Summer in Mara
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‘Summer in Mara’ is a summer adventure with farming, crafting, and exploring mechanics set in a tropical archipelago. ‘Summer in Mara’ is a single-player experience in a calm, relaxing environment, with a handmade look and an exciting narrative. You will be Koa, a little adventurer girl who wants to explore the world that surrounds her. In ‘Summer in Mara’ you’ll have to take care of your own island, harvest your crops, create new tools and buildings, and sail with your boat to discover new islands and secrets. KEY FEATURES - An open ocean with over 20 islands to explore. - Customize your own island with buildings, crops and farm animals. - Over 25 characters to meet and befriend. - More than 300 quests to make Mara a better place. - Day and night cycle that have an effect on the world with climatic events. You’ll have your own island, but taking care of something like that is a lot of hard work. You’ll be able to plant trees to get wood, and craft new tools and buildings with different materials. Or you can create crop fields to grow all kinds of vegetables. You’ll also have a farm with chickens and pigs to take care of. But be careful, because this isn’t as easy as it looks! You’ll also be able to fish in a pond or in open sea,, cut trees with your hatchet, build things with your hammer, and use a hoe to help you harvest your island.
Steam User 1
J'ai totalement adoré ce jeu !
Je n'ai pas vraiment d'avis constructifs à fournir mis à part la fin du jeu que je trouve un peu rapide et manquant de détails/ de contenus mais sinon c'était incroyable !! J'aimerai effacer ma mémoire pour redécouvrir ce jeu <3
Steam User 1
My interest in the game was triggered by Koa and the Five Pirates of Mara. Usually, I don't play games where you have to craft, pay attention to your vegetable, fruits and animals, with quests, because I may shut down totally if I want a 100% on these or I have no patience to stay and make sure I don't loose everything. But what reassured me is the fact that nothing will be lost, at least for my fields, because I'm pretty sure that I'm loosing the fruits going down on the ground (like in Deiland, in the same universe).
Koa is a young girl, being welcomed by Yaya Haku when she was a baby in Mara. Koa is human and Haku is a Quido but she was raised as she was family. Unfortunalely, Haku passes away, leaving Koa alone to take care of the island and perhaps to fullfill a greater destiny, by travelling on the ocean, meating new people, from cat-children like Mayo and Onzo, the Elite like Aquila and Rigatta, other Quidos like Taka, Saimi, Caleb and others or even an Ank like Aiwan (and apparently Taima) to humans like Akaji...
Koa can farm vegetables, plant trees (fruits or not), she can mine rocks to get metal, silver, gold or rocks, she can dive into the ocean, once she gets a mask, she can fish, she can craft tools, regular items like boards or threads, cook (if making a juice can count as cooking). Everything of that is pretty chill. You can explore Mara and come back later and still find your vegetables to harvest. Koa can also find ressources on the sea or by buying them, though she can also sell items - you can have only 99 pieces of the same item, meaning that it's very useful to sell them to make some place. You gain money, which enables you to buy seeds, to harvest more and to keep making a bank for yourself.
Because, yes, the more tedious in that game is probably having enough ressources to feed Koa or to restore energy or simply to finish the quests or to do the achievements. I must say that before upgrading the boat at the maximum, I spent quite some time harvesting fruits and vegetables, mining also what I could, fishing, etc... so that I had enough money (not only to call Caleb to ferry me where I wanted) in case of. After all, when you see the price at Milly, Pilly and Tilly's market, for a battery to be at 518 gold, when you need two because you didn't learn how to craft them (I think it's coming later after the quest)...
Summer in Mara is very repetitive if you want to 100% all the quests. Even exploring Mara can be boring sometimes if you're doing every mile yourself (and refuelling at temples, for free). But it's worth to see all the islands, to meet the pirates and to recognize, for me, some locations from Koa and the Five Pirates of Mara. It helped me to understand better why Ereti was firing cannon balls at me...
At the end though, the graphics and the soundtrack (was it the same as in the newest game? I don't really remember but the reuse of all the tracks in all the games is obvious, so...) were satisfying and changed everytime you're speaking to a character. I also loved the idea of finding the mail crabs, because with the messages are tied an item and sometimes, it helped me move forward (like the canvas for Napopo... when I see that I've unlocked the craft way later in game, I'm glad to have found it earlier). After the main storyline is done, you can still play, I mean, I did many of the quests before finishing the story itself, but if you didn't then, you can do it when you want.
Summer in Mara is aimed to be chilling, even if repetitive by moments. You're free to do what you want on your island (apart for some buildings that have a fixed spot), so I'm pretty sure that everyone has a different island than me. I'm recommending the game but if there are discounts, it's better to buy it at that moment. But if I have to choose between Summer in Mara, Ankora: Lost Days and Deiland: Pocket Planet Edition (not counting Koa and the Five Pirates of Mara as it's a different category of games), I would choose Summer in Mara. It's the easiest to master and the less frustrating as there are no enemies to battle at all.