Sundered: Eldritch Edition
Sundered is a chaotic hand-drawn metroidvania where you resist or embrace ancient eldritch powers. Confront hordes of terrifying enemies in an ever-changing world inspired by the works of H.P. Lovecraft. Sundered is a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op! You play Eshe, a wanderer in a ruined world, trapped in ever-changing caverns filled with hordes of terrifying enemies. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity. Resist or embrace. Sundered: Eldritch Edition includes the Magnate of the Gong update, adding local co-op multiplayer support for up to 4 players, along with new areas and a chaotic battle against the new Magnate of the Gong boss!
Steam User 26
During the first few hours of playing Sundered I honestly wasn't enjoying it and I almost uninstalled the game. I'm really glad I gave it another chance as I did end up enjoying the game and I just finished my first playthrough with 100%. Gorgeous graphics and animations, good progression system, smooth controls and chaotic boss battles make this a solid Roguevania worth getting and completing.
Steam User 6
I am not a metroidvania or action roguelike person, but the art was so beautiful, I had to give this one a try. Is it grindy and repetitive? Heck yeah. Normally that would seriously put me off a game, but in this case the combat was just so *fun* that I couldn't help but enjoy the hack and slash. Are all of the minor enemies the same? From what I can tell four hours in, yep. But that doesn't stop the sheer pleasure of smashing them all to bits. The bosses are fun and have unique designs. The music is.. meh. I honestly muted it and put my own tunes on. The story seems interesting enough. And the cool part is, there is co-op! Definitely worth taking a little bit of time to check out this beautiful and grindy little metroidvania. I look forward to completing it.
Steam User 6
Very fun metroidvania
Satisfying combat and good design with cool art especially the bosses
Steam User 5
I loved this game. I bought it in a bundle with dead cells and salt & sanctuary, although I bought it mainly because of dead cells, and let this game without playing mainly because of the negative reviews.
Years later I felt like playing it to see if I would like it or not, and it became one of my favorite games. Ironically, I liked it and S&S more than dead cells, even tough I bought them mainly because of dead cells.
This game is difficulty, and from what I saw in the reviews I choose to play on easy although I normally play games on normal difficulty. That was a good choice. I also choose the embrace route because it was easier, mainly the end boss. After finishing the game, I played again but on normal difficulty following the resist path.
The game is difficult mainly in the beginning, after that it becomes easier due to the upgrades you get (an exception is the final boss of the resist path, which is hard). You can skip some sections and bosses and return later when you are stronger. I farmed the 1st boss with the nemesis perk sometimes on normal to have some quick shards (much quicker than killing monsters around). With those shards I upgraded myself to go against stronger bosses and difficult sections.
Be careful of some sections with endless hordes. When you reach the section its name appear on the screen and above some tiny letters saying it's an endless hord. I haven't seen it in my first run and thing the developers should make it clearer and show somewhere on the screen while you are in that zone (not only when you enter it) because if you don't see it and don't know about, you just keep killing monsters without end, like me that kept killing them more than 10min straight and thought it might have been a bug. In these zones, you should just run until the end of it, where you normally find a perk.
The art is beautiful. A con is that because the way the map is done, with a lot of small sections that change over time in subsequent runs, you have to keep looking at the map constantly instead of the rest of the screen, and appreciate the map less than you normally would.
The procedural generation of the map is not a big con, tough, because the main sections of the map stay where they are.
This is the only game I have all achievements, even tough I already finished dozens of games. This is in part because there's not so many achievements, and I was able to get them all in just my 2 plays.
In both plays I got all upgrades, and in the 2nd play, on normal, I got all level 4 perks (these aren't achievements, tough, but I enjoyed the game enough to get them). To get the lvl 4 perk you need the erradicator perk, that you get with one of the bosses, and it makes enemies stronger. Then you can go to the points in the map with purple marks (that you see with the upgrade that show secrets in the map), and kill the monsters there to receive the lvl 4 perks (sometimes you can get 2 or 3 lvl 4 perks at once). You can also get lvl 4 perks using the erradicator perk and killing bosses, but they are really difficult, I only killed the 1st boss with this perk, after a lot of deaths, and felt not like killing the other bosses. This seemed like Hollow Knight bosses, which I don't like very much due to being too difficult (even tough I loved the other aspects of HK, from the map to the lore, but not the bosses, at least some of them).
The shield perks are very good, they have a very good sinergy and I used them a lot in the normal difficulty (except when killing Dominion with the erradicator perk, in this case I choose perks like assasin that increase crit in 30%, another perk that increased crit damage in 950%, and the one that makes the finalizer have +100% damage, for killing the boss faster (after several unsuccessful tries).
I give this game 9/10, it was a big surprise. Normally I don't feel like playing a game again, even when I liked the game, but this wasn't the case for Sundered, I enjoyed it enough to play again, and was not disappointed.
Steam User 4
I played this on PS4 and it was good enough for me to want to get it again on PC.
I'm a sucker for Lovcraftian horror. Cool art style too.
Steam User 4
This is a decent game. The exploration and progression is pretty good, and the boss fights are fun. The combat, which involves frequently fighting hordes of enemies that come at you for long periods of time, can get old. Still an enjoyable experience.
Steam User 3
This game is decent. When I first started playing I thought I encountered a bug that made me immortal because enemies basically dealt me absolutely no damage. When I first found some minibosses I suddenly would lose a bunch of health and certain areas have an endless supply of over powered enemies constantly spawning.
I have thalassophobia (fear of deep water) and the tentacles and arms from the darkness definitely creeps me out. Sure it's air, not water, but the way it's designed is like water, so yeah it makes me shudder. I hate water in video games - when my character is sinking I feel like I'm sinking. I'm the same with falling in games.
Simply going out to grind for um... the stuff you collect, I forgot what it's called - gets boring after a while and the game would avoid getting boring if there was more objectives or whatever you want to call it. Not quests since you don't really meet any NPCs, but having things you need to go and do instead of going out to simply collect stuff to upgrade would make the game a lot better.
I guess the world pretty much has 3 sections. There's a gate at the bottom of the left section of the world that I struggled to work out how to open it. It turned out I had to collect something from another section which I thought was weird because I thought everything you'd need for a gate in one section would be in that section.
Personally I think that the boss areas should have shortcuts or teleport things that you can activate when you reach that area so that attempting a boss fight a bunch of times doesn't also mean slowly making your way to the boss every single time. In Blasphemous, *most of the time* you can pretty much just spawn outside the boss room. It should be a crime to make the journey to a boss fight part of the attempt at doing the boss fight. I don't want to attempt to go there - I've already been there. I just want to attempt the fight, not the torturously long journey.
Some of the enemies reminded me of Flash games and games I would find on a Disney games website. Disney games websites now are absolute trash but back when I was in primary school, it was a lot different and there were some decent games, like Phineas and Ferb or Kick Buttowski. I wish there was a Kick Buttowski game on Steam. The platforms also reminded me of those games.
It's not perfect, but it's interesting and the darkness is really cool. Overall I recommend it.