Subject 13
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SUBJECT 13 is a traditional adventure game developed by Paul Cuisset ("Flashback", "Future Wars" and "Moto Racer") in partnership with Microïds. It portrays a mysterious universe filled with secret hiding places and a whole range of mechanisms that players will have to discover, analyze and activate. You will take on the role of Franklin Fargo, a discreet Physics teacher. He leads a lonely and bitter life after the death of his fiancée, Sophie, killed during a hold-up in which he was the intended target. One morning, he wakes up in the heart of an abandoned underground scientific complex, with just one link to the outside world: a voice referring to him as "SUBJECT 13". His goal is to escape this place and discover why he was captured.
Steam User 75
Although this game can't quite decide what it wants to be - it's closer to modern casual room escape puzzles than it is to traditional point-and-click games, and yet there are still too many "randomly combine things until they work" moments - it has a very distinct feel; the music is especially atmospheric, the voice acting is OK and the graphics are pretty.
The pseudo-3d approach is a bit annoying at times, with some puzzles reliant entirely too much on finding the exact angle needed to locate something, and the object interaction is clunky at times, especially when you know what you need to do, but are forced to follow the game's tortuous logical processes.
The story is not wholly original (although the cake reference was amusing) and even though I'm only about half-way, I will be pleasantly surprised if it works out differently to what I am expecting.
This sounds like damning with faint praise, but Subject 13 is probably worth your time if you're looking for something to stretch the grey cells a little and you aren't tired of the genre.
Steam User 20
Subject 13 * 6/10
I obtained this game in a free public mass giveaway organized from microids itself
An anonymous beginning for an interesting story. Tis is an "Almost" classic point & click game, with riddles and exploration. More of the first and less of the second.
INTRO & GAMEPLAY. What is Subject 13 about & how does it work?
Franklin Fargo, who just attempted suicide by jumping off a cliff in the sea, wakes up in a strange abandoned facility with machines, laboratories and an odd synthetic voice that calls you "subject 13".
An anonymous beginning for an interesting story. The strong point of this game is certainly its set of increasingly more difficult riddles, some of them are puzzles, some of them make use of "items combinations", and others are just item interactions. The locations, on the other side, are quite limited as there are around 10 places to see (one less one more, I didn't count some small "rooms").
Besides the main mandatory riddles and puzzles, however, there are some "testimonies", which are nothing more than yellow vocal recorders with audio logs that can help you to better understand the story behind these abandoned laboratories. Yes, they're just collectibles, but they're like a game in a game as most of them are so hidden you're going to melt your eyes trying to find all of them. I actually had to use a guide to find the remaining testimonies as some of them were really impossible to find for me.
The intuitive interface has a particular feature where you can move your head to look around every time you zoom on items or places of interest. This is fundamental when you're looking for items, interactive objects or particular details in your inventory because some buttons or testimonies are really well hidden and you have to literally look around every corner to find out what you're looking for.
GRAPHIC & SOUNDTRACK. Engine And Music.
The engine is Unity, no flaws and no glory in this case, everything works fine but no miracle has been done here. The soundtrack could have proven to be interesting but unfortunately there's only a fistful of tracks which can be pleasant, anonymous or excessively ominous, depending on the track playing at the moment.
LAST NOTES. What doesn't work?
Where does the game fail? Small glitches and unexplained riddles like the fishing pole in the first case and the final riddle for the latter: the first won't come down if you pull the string too much and you're blocked, while the second nothing will explain you the game is just minesweeper, nor it explains you can mark a box by holding the left click and for some odd reason it will reveal the box even if you've marked it... WTF?!?!. I understand that you have to "find out", but there has to be a better way than trial and error
+++PROs+++
STORY. It starts anonymously but as you move on with the story and find all the testimonies you will discover interesting revelations.
RIDDLES. Some tough but interesting puzzles and riddles had been fun to solve. Also some items interactions that require some natural cursor movement are really a nice touch.
---CONs---
RIDDLES. Some riddles or puzzles can be really tough and hard to understand, even with the necessary help (the three monkeys riddle with the numerical system).
I played this game on this machine:
Intel Core i7-4970
16Gb RAM DDR3
GeForce GTX 660
Windows 10 Professional x64
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Steam User 11
An adequate puzzle game, nestled in disappointing packaging.
The puzzle types are standard (some inventory-based, some sliders, etc), though a few do stand out as novel twists on the formula. Unfortunately, the lack of a save system means that you will have to play through the entire game again to revisit those gems. (Achievement Hunters beware: one achievement is granted for completing a certain puzzle quickly, so take longer than the threshold and prepare for your full replay)
The game appears to auto-save whenever the voicework kicks in... Oh, yeah, that checkmark under "Full Audio" is overstating things. While there is "voice acting" (more on that in a moment), it only occurs alongside scene transitions or via a specific kind of item. The rest is unvoiced... which I failed to notice right away, missing some helpful tips in the bottom right corner as I was experimenting with the 3D perspective.
That said, the game might actually be improved by silence. The sound quality is perfectly fine, but the performances are flat, merely reading the lines aloud, so characters experiencing fear and stress come off as pleasantly calm... Bye-bye immersion... Also, I imagine that the script itself was translated into English, which would explain some of the stilted dialogue and odd syntax.
I did experience some minor bugs... or, perhaps, amazing superpowers on the part of the protagonist, as he could occasionally see through solid objects or interact with items that were left two screens ago... but nothing gamebreaking.
In the end, I would recommend for puzzle adventure gamers, who have not already been turned off by any of the above. The puzzles were fun, the graphics were fine, and the story was occasionally intriguing, though it does end on a bit of sequel bait. Wait for a sale though...
Steam User 7
The game is alright and I would recommend it if you are into point & click puzzle games, but it's not a 10/10. The visuals and music are okay, and the puzzles are fine if not a bit confusing/frustrating to solve sometimes. The game is fully voiced, which is always good. It is a bit on the short side though, I finished a full playthrough in 4-5 hours, listening to all audio logs and solving every puzzle without skipping.
Steam User 7
-Short game.
-Bad control.
-Some puzzles can be confusing without a hint.
-Some clever puzzles that reminds me of 90's games.
-Had to click and hold left click to mark a mine instead of right click.
Steam User 2
pros
+ nice looking graphics which aged quite well
+ intriguing sci fi story
+ mini games and puzzles mostly enjoyable. these are nor easy either difficult. there are also 3D inventory puzzles. you can rotate items and examine to them
+ there is a hint system which gives clues
+ nice background musics
+ decent voice acting
+ there is auto save
+ when you press to space, hotspots highlighted so no need to pixel hunting
+ there are steam achievements and cards
cons
- controls quite clunky. it's take time getting used to it
- there are some trial and error puzzles
- game is buggy. sometimes mouse click doesn't response and you have to exit and re enter to game.
- hard to spot testimonies because of bad camera angles
- frustrating final minesweeper puzzle
Overall this is an enjoyable adventure game. i like it.
Steam User 2
Subject 13 is an interesting point n click adventure. It's a typical 3D point n click adventure in the style of Syberia or other similiar games, it keeps that charm while having more logical puzzles due to its newer age. The gameplay is good, although interacting with things might feel a bit clunky at first due to how the interaction menu is laid out.
The story is pretty basic but at the same time intriguing, you do want to know what's going on after all. The character is neither likeable or dislikeable, he's quite boring I suppose. The ending opens up for a possibility that we didn't get to know everything that was fully going on... perhaps building up for a sequel in the future?
So I said the puzzles were okay right? They were, until the final bullshit which is mine sweeper. If you hate mine sweeper, congrats you will hate this too.
Eitherway, recommended for fans of the genre!