Super Sanctum TD
Super Sanctum TD is a retro-styled Tower Defense game that focuses on strategy, customization and replayability. Build advanced mazes and construct powerful towers to prevent alien hordes from reaching the Core! When the aliens swarm your maze and everything seems lost, use active abilities like Air Strike and Freeze to tilt the battlefield to your advantage!
Strategy and skill are leading principles of Super Sanctum TD. Carefully choose your loadout of towers and active abilities before each level to make sure you can handle everything that will be thrown at you. Each battle is rewarded depending on your performance, and you can use these rewards to gain access to Perks that let you tweak and specialize your strategies even more!
- Carefully plan your maze to master the game on all difficulties.
- Towers like Gatling, Flamer and the Automatic Crowd Pummeler, all with their own individual strengths.
- Intercept enemies from reaching the Cores with active abilities like Smart Bomb and Gravity Shift!
- Vast perk system that lets you specialize specific towers, abilities, and more!
- Prove yourself as the ultimate Core defender by defeating the game on all difficulties and game modes.
- Square up against the best for a spot on the leaderboard by putting your deadliest strategies to the test in Survival Mode!
Super Sanctum TD has recently recieved a major overhaul with a revamped UI, new perk system and rebalanced gameplay!
Steam User 5
Getting 100% was interesting, but ended in a repetitive grind.
approximate amount of time to 100%: 15-20hours ~
Estimated achievement difficulty: 3/10 (1/10 if you follow youtube guides*)
Minimum number of playthroughs needed: 1 (likely 2 per map)
Multiplayer achievements: No.
Missable achievements: No. (stage select/replay available)
Grinding Achievements: One, Kill 10 000 of a specific enemy.
DLC-Only achievements: No.
Time-gated achievements: No.
Speed-run achievements: No.
RNG-achievements: No.
Does difficulty affect achievements: Yes, Need a win on each map on hard.
Unobtainable/glitched achievements: Possible*.
Point of no return: No.
First achievement unlock: Kill 10 enemies with the fireball, or clear the training area.
Is there a good guide: The one on steam by visbhume is good.
Notes:
* For the "3 star on hard" achievement you can just get 3 stars on medium (no damage to core) and play another game and just win on hard (core health >0 ) These both count for the achievement.
* Users are reporting delays in achievement unlock and glitches, I also had the same problem and needed to restart the game, lose the core a couple of times and win the first map until I got some.
* The game also crashes often, (5 or 6 crashes total for me). It can get quite annoying.
* If bosses are giving you trouble feel free to keep them in place with skills like push back, rewind, freeze, etc. These skills are great.
* About halfway through the game the difficulty starts to spike and everything is a bullet sponge. But perfect 3 star hard plays are available on youtube. If you're sick of trying simply copy their setup/spells/skills (you can re-spec at any time for free) and you'll be fine.
Why not?...
Recommended.
Steam User 2
K-pop fans are coming. We need to defend our home! You are John Pump, a man with a good music taste. You have alerted the horde... fans of BTS. Your mission? Survive. This tower defense game is inspired by real life events. John Pump survived... but at what cost? But seriously, this is a fantastic top down spin-off of Sanctum. Short but sweet. Simple and fun. One of the best TD games right up there with Alien Shooter TD. Highly recommended!
Steam User 1
♦ 100% Completion Review ♦
Outline:
▪ Unsurprisingly as a game from 2013, Super Sanctum TD is a classic style Tower Defence game. Arrange the path, place towers, upgrade them, repeat. For what it is it's decent. At its price, or on sale, if you're a big Tower Defence sort, you'll probably get your moneys worth.
However, as with the regular Sanctum games, there are a number of disappointing, artificial limitations baked in to the game that reduce its potential. Such as, a hard limit of four towers per level. Of course, sometimes limitations are good, and can provide greater creative gameplay opportunities, but not in this case. Considering that on some levels there are already mandatory towers one must take before you even get to chose you own (anti-air towers, usually a slowing or damage amping tower), then you've even smaller room to be creative with your synergies on the battlefield.
This issue is compounded by the hard limit of perk points. At a certain point, the player no longer receives perk points on level up. Again, presumably their intent was to enforce decision making, but it fails again due to the way the tower types are split up. Meaning that it is highly ineffective to split the perk points between tower types. So, in practice there's only really one or two way to spend the points, and it's only worth taking one tower type in to battle.
Why unnecessarily hamstring the player like this is beyond me. As I said, it's the same in the mainline Sanctum titles, and feels even worse in those games. Why not allow great freedom and power potential? If a player wants to continue playing and levelling up, why deny them the perk points they earned? Would Orcs Must Die, probably the most beloved Tower Defence game of all time, be as beloved if it imposed the same limitations? No, it wouldn't. It is loved because it is balanced around the greater opportunity and power potential of the player instead of arbitrarily handicapping the player. Not that this game would become easy were the player allowed more towers per level, or more perk points. It would just be more fun.
Anyway, besides that, it's a fun enough run-of-the-mill little game. It's got nice visuals, a decent - short - soundtrack, and a decent enough achievements list with a few extra meta challenges and a couple of obnoxious ones.
Verdict:
▪ So much wasted potential, but for a game from 2013, for this price you can't really go wrong, and ultimately I recommend it to Tower Defence enthusiasts who've exhausted much of the small, decent Tower Defence selection on Steam.
Steam User 0
A fun TD, a little bit unbalanced, and it shows, specially with flying units.
Steam User 0
If Sanctum was a mobile game it'd be this. Good music. Low medium level difficulty? Let's just say you don't really need to change strategies too often which is kind of a shame for a TD game. Still it is well worth buying for 7 bucks especially if you're a fan of the Sanctum series.
Steam User 0
world needs more td, something contemporary would be nice, the sci fi are the worst.. or popular themed ones. + some complexity.
3/5
Steam User 1
the graphic is like a 90s game on phone, the colors are so retro lol, the UI looks a bit ugly, the gameplay and balance are very good