Swag and Sorcery
Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag! Gameplay Equip your heroes Send them out to fights (up to 3 parties at a time), and closely monitor the swag they get by progressing through levels Pull them out of combat if they're about to die (otherwise they lose their loot) Upgrade the heroes in your village and Repeat Story Embark on an epic quest to retrieve the king's missing… suit. He really loves it. Wants it back. Let's put all the heroes into mortal danger for this important mission! At its core Swag and Sorcery is an epic, ruthless adventure that both RPG and idle game fans will appreciate. There's also a sarcastic cat.
Steam User 3
Can go from upgrading your town to slaying monsters to participating in fashion shows.
Can't say I've ever played a game that let you do that before.
Then again, before Graveyard Keeper I had never played a game that let you manage and run a cemetery. These developers sure know how to inject uniqueness into their games.
To be fair, the gameplay loop can get a little repetitive and at times feel too "slow" from a progression standpoint. But since I'm such a loot goblin that part didn't really bother me all that much. Overall, I do like this type of hero management mixed with the RPG elements and loot itemization aspects so I definitely enjoyed the time I spent with the game.
Steam User 1
Very fun game to chill out and play. I felt the difficulty was almost spot on. There were a couple tough parts but if you look at the equipment there are alot of good options.
Steam User 1
Overall, the game is decent — a solid 6 out of 10.
However, it's frustrating how close it came to being great. If the developers had added just one simple feature — AUTOMATIC REPEAT of the adventure — this could’ve easily been an 8/10.
Without that one magical button, about 80% of the gameplay becomes repetitive manual clicking, which turns what could be a smooth idle/loop experience into a chore. It's a small QoL feature that would drastically improve the flow and enjoyment of the game.
Here's hoping the devs consider adding it in a future update — the potential is definitely there.
Steam User 1
If you're not fond of games that are hardcore in grinding, you will not like this game at all.
After the first dungeon, you will start to feel that the game is dragging.
After the second and third dungeon, you will feel more dragging as the grind gets more tedious.
Still a chill game though, if you just want to have a game on the side to relax or divert your attention for a few minutes.
Steam User 0
An Idler with a not so fast pace, so that you can play it for more then 5 hours and there is still content to come. There is no idle to win function. I like it so far. If it is on sale, you should get it. Not a 10/10, but let's say a 7.5/10.
Steam User 0
A slow paced relaxing tactics with min maxing of stats for characters. You are starting with a sole hero, increasing his levels and equipping him him with swag. You can also compete in a fashion show where you gain gold and reputation which improves the recipes you get. You can have 3 heroes in an adventure run and 3 simultaneous runs at the same time, but only 8 maximum characters. I unlocked 6 heroes and made 3 of them level 21 in order to beat he last boss. It was a tough fight and I had to rerun it multiple times with various upgrades and buffs. The game does not really explain much, but it has a simple gameplay. You just watch the game going and sometimes use spells to help your characters not die or bribe votes in your favor in fashion show.
I finished the story in 25 hours, it was very basic. The game is very grindy and you can run it in the background. In the end you can unlock unlimited run. It seems you can progressively upgrade your run to be longer. I feel quite exhausted just reaching the ending.
Also suggested level to beat bosses is a bit misleading. I would have to spend hundreds of hours to have a character that level. Just stack multiple characters of the same level into that run and you will be fine. Overall, game is alright. this was my first "auto run" game that does not need too much focus but also goes faster if you stack more activities, like brewing potions, choosing what to craft or choosing new gear for my characters. There are 4 slots for each hero to have different presets. It is useful when you want to go into fashion show with different outfits and craft swag depending on your stats.
Steam User 0
The game is enjoyable if you know what you're getting into, but it needs work.
Swag and Sorcery is a semi-idle crafting game with an RPG-like game loop. Hire heroes and send them on automated "dungeon crawls" where they attempt to automatically clear each level with the gear you've provided. Each stage drops a number of unique crafting materials, recipes, and occasionally gear.
Through the crafting system, you combine gathered materials into weapons, armor, jewelry, and potions. Recipes unlock more gear, and new gear can be crafted to boost your heroes' stats. Unwanted gear is sold for gold, and gold is used to purchase various upgrades, as well as level your character.
The pitch is right up my alley with preference to the idlers I enjoy; conceptually, the game sounds great. Unfortunately, there are several choke points that hold it back from being a better game.
Although the auto-battle system might technically qualify this as an idler, it's lacking core features that make idlers great.
There's no way to auto-start a battle. You have to manually click the "Fight" button each time, and this quickly becomes tedious when you're farming materials on already completed zones. There's no "earn offline" growth either, so progress can only be made manually. Crafting countdowns are very short and can only queue a handful of items at one time, so the entire concept of a "crafting backlog" is essentially pointless.
My other primary complaint is a lack of balanced progression.
Progress is made by increasing hero levels and improving gear. Initially, growth is noticeable as you pick up recipes and improve a handful of heroes. However, recipe acquisition stacks too quickly once you start unlocking them through the Competition event. There's a huge variety of items, but very few of them feel useful beyond crafting them to sell for gold. Once you've bought all available recipes, there's nothing to left spend it on besides leveling heroes.
The end game is a stage that can be infinitely increased in difficulty each time you beat it. There's an achievement for reaching level 50, but after you complete the achievements there's no reason to continue playing; the game just runs out of steam.
If you already like this sort of game, give it a go. It's not bad, it's just not the caliber it could have been.