Surviving Mars
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome! Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
Steam User 71
Would only recommend the base game, green planet, and the mysteries DLC's, the rest are useless and overpriced
Steam User 34
It's a casual city builder for space nerds. IT'S THE ONLY FICTIONAL WORK THAT SHOWS PEOPLE BOUNCING IN LOW MARS GRAVITY! It's super cool to build up several outposts of domes and to build up a fleet of reusable rockets that go back and forth to Earth.
But for how harsh surviving Mars should be, Surviving Mars is pretty casual. If you know how to balance resource production and make distributed rainy day stockpiles, you'll weather every disaster effortlessly. That is the totally 100% intentional artistic message, right? "Robots make Mars easy." Resources are a little too abundant, except for maybe colonists. Their mental breakdown mechanic of "renegades" is trivial to deal with. The diplomacy isn't the deepest, and it was pretty easy to destroying all rival colonies, if I wanted. They shrank the solar system to fun-sized, so the rockets make the round trip quickly enough to bail you out, instead of arriving with vital supplies only when everybody's dead. The biggest challenge is making your playthrough challenging, and any challenge you do find only really lasts through the early game. You're not making decisions of real consequence. I've done a few runs with hardly any deaths and zero colony failures. And yet, I still recommend this game.
There are a lot of event chain campaigns. They're fun. Since most of us aren't doing a dozen playthroughs, I would look up which ones are coolest and do those.
The Terraforming DLC adds a satisfying endgame. Somehow, a bunch of machines in one tiny village is enough to green all of Mars -- do the devs know how huge a planet is? Don't think too hard about it! It takes long enough that it still feels like a grand project. You do more than make percentage numbers go up: you take a barren planet, build a zillion terraforming machines, add lakes, and sow seeds. You are rewarded by a lush landscape of grass and trees, and finally, opening up the domes to the now hospitable sky. The second time around, it feels kind of tedious, until you try to make it as fast as possible by massively scaling up your operation.
If you want a deep and brutal city builder, play Frostpunk, Rimworld, or They Are Billions. If you're set on space, Oxygen Not Included has depth and personality, and your decisions can kill everybody. If you want to live the specific fantasy of a thriving Mars colony? It's pretty fun. And, somehow, replayable.
Steam User 34
Its a nice game. Just avoid the Below and Beyond DLC; terraforming DLC is better.
I think the devs have abandoned this game though
Steam User 17
First things first. Not all DLC for this game are created equal. If you want the most complete Surviving Mars experience, my personal recommendation is to grab the base game and the Green Planet terraforming DLC, as they have the most polish and are arguably the best bang for your buck. My review posted on this page will only go over the base game. Also note that while I own all the DLC, I do feel that Surviving Mars can stand just fine on its own without any DLC at all.
Now, Surviving Mars. With about a dozen different mission sponsors ((think of it as your starting civilization)), scenarios ((called "challenges" in the game)), hundreds of potential landing sites, a handful of plotlines to follow, and many more parameters that you as the player can control going into a playthrough, this game is especially well-balanced towards any playstyle and I feel has a great deal of replayability, something I am always looking for in any game.
I feel this game has a draw for both casual and hardcore gamers alike. It is totally possible to turn off disasters and slowly build your colony at your own relaxed pace over the course of a week or so until you complete the game. Conversely, it is also possible to pick one of the harder mission sponsors in a disaster-prone area and try your best to survive the onslaught of cold waves, meteors and the like. The game is tailored to fit your playstyle, whatever it happens to be, and I feel this adds some longevity to the game, as you can play it differently the next time you come back to it.
Some parameters are more interesting than others, such as Chaos Theory which completely randomizes the tech tree, possibly giving you access to late-game tech early, while simultaneously taking away some more basic functions until later in the game. This was a worthwhile challenge to complete and felt really rewarding at the end of it all. Each playthrough will also have its own collection of "Breakthrough" technologies, most of which you will want to aim towards getting as soon as possible. Most of the Breakthrough techs are massive alterations to the way your game plays, sometimes even entirely changing the way the game operates. In the last run I just completed I still managed to discover a Breakthrough I had never seen before and I had an absolute blast with it.
The game offers multiple plotlines called "Mysteries" that add a primary story for your playthrough to follow. You can choose which mystery you want to play with, turn it off, or randomize it. Random events and other happenings, such as from Planetary Anomalies you can send rockets to investigate, also serve to change things up and make each playthrough unique. I happened to discover a new side-plot just recently that really drew me in with the last playthrough. The writing for the game is especially thoughtful and in an age where I have mostly fallen out of story-based games, it still manages to captivate me.
I seem to grow attached to every colony I build, all of them seem to have their own unique character and charm to them. I enjoy completing each playthrough of this game I start, and even if I end up putting this game back down for months at a time, I am always happy to boot it back up again.
The OST is hands-down one of my favorite game soundtracks of all time. Something about it is just intoxicating and relaxing, focus-sharpening and very much fits into the action of the game itself. The composer really knew what they were doing. I find myself listening to the OST even during periods of time where I'm not actively doing a playthrough or sometimes not even playing games at all. I would purchace a physical CD or vinyl were I ever to stumble across it.
TL;DR Surviving Mars and Green Planet DLC are both 10/10. Surviving Mars can stand on its own just fine, though. Good draw for both casual and hardcore gamers alike depending on playstyle. Great music keeps you going through the challenges, and lots of replayability keeps you coming back again and again to discover more.
Steam User 13
I just decided I was tired of the Finals and Dota2 and picked up this game. Somehow in 5 days I've played 32 hours of this game. Idk see for yourself, but the other comments are valid about the publisher + the whole DLC package being worth almost $100. At this point I feel like they will get more sales if they just bundle the whole thing around $10-20. I would love to try out the DLC since this game is so addictive and relaxing but I ain't paying all that. A great game that you can pass the time on for under $5 now, it's already approaching the 5 year-old mark so fairly old.
Steam User 10
This is a two-audience game - it's a light resource-chain survival game and a Martian city-builder. For a city building game it is harsh and carries the risk of death spirals and loss of your colony, especially if you have not developed your skills in harsher resource-chain games (I'm thinking of Banished, Oxygen Not Included, Rimworld, and others). The game is absolutely beautiful but is not a freeform city builder in standard mode - sandbox might be an easier introduction, or the scenarios might teach you a thing or two about colony survival games.
And yet for a survival resource-chain game about a settlement, the complaint is that it is fairly light on challenge even at high difficulty settings. There is no global difficulty setting, but a bunch of challenges you can take on to make the game harder and increase your score, a kind of a la carte difficulty setting. As someone with something like 20 restarts each of ONI and Rimworld, and who eventually kind of tapped out on both due to game-life balance, Surviving Mars is a really satisfying balance of challenge and aesthetics in a gorgeous sci-fi setting.
I get it if it's a little disappointing to people for whom Dwarf Fortress is easy that such a gorgeous game would provide relatively uncomplicated challenges. There are only three advanced resources, so the logistical complexity is comparable to, say. Transport Fever 1 or 2 - which might seem like a piece of cake to Rimworld/ONI/Banished/DF folks.
For the rest of us, yes, a 400-500% difficulty game is a relatively serious challenge, and one which is rewarding and compelling amidst the vast red vistas, realistic low gravity portrayals, etc. This game has a medium amount of crunch and challenge for those who like resource-chain economic/strategy games, and is set in a compelling visual, auditory, and conceptual atmosphere. A city building/logistics fan might find it too unforgiving, and a survival colony games fan might find it too easy. To me, it's an extremely happy medium and an excellent game, where collapse is a real threat amidst the desolation of the Martian landscape, and to build a thriving and beautiful community is highly satisfying.
Steam User 16
This is a pretty amazing game as long as you get the "Green Planet" DLC with it. You start with a rocket, some drones, and a few options for loadout and try to maintain a lasting colony on Mars though weather, climate, natural disasters and and unique sci-fi story challenges. If you have Green Planet as well, you can also fully terraform Mars to have plants, water, and breathable air.
The game can stay fresh for multiple playthroughs as your starting loadout can affect your entire game with certain perks or difficulties. In addition, you're able to pick to start anywhere on the planet which will affect not only your natural benefits and difficulties, but also which "breakthroughs" you're able to get. Breakthroughs represent unique technology which can change the game entirely. All and all, this was money well spent and is my go to game whenever I want a peaceful challenge or a break from other games.