Supreme Commander 2
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In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
- A deep and powerful story – element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
- Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
- Experimental units – returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research
- New Supreme Commander Gameplay Experience – players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
- Strategic Mode UI – the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
- New rendering technology that allows us to create visually spectacular environments
Steam User 3
我觉得这是一块构思和设计不错的即时战略游戏,但是却没有流行起来,我想有几个原因,第一是远程火炮这种设计就没必要!其他的问题可能是游戏平衡性的问题,还有就是没有一个强大的发行商
Steam User 0
问大家一下,有知道我玩一半闪退是咋回事不?? 用了最高指挥官2RVE MOD , 我看其他人用都不闪退啊?
Steam User 3
出个三代,像帝国4一样优化操作、UI、寻路、键位,那绝对爽爆
Steam User 1
对于我来说,最高指挥官2放在那个年代或许是神作,但放到现在就有些不够看了
个人觉得没有其他RTS游戏好玩
Steam User 0
重温经典,补票入正,相当优秀的一款rts优秀,三部曲中唯有第二部才是典中典,才有可玩性。
如果第三步延续第二部而不是一的话,我相信还能走下去,可惜,第一部和第三部就跟魔兽/星际的自定义变态地图一样,而且还是大战略,跑个图十分钟,建个三级兵5分钟(我知道可以加速),最后几个科技半小时起步= =(我就这么说吧,第一关战役直接暴屯上万电/s)
第一关中等难度,十个三级兵就能把一阶段推平,第二阶段比第一还简单,重点来了,三阶段直接来个实验级9999血的机甲!!!第一关?一二阶段简单的要死?三阶段实验级?
实验级什么概念,无限钱,20个工程师一起修都给10分钟才能出来,更不用说正常玩了,无干扰情况下没一个点出不来的!直接给我来个实验级,我小兵20/30点伤害,对面一炮一个,呵呵,上万血的三级重型护盾几秒就没了,打了一个多点直接GG。
相反第二部就非常的合理,而且科技点形势每局根据任务地形的不同采取不同的措施,人苟直接建筑学,阵地火炮了解下,核弹了解下,核拦截了解下,莽哥海陆空对应升或者直接升指挥官(半个英雄)顶一线一边战斗一边修建筑。
多的不说,喜欢的,想了解的,直接玩这部就行,1/3真的没意义。
Steam User 0
武器操控性不好,比如造坦克,点数字就可以,还要一下一下点击鼠标,太垃圾
Steam User 0
rts的作品越来越少了,只能靠玩玩这些老家伙打发时间了