Summer Catchers Screenshot 1
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Summer Catchers

It is time to embark on an epic road trip adventure of a lifetime in Summer Catchers, a unique arcade game that mixes racing, story, rhythm and puzzle elements all into one. Take control of Chu, a young girl who lives in the frozen north and has never seen summer, the ocean or anything but the snowy forest. With her trusty wooden car you must travel to distant lands full of mystery and strange creatures who ready to both help, and stop you from completing your quest of finally seeing summer. The journey won't be easy though. On your way through shadowy forests, dark swamps, vast valleys and underground cities you will encounter obstacles and larger than life situations you will need your trusty travel bag to help overcome. By equipping the right tools at the right time, you can work your way through these uncharted lands and just like in real life, find a few friends and secrets along the way.
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Game Discussion

Review by Anonymous
Review from Steam

This 'endless runner' technically has a story progression so it's not just one infinite level, it's more like a story-driven experience with a lot of grinding. The game has story acts designated by different areas where you meet new characters and gain new abilities. To make progress you have to complete objectives by grinding the endless levels, followed by an occasional unique event or a 'boss fight'. The narrative and detailed visuals are by far the strongest aspects of the game, while the gameplay could be slightly annoying. To play the game you essentially have to do a lot of grinding, it's a constant cycle of buying items and loosing due to RNG. You have a choice of 3 abilities that are generated from a larger pool of skills that you buy at the store, sometimes you just do not get the correct tool for the job, and you die.
Pros:
+ good narrative, enjoyable soundtrack
+ eye candy, if you into simple pixel art
+ some local co-op features
+ several cosmetic unlocks
+ achievements
Cons:
Progression System - the idea of limiting your run by how many consumable items you own is kinda strange to me. If you playing well, you eventually start over because you run out of items, and sometimes you just die because there is some RNG. I don't feel like I am being challenged by this system, I know I am going to win eventually because it's mostly a time thing. Ultimately the gameplay is there to roadblock the story, but I just find it kinda redundant, watching transition screens between deaths and all (over and over).
Overall Thoughts:
I don't think the game is overpriced or anything, it's made well and has a lot of good things going for it. The gameplay feels like a mindless grinding loop that does not challenge me, maybe some people are into that. Do I want to grind this game to experience a good story and art? Ummm.... hmmmm.... Yea, probably.
For more Hidden-Gems:

Review from Steam

Review-in-progress:
The gameplay is simple pattern-matching and doesn't do anything too exciting, but it's satisfying, if pretty repetitive. The dependency on random luck can get frustrating, especially in bossfights, but I haven't been stuck for too long yet.
The music is really lovely and the art is decent, but the writing/narrative don't hook me very much, and there are quite a few typing errors in the dialogue.
3/5 "Good"

Review from Steam

Une véritable bouffée d'air frais, au milieux de toute cette Vapeur !
( Et parfait pour les jours de canicule. ;) )
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Such a cool breeze amidst all these Steam vapor... ;) really !
( Perfect, especially during these last heat waves day. )

Review from Steam

Ye Good Olde Scandinavian tradition of combining the disturbing and the heartwarming continues.
Plenty of content, decent writing for kids, charming protagonist. And grind. Quite a bit of it. It wouldn't feel quite so grindy if the gameplay differed a bit more, but as it is, Summer Catchers hardly stands as a PC title. But it's quite obviously perfect for mobile platforms.

Review from Steam

I've enjoyed every minute that I've played this game. Beautiful artwork. Fun music. This is a must purchase for a fun and lighthearted experience that is still challenging.
You can see my full review and impressions at:

Review from Steam

Note: I completed the entire campaign ~8 hours, anything further was additional achievement hunting.
Summer Catchers is a cute arcade racing game that follows a young girl's journey to visit the ocean and see summer. While there are quirks that detract from the overall quality of the game, the mechanics are sufficiently solid with no bugs such that the casual experience is enjoyable. Moreover while the game does not innovate or expand on its already established core mechanic, it is carried by a cute art style and complimentary music that carries the game into a basic but enjoyable experience.
Pros:
* The art style is cute and charming, fully embracing the benefits of a pixel art style.
* The music while not necessarily memorable, is soothing and compliments the overall tone of the game and improves the experience.
* The core driving mechanic is solid and simply works without unnecessary clutter and complication that often muddy similar games.
* A solid story that while basic, serves the nature of the game well. Small details such as messages to NPC's met in past stages solidify the connected nature of the narrative.
Cons:
* A terrible writing font. Given the quality of the pixel art and the title page font, one would be led to believe the quality would carry into the font as well. However, it almost seems as if they developers slapped Times New Roman into a text box and layered it on top of the game for any text they needed. While this may be a symptom of localization and a need for versatility, it is jarring and detracts from the flavor Summer Catchers crafts.
* Questionable RNG hampers the game. You get RNG for incoming hazards, RNG for what tools you can use, etc. It's not the worst RNG, but it does make the game less casual and more frustrating.
* Cannot replay levels/areas. Once you leave/miss them, you'll have to start a new save to get back to them. While this not too difficult, it does mean you can miss content.
* There is no real progression, you cannot get new items that make you fundamentally better such as stat upgrades. You can only get better by getting faster at selecting which tool to use. Which is interesting beacuse there are a significant number of cosmetic upgrades to purchase, so it would have been easy to tie that aspect to strength, but alas.
Is Summer Catchers a bad game? No, it is not. Is it a superb game? Again, no. If there was a "meh" rating on Steam, it would fall squarely into it. However, beacuse of the cute theme and design, coupled with solid if unoriginal core mechanics, Summer Catchers is still a good game to play casually. If you are interested, I would recommend you wait until this game goes on sale to purchase.
6.5/10 -> A cute and solid racing game to play casually.

Review from Steam

Summer Cathers is gorgeous for pixel art game with charming atmosphere, music, and characters. 9/10
Chu is a main character for this game, a young girl who lived her whole life in the frozen north, and she has never seen summer. After waking up under a pile of snow, she meet a friendly creature and call him, “bear” (a local wolf who builds her a wooden car), with the help of her friend, she starts her adventure to see summer on magical journey.