Streets of Rogue
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Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Steam User 31
So, I don't see a lot of people giving legit reviews, so, I suppose I'll leave my first review.
so, why do I love this game?
-Incredible replayability:
this game allows you to interact with the world it's set in almost freely. Do you want to save a Gorilla, and commit mass murder on everything that isn't a gorilla? you can do that! wanna invade peoples homes for no other reason besides the fact that you can? You can do that! Wanna make somones fridge legit run away? YOU CAN DO THAT. This game allows you to do just about whatever you choose, even the missions it gives you can be completed in various ways.
Crazy customization: This game allows you to play a set amount of characters, each with their unique ways to play, but, what if you don't like/ wanna change parts of a character? Well, you can! There is a custom character option, where you can personalize just about everything about your character. While yes, it follows a point system, you can go crazy and ignore that, as long as you're cool with not earning things, the choice is yours.
Graphics: If I'm being honest, this part is just a personal love for pixel art. While more realistic, or other artistic options exist, I prefer the pixel feel, on top of that, the simple graphics make this game available for practically anyone, no massive amount of space, nor high quality computer required.
cost: 20$ is a good price for this game, atleast in my opinion, while games with easily half the quality will charge much more for games. tbh 15$ feels more appropriate, but it's still not a hole in your wallet, despite the quality of the game.
now, if I had to gripe, I'd honestly say my only real issue is the lack of steam workshop support, while it does show workshop,not a lot is there to really use, a better workshop compatability would be amazing, thank you for reading my 2 cents, bye yall!
Steam User 30
I can't stop playing this game. It has too many possibilities.
I picked the Comedian and told a joke so offensive, the cops tried to do an extrajudicial execution on me. While running away, I knocked on a stranger's door and told them another joke, which they liked so much they decided to sacrifice their life to save me from police brutality.
Steam User 25
Ever play with lego mini figures and make up crazy stories about them as a kid? This is basically the same experience, for immature adults, in video game form.
Steam User 23
I wanted to say thanks for this game. It's been amazing. I can't believe I've only played 53.8 hours. I've played a lot of offline time that might not have been recorded, as a dad with a steam deck. This game has it all. Hardcore cyberpunk action. Compelling stories. Violent action that won't traumatize a kid if they happen to look over my shoulder. I wish there was an LFG feature. Can't wait to support the dev and buy SOR 2. Probably going to gift it to my wife or a friend since its on sale.
10/10. This game is the cyberpunk roguelike I never knew I was missing. Truly an instant classic. If you're on my friend's list, message me for a free copy of this game. I'll buy it for you so you can enjoy it. It's that good.
Steam User 13
This game is hard to describe. An anarchic apocalypse survival sim without any boring parts? A cyclical playground for random violence? GTA without cars or a story?
Actually there is a story, but it's more of a simple framework. You start at the lowest level of a layered city and hustle your way to the literal top floor by completing randomized missions with some freedom in how you do so. Your overall goal is to replace the “evil” Mayor, but then you become the Mayor and so the world goes on the same.
Each top-down city level has two or three missions to complete before you can ascend; missions might ask you to neutralize certain targets, rescue someone, destroy objects, activate switches inside guarded buildings, or retrieve an item. Alongside the main missions, there are optional side missions and character quests. The side missions are more of the same tasks with a slightly different completion requirement, while character quests can change the flow of an entire run.
Gameplay comes through the creativity you have in completing the missions. Neutralizing an NPC could be shooting them, bludgeoning them with a baseball bat, poisoning them, controlling them and sending them to die, asking someone else to kill them, using magical or super-science gadgets, or even just asking them to leave the city.
Cops and concerned citizens roam most levels, but if they don't witness you break the city's nebulous laws or see you near a crime scene, you get away with everything. You can tackle missions directly with brute force and fight everyone, or you can work from a distance and tactically engineer goals from safety. The latter is generally better, but there's a lot of fun to be had with the direct approach.
Each time you start a run, you choose a class which grants free traits and items (some of which are quite powerful) but you also have a character quest; for example, the doctor can stealth through levels with chloroform and their quest is to not kill too often, the cop has handcuffs and their quest is to arrest criminals, while the thief starts with great burglary items and their quest is to steal stuff. There's a wide range of characters to start as, or you can create your own.
The classes start with traits and then you choose more each time you level in a run, which can grow into some strong and occasionally broken builds. Money earned in a run allows you to remove or level up traits at the upgrade booth, as well as buy items you started with from the loadout booth. There are also shops everywhere, from the obvious ones to the secret shops run by criminals.
Items range from the plain and utilitarian to the wacky and strange. Guns work like guns, axes work like axes, bundles of dynamite work like bundles of dynamite. Then there's the shrink ray which allows you to crush foes under your feet, the squirt gun which lets you fire drugs and chemicals, or hypnotizer gadgets which make someone attack the next person they see. Your inventory feels big at the start, but around halfway through a run, you'll probably wish you had more room for all the good stuff.
For another way to play the game, try the Daily Runs option from the main menu. This has you start a run with locked difficult modifiers along with your class and world seed. Some days are pretty challenging, but the best part is things stay the same if you start again, plus you might get to try items and traits that are still locked for you.
There are three issues with this game, though they didn't come close to ruining the fun for me. First is how basic most of the menus feel. Learning I could quit a run and continue later was an accidental discovery, and there are some very clunky systems for saving configurations of traits and rewards. Run Mutators are really cool in how they allow you to set higher or lower difficulty or just change the way levels look, yet take some experimentation to fully understand.
Second, most of the classes and their Big Quests are great, but a few are reminders of the worst kinds of videogame mechanics: one where you must escort a celebrity while doing all of the other missions, others where you must constantly look for electricity or oil or drugs. There's not many of these bad classes though and you can simply ignore them.
Third and most serious of all, whatever type of character you choose and whatever build you have, you'll still need to accomplish the regular missions. So there's always some degree of sameness in runs; you need reliable ways of neutralizing foes even as the frail Hacker, and you'll want a few tricks and gadgets even as a straightforward combat class. This makes the game start to feel a little stale after a while, though I played for a hundred hours without complaint.
Overall, this is a great game made by fun people who were maybe a little new to game and menu design. Definitely buy this and play solo and with friends, and I strongly recommend the DLC. There's also a wide variety of player-made campaigns in the Workshop.
Steam User 19
- Be a cop
- You need to neutralize a homeless person
- I try arresting the homeless
- Accidentally punch the homeless with cops around
- Homeless person gets shot up from 4 different directions
Thank you Streets of Rogue for letting me play as a corrupt cop, a cyanide gassing scientist, a drugged up monkey, etc. One of the funniest games that I've ever played
Steam User 30
It's a great game with a ton of stuff to do in it and I have high hope for the sequel