Swag and Sorcery
Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag! Gameplay Equip your heroes Send them out to fights (up to 3 parties at a time), and closely monitor the swag they get by progressing through levels Pull them out of combat if they're about to die (otherwise they lose their loot) Upgrade the heroes in your village and Repeat Story Embark on an epic quest to retrieve the king's missing… suit. He really loves it. Wants it back. Let's put all the heroes into mortal danger for this important mission! At its core Swag and Sorcery is an epic, ruthless adventure that both RPG and idle game fans will appreciate. There's also a sarcastic cat.
Steam User 5
Overall, the game is decent — a solid 6 out of 10.
However, it's frustrating how close it came to being great. If the developers had added just one simple feature — AUTOMATIC REPEAT of the adventure — this could’ve easily been an 8/10.
Without that one magical button, about 80% of the gameplay becomes repetitive manual clicking, which turns what could be a smooth idle/loop experience into a chore. It's a small QoL feature that would drastically improve the flow and enjoyment of the game.
Here's hoping the devs consider adding it in a future update — the potential is definitely there.
Steam User 3
Can go from upgrading your town to slaying monsters to participating in fashion shows.
Can't say I've ever played a game that let you do that before.
Then again, before Graveyard Keeper I had never played a game that let you manage and run a cemetery. These developers sure know how to inject uniqueness into their games.
To be fair, the gameplay loop can get a little repetitive and at times feel too "slow" from a progression standpoint. But since I'm such a loot goblin that part didn't really bother me all that much. Overall, I do like this type of hero management mixed with the RPG elements and loot itemization aspects so I definitely enjoyed the time I spent with the game.
Steam User 2
Very fun game to chill out and play. I felt the difficulty was almost spot on. There were a couple tough parts but if you look at the equipment there are alot of good options.
Steam User 2
If you're not fond of games that are hardcore in grinding, you will not like this game at all.
After the first dungeon, you will start to feel that the game is dragging.
After the second and third dungeon, you will feel more dragging as the grind gets more tedious.
Still a chill game though, if you just want to have a game on the side to relax or divert your attention for a few minutes.
Steam User 0
great game. wish there was an update. and character creation. But the game itself is very fun and cool.
Steam User 0
Played to 100%—it’s a decent game, but not super enjoyable long-term. It starts fun, but turns into a serious grind, especially near the end. Would really benefit from idle features and a time speed-up option. The story had some funny moments but was mid overall. I ran into a bug where every crafted item gave me the lowest possible stats—I didn’t notice until late, so I just rolled with it. That made the game a gold grind later on. But then I randomly found a bug where unequipping armor in the necklace slot duplicated it without actually unequipping it—basically an infinite armor glitch. Since I was already grinding for gold, it actually helped and let me level my heroes super high. So one bug ruined the experience, and the other weirdly saved it. The art and gear design were easily the best part. Also weird that there are 9 mission slots but only 8 characters. Endless mode rewards should scale better. Overall, started fun but got less enjoyable the more I played.
Steam User 0
Idle games are almost pointless, this game tries to improve on the whole genre and it does, but it also misses the mark a bit as well. The draw to this game is crafting equipment to make your heroes better equipped and thus stronger. The item system is similar to a Diablo where you get set stats then possibly additional bonuses. So, that's one big improvement from idle games that are largely mindless when it comes to gameplay.
They missed the mark when it comes to leveling your heroes, it's only possible through spending gold at the training camp interface (which is a solid system in itself!). They balanced the game so that you get more resources than gold from monsters, so you basically have to craft items with those resources, then sell them to make most of your gold. It's not difficult, but it's tedious and when combined with the RNG nature of crafting, you just end up needing to craft craft craft, both to get stronger and make gold to again get stronger.
That pacing can be bad for some people, and frankly the pacing of the first hour of the game is downright AWFUL, I can't believe it got past playtesting as "fun" in any way. The fun kicks up after that, but wow the elite ent quest takes a very long time to advance past if you don't get lucky crits/evades.
The way monsters drop recipes, and bosses drop meaningful loot is great.
The story is really weak, which is surprising for a Lazy Bear Games game.
Graveyard Keeper is like a 9.5/10 and this game is like a 5.5/10. The game seems to be stable, there is definitely fun to the loot/crafting/leveling systems, but the slow pacing, short and weak storyline dragged my interest down after I get to the point I recruited my 5th hero.
I feel like this game could really use a remaster, it's really close to being an 8 or 9 out of 10 game. For now: buy on sale only (I got mine as part of a humble bundle, otherwise I would have refunded due to the boring first hour tbh).