Super Magbot
Accolades
About the GameThe system of Magnetia is in great peril as an evil villain tears through the galaxy. It’s all down to one robot explorer to save the day – Magbot!
Armed with the power to control both positive (red) and negative (blue) magnetic polarities, Magbot must navigate through a myriad of challenging platforming environments to save his home planet of MagTek.
Use Magnetic Force to Attract: Use the power of magnetic attraction to pull yourself towards platforms and across perilous pitfalls.
Use Magnetic Force to Repel: Magbot is too heavy to jump! Luckily you can use the power of magnetic repulsion to boost yourself through the air!
Collect Star Fragments: Master each level by collecting hard-to-reach star fragments that unlock additional challenges.
Enjoy Classic Gaming Vibes: With vibrant 16-bit style pixel art and an energetic chiptune soundtrack by Moonsailor.
Steam User 16
Remember games like Super Meat Boy? Those fancy games with simple yet reliable game mechanic that immerse you into great gameplay, this is Super Magbot. You can't jump. Your only weapon are magnets which you utilize to push or pull yourself across the platforms. It's one of those easy to play but hard to master type of games. Story is simple and easy to swallow. Visual side while pixelated holds a really nice art style. Music and sounds are good. Strong recommendation.
Steam User 5
I got this game recommended by steam, I tried the demo and loved it. Then I bought the full game, and loved it as well.
I was already quite satisfied with the initial magnet mechanics, which feel very rewarding when you manage to remember which polarity you need to use at each obstacle. The best part is that when you use the wrong one, you get flung in the opposite direction as if the game was personally telling you that you messed up. With vibrant art and soundtrack that keeps you wanting to try one more time.
While at times the precision required might feel a bit much, with the addition of extra obstacles (breakable walls, clouds, jump-pads) the gameplay remains engaging and makes the challenge definitely worth it.
BUT THEN, I came back to the store page, and I see that this game, having released 3 years ago, ONLY has 150 reviews!!! I understand that it is in the most saturated genre ever, but I genuinely believe it deserves a higher spot among its peers.
Give the demo a try and you'll love it!
Steam User 1
Super Magbot's a decent precision platformer that seems to have flown completely under the radar? With Magbot being unable to jump, this game plays in a completely differnet way compared to most other platformers, with aiming your mouse taking the place of the spacebar as your primary means of navigating your environment.
Magbot's main tool is his magnetic power that allows him to attract himself to or repel himself from different magnetic blocks, which grow in variety as you play through the game but always come in red or blue which have opposite effects depending on if you left or right click them. If you want to jump over a gap, you might have to repel yourself from the ground beneath you, or attract yourself to a platform above you, etc, with the trajectory you take depending on how you aimed your mouse.
Platforming for the most part is extremely well done. There is an element of planning as you find the best position to jump from, time the exact moment to bounce off of one of the magnetic blocks, and execute it all. As you ready yourself to attract or repel, you also slow down in mid-air which makes it so that your performance depends on your skill rather than your mouse being stupid and not pointing where you want it to. However, I wasn't as big of a fan of the polarity mechanic. Basically, whatever a left click does to a red block, a right click does to a blue block, so as you go through each level you have to make sure you press the right button. This is what's going to cause most of your deaths. While it requires you to be actively engaged while playing, it also doesn't make a big difference in the platforming itself. And you can actually negate it by just memorizing the exact sequence of right and left clicks you'll need to use to beat a level, which happens naturally as you keep playing a level over and over and which is what I often did in the later levels. My main gripe is that it breaks the flow of platforming as you puzzle over which finger to push down instead of thinking about the jumps you are trying to make.
There is a good number of levels in this game and they all feel well designed. The difficulty does shoot up from the second world onwards which could throw you off. However, you are allowed to leave up to two levels at a time incomplete which prevents you from having to butt your head against one level you don't like fruitlessly until you can keep playing. Levels are also usually nice and short and explore one or two ideas though some of the later ones include a lot of backtracking which can feel tedious. Collectibles are also well-placed and often require you to do things that seem impossible at first glance to reach them. There are also a good number of harder bonus levels that you can unlock after completing each world as well as a whole bonus world which makes collecting more of the collectibles than you need to progress feel worthwhile. The bosses are alright and are basically just like normal levels but more drawn out and timed - the last boss though is kind of bullshit and takes around a century for each attempt with no checkpoints.
Visuals and level theming is nothing special. You have your grass world, ice world, lava world, and special world. Like every other generic 2D platformer. The art in the levels is pretty utilitarian for better or worse. There isn't much to the story besides creating an excuse to collect things. I was disappointed though that for completing the bonus world, there is no acknowledgement at all? Not even a short cutscene, or even a screen saying "Congratulations" or something.
Super Magbot is a good 2D platformer with a solid set of levels and mechanics that test your skill and build upon themselves in interesting ways as you progress. It just might have been an even better game with a bit more focus on the pushing and pulling aspects of magnets rather than their polarity. I'd most recommend this game to people who are already familiar with precision platformers and are looking for something different; it's probably too difficult for people who are new to the genre.
Steam User 1
this game is great, tough as nails, but great. If you struggle with fast precision platforming, or difficult controls this game is probably not for you. The soundtrack is great and the world gimicks are very fun. The story isn't much but it's definitely more about the gameplay. The pixel art looks great and the character designs are full of life. I highly reccomend this game to those looking for a challenge.
Steam User 0
reminds me of a classic old arcade game. good but i dont have good reflexes for this game lol.
Steam User 0
This game is awesome in many ways:
- Feels completely unique and different to any platformer I've ever played.
- Challenging, but totally fair.
- Various Obstacles mean you'll never get bored as levels keep evolving.
- Fun to complete optional level and optional challenges are also fun and still feel fair.
- Controls seemed to be made for keyboard and mouse at first (they probably work well there) but they do fell awesome on a controller as well.
Steam User 0
Good platformer. There is no jump, and instead you use your blue and red button to attract or repel the red and blue platforms. Controls well. There are challenge collectibles to collect in the levels as well.