Super Fantasy Kingdom
WISHLIST MORE HOODED HORSE STRATEGY GAMES
the GameComing back from a hunt you find your kingdom burned down and your castle in ruins. Now you just have to rebuild everything. Oh, and survive against a horde of savage monsters…
Just select where a building should be placed and how many jobs are available – your workers do the rest! The game only has a handful of base resources and a few simple production chains. But they get used in multiple ways, connecting the combat and base building mechanics, resulting in meaningful choices.
In each run you recruit a team out of over 100 units to defend your kingdom. Take advantage of synergies by arranging them properly and unlocking their passive abilities. After upgrading your unit enough it can evolve into its ultimate form! Together with the hero you select and the items you manage to acquire, each run is unique.
At night your units go into the tavern to feast. The better the food you prepared during the day, the more experience they get. Don’t let them fight on an empty stomach!
Explore an open world and uncover hidden resources, items, units, monsters, quests, challenges, shops, and even the means to permanently progress and unlock upgrades. Roguelite mechanics are used so that the build order in your city as well as your options for combat constantly evolve in complexity.
- A voiced story that unfolds through runs, told in very short dialogues
- Survive against multiple powerful bosses
- Items to specialize your builds
- A weather system that affects combat
- Completely playable with controller
The plan is to first finish and polish the human kingdom. After that other kingdoms will be added: Elves that live in the ice, steampunk dwarves, or fiery demons. All races will feel unique in playstyle, reinterpreting the game mechanics for their specific strengths and weaknesses. For example, death will be positive for the undead or with forest creatures you will transform their dead surroundings into a flourishing wilderness.
Steam User 86
Let's be clear this game's progression moves at the speed of a tectonic plate. You don't "level up" so much as you "incrementally ooze" toward the next stat point. It's 3 AM. My eyes feel like two dry grapes. But my brain, that traitorous lump of dopamine-starved jelly, is chanting: "One More Run" because every tiny, incremental win feels amazing.
But here’s the real kicker. I was 17 hours in. I had my builds figured out. I was a seasoned, hardened veteran of the grind. I leaned back, satisfied, thinking, "I've finally beaten it."And that's when I clicked a menu icon I'd somehow ignored. It wasn't a new skill tree. It wasn't a challenge mode. It was an entire, new separate campaign.
Steam User 67
This is not a city builder! It's a tower defence game with resource management. It has an interesting angle on the genre and a motivating progression. But if you want a rogue-lite settlement builder go play Against the Storm which is a masterpiece in that area.
Steam User 80
This game is as good as it was during the demo. Albeit a LONG wait between demo and now, it was worth it. Priced right, easy to play...can't wait until after work so that I can play more. A very chillaxing game, with minor strategy that won't break your brain...but still challenge you. If you're looking for that game you always feel progression, this is it.
Steam User 73
I won't give a negative review simply because there is a lot of heart and soul put into this game and I don't believe it deserves a negative review. And many people clearly like it. That being said, the game is not for me. Because of having to repeat the first 20 minutes over and over, it becomes incredibly tedious and boring. I could barely get to an hour before I knew I never wanted to play this again. I tried the demo and had hopes that a future release would speed up the mind numbing tedium of the early game. It did not. You are essentially forced to lose repeatedly in order to unlock things.
Again many people seem to like it but I must be honest here. If repeating the first 20 minutes over and over and over due to forced losses seems like a negative to you, then steer clear of this game.
Steam User 43
A huge Grind
If you are the type to see a Rogue Like who only really enjoys the ones where you can actually win the first round or the first round past tutorial, this is NOT the game for you.
This is a game where the tutorial is only the beginner's tutorial. The real tutoriel is learning most of the game mechanics up to the point you have your first successful run potentially many hours later. Then you are greeted with the real toriel, an explanation of what is essentially an "ascension" system like one would imagine from slay the spire... EXCEPT each level actually throws more than a simple modifier. Some new bosses with different behaviors from previous bosses for one...
In a way this game can get very number crunchy.
I recommend this game for people like me who are suckers for metaprogression and shiny relics to slot into heroes before starting a game.
But wait, there is more!
One may think that the human kingdom is the only one you play as and take tens of hours to beat. Well, in early access, what if I told you there is an undead kingdom with its own supply chains that isn't just a coat of paint from the human kingdom? The early access description also says there MAY be even more playable kingdoms added in the future. If so, this game will have much more than the bang for the buck it already is. Seriously, who has ever heard of a 35% promotional sale on early access release for a title that was actually pretty highly anticipated for a first effort indie game? This game is cheaper than a medium pizza right now (in USA). For this price, you will get at least 30 to 40 hours of content without even unlocking half of what is available.
Steam User 23
Really fun city builder and horde defense game. Wish you could go until death instead of being forced to restart every 30 days.
Steam User 47
JUST ONE MORE TRY!!!!!
SFK is made by a single Developer, who cares About the Opinions and Preferences of his Fans
This is the Early Access release, but with the Content of a full Game already!
I have played this Game from the earliest playable build.
SFK is a SUPER fun roguelite City Builder/Town Defense.
It is not SUPER complex, but you have near infinite Possibilities in trying out new Ways to defend your City.
The Gameplay Loop is SUPER addicting:
Get a Building, put in Workers, get Resources.
Use said Resources to get better Buildings and/or Defenders.
The SUPER part of this: If you just use 1 Worker for 1 Different Task, he whole Run plays out completely different.
Resources are rare, you often have to decide between feeding your Defenders or getting just that 1 Lumber more.
The Town Defense Part is SUPER:
Many different upgradable Defenders. I have tried a Ton of different Combinations and im still Looking for "THE Composition"
I can not recommend this Game enough. Easy to learn, hard to Master, but always SUPER Fun
10€ is a steal for the Time you can put in this SUPER Game!