village and Repeat
Story
Embark on an epic quest to retrieve the king's missing... suit. He really loves it. Wants it back. Let's put all the heroes into mortal danger for this important mission!
At its core Swag and Sorcery is an epic, ruthless adventure that both RPG and idle game fans will appreciate. There's also a sarcastic cat.
Steam User 19
When viewing the game's store page here on steam, the game's first selling point is the "grind" aspect of it.
And, well, it is a grindy game.
But it is also an idle game, where you queue items/armor/weapons to be crafted, send your heroes out for battle (that's automatically done for you except for one small aspect), and.. rinse repeat with some other small tidbits.
This game was a nice "in-between" game as a nice cool down from harder/longer grindy games. Not to mention it goes great with a binge watch of shows/videos. I tend to have a hard time watching things without something to do, but something that isn't overwhelmingly demanding my attention.
This game is that perfect sweet spot.
I do recommend it for someone look for something cute, witty, and laid back to do.
You will have to grind, but it's not the intensive, interactive, requires your 100% attention all the time, kind of grind.
It's a pleasant grind.
Enjoy o/
Steam User 5
Occasionally, one picks up a game and finds a life changing experience.
A true moment of brilliance that can change how a person sees the world forever.
I don't want you to get your hopes up friend. This is not one of those games.
This is about high fashion in a pixel art world son!
Get it on Sale.
You can brag to your friends. You got SWAG!
Sorcery? Naa, not so much.
Steam User 5
simple grind game, good for if your only semi paying attention too it and watching a show or something.
only issue is the random stats on gear means your inventory will get cluttered with useless gear while you try to get that one upgrade that increases your damage or survivability.
Steam User 4
The game is fun without being too serious. It has challenging parts which are necessary to keep you interested. The wardrobe component makes is a fun twist. worth a buy for some casual afternoon play.
Steam User 3
Played the game to 100% in about 12 hours. No buyer's remorse, but that game could have been way more than it is.
+ Pixel graphics are beautiful.
+ Sound is kind of cute.
+ UI is accessible.
~ Writing isn't actively off putting.
But sometimes comes close to it. Though that might be culturally; it's kind of an "ahoy, everything is shit, comrade!" type of quirky. That being said, there's lots of items, and all of them have a nice tool tip.
- Game design is a mess.
As a game you click on the side while binging some series / listen to some audio book it's a nice little collectibles time sink. However, even if you accept it for that, there are many unfortunate flaws.
The best example might be, that there are 9 hero slots and yet only 8 heroes you can recruit.
There are random encounters that just 50/50 punish or reward you. There's a meta-game of fashion shows that ... wasn't quite implemented? Sure it says "green" is the color of this weeks fashion show, and that item is "grunge", whereas this one is "swag", ... but that has no effect. At all. Just send 3 heroes, do that 10-15 times, and you are done with that aspect of the game.
Similarly there's different types of damage and resistances, but they do not matter. Maybe that's a good thing, because it keeps the game dirt simple, but it feels like a missed opportunity to actually make a game out of this clicker.
However, most damning for an item collection game: The itemization is fucked. Starts out fine, but then you'll encounter tier 1 items stronger and unlocked later than their tier 2 counterpart. (Though most times tier 2 is better). Item sets are inexplicably split between the 3 crafting stations, mixed with wrong descriptions. Might be bug, might be feature. And why aren't the items ordered better?!
Oh and the late game only keeps 3 of your 8 heroes busy. All of this feels off. This game could have been more, could have been beautiful. All the systems are in place, but then there's nothing to utilize them. It is as if 2 game-jam games fell in love, married, had a kid, but then never bothered to raise it.
6/10, has some swag, could have used some sorcery.
Steam User 2
모든 도전과제를 완료 후 평가 합니다.
나만의 swag를 뽐내기 위해 노가다를 한다는 컨셉의 게임.
하지만 그 swag를 뽐내기엔 너무나 적은 볼륨과 과도한 반복성을 요구합니다.
아이템의 도트가 재미있지만 콘테스트는 단지 상위 아이템의 레시피를 얻기위한 사이드 이벤트의 성격이 강합니다.
만약 이 게임의 차기작이 나온다면
하위 아이템의 재활용, 콘테스트의 개편, 아이템 성능의 격차해소 , 더 커진 볼륨을 지원한다면 적극적으로 구입할 의사가 있습니다.
아 그리고 이 게임 돈 버그가 있습니다.
케릭터의 인벤토리창을 열고, 물약 칸을 클릭한뒤 착용하고 있던 아이템을 하나 둘 벗다보면
아이템에 액자모양이 생기면서 벗어지지 않는데, 그 아이템을 우클릭 하면 클릭 한 만큼 아이템이 복사가 됩니다,
재접속후 아이템을 팔면 돈을 벌수 있습니다.
Steam User 2
That game is really great. Like RPG with sense of humor. You hire hereos that work as heroes you send on adventures to gather stuff and they are crafters. Their stats give better effecient in fight and craft. It cost gold to upgrade them, like level up and their stats.
Gold get on adventures and selling crafted things. There are quests that unlock like further fog, new place to adventure or perks for heroes. Down side can be that game isn't like long. It's enough tho before you get tired of grind.