Subsistence
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, fish, raise small animals, harvest and refine resources to rise in dominance in the world. Defend your base from Hunter attacks, and raid their bases to steal their loot. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.
Current features:
* Singleplayer and Co-op PvE sandbox experience.
* Crafting mechanics.
* Dynamic base building.
* Dynamic seasons and weather systems.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
* Central power system for bases (base items require power to function).
* Npc enemy leveling system.
DISCLAIMER (PLEASE READ):
The public Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. A full detailed list of the updates since launch can be viewed here: http://steamcommunity.com/app/418030/allnews/.
Goals of the project:
The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.
The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.
Steam User 1
This is the most strategic game I've ever played. Strategic because it requires tactical thinking. It wasn't until my fourth attempt that I figured out how to play smartly to avoid getting killed quickly. I recommend it to players with nerves of steel and a desire to prove themselves.
I need to revise my opinion of the game a bit. I managed to gain access to the hunters' facility with grenades. A machine for building diving equipment, a distillery, and a regular workshop. A biofuel engine, a mass machine for energy, one energy capacitor and three masses, a radiator, a stove, and a metal burner. There was no furniture workshop, but they had a double chair. There was no electrical workshop, but they had a fan and two solar panels. This is very interesting because I had to run around to make all this, and it took a lot of time, but they achieved it in a week of play. This allowed me to make diving equipment and 10 tanks from them :D The developers emphasize game fairness, but who should the player be fair to? To the AI bots? If the bots developed as we do, the game would be fair by default. I found a plane and two pilots, of course, I eliminated them and took the equipment crates. The game has really picked up for me right now. I have a minefield surrounding my house, and so far, no revenge has ended except with me stepping on mines :D
I have three houses with command posts, and I'm planning another one in the mountains where there's obsidian. The hut is already there. I mine lithium and silicon with machines, so I'm doing better than just running around and searching for nuggets. I also built a base in an underwater cave. Yesterday, I made a lathe, but I decided I didn't need a train or a car; the map was too small, so I loaded a save. Besides the non-canonical bot progression system, the game is passable. There's basically no story here, other than the usual combat. I'm also assuming there's no ending. That's all from me.
Steam User 0
Polecam, przypomina mi starego Rusta (legacy) z lepsza grafika. Te zbieranie surowców i strzelanie z broni. Gra miodna jak to się kiedyś mówiło. Wiadomo ma parę bugów np. wychodzenie z wody czasami jest ciężko ;)
Steam User 1
the atmosphere is super awesome game