Streets of Rogue
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Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Steam User 34
I have a combined total of about one hundred and something-ish hours across all of the versions have played so i thought it was probably time to give it a review
I was in a pretty extreme depressive slump when i initially played streets of rogue, I picked it up when it was on game pass as i thought it looked pretty interesting, i played a couple of games and decided I didn't like it all that much.
Until one day i decided to give it a second go, it clicked.
and when it did i played it every single day, and i sucked at the game so hard but i (mostly) enjoyed every second of it.
This was the game that gave me a reason to get out of bed in the morning because i was so damn infatuated with it and i wanted nothing more than to complete a run (a little pathetic, im aware).
It took me about 2 months before i finally completed my first run (yes i sucked THAT bad) but that was it, all i wanted out of the game was to complete a single run. After that i completely lost all motivation to play the game but during that time i gained the motivation to get out of bed in the morning and actually go do things, that was about 4 years ago.
Recently it's clicked with me again and reignited my love for this game, i can confidently say that I've never played another game that has given me this amount of enjoyment.
I can confidently say that this is my favourite game of all time.
Thank you Matt Dabrowski for creating this silly little game that has helped my through my darkest moments, i'm very much looking forward to its sequel.
TL;DR - This game literally cured my depression.
Steam User 14
became thief, pickpocketed over $1,000 from poor people and the corpses of my enemies, used $500 of it to bribe the mafia to rig the election, used the other $500 on weapons and drugs to use on the rich scum and police of Uptown, reached the Mayor's floor, realized the mafia did absolutely nothing with my $500, broke into the Mayor's home, pickpocketed his hat, and then became mayor with my intellectual speech about thievery.
Steam User 14
10/10 game I got to commit murder on the ugly ass mayor because he outlawed my dino nuggies.
moral of the story is if someone doesn't like dino nuggies, Become a fucking terrorist and assassinate their entire bloodline
Steam User 11
This has gotta be one of my favorite games of all time. Its the type of game you play when you feel like you're mistake away from imploding on everyone and need an outlet. I can't wait for the second game!!!
Steam User 9
To be honest, I have a lot of issues with Streets of Rogue, but a lot of those gripes do just come down to personal preferences with regards to the game's meta-progression and level of complexity. It advertises itself as an immersive sim, but after maybe 4-5 runs, it does start to get very repetitive, which IME is a sign that perhaps the immersive sim is a bit too "simple" for me. There's not too much variation with the level design and the branches, and most enemies vary only by the strength of their weapons and inflated health pools.
So why in god's name did I bother getting every achievement in the game, and continued to play dozens and dozens of runs even after the core conceit of the game had already gotten somewhat old? Well, despite all of the above, Streets of Rogue remains a very visceral and flashy game, and the level of chaos and carnage you can often consistently achieve continues to feel immensely satisfying even long after you've discovered everything the game has to offer. It's the kind of arcade experience that draws you in and keeps you addicted irrespective of frustrating deaths or clunky mechanics. Just for that, I think when on sale this is a great game to pick up, even if for just a couple runs.
3.5/5 yes i played this game like it was a mass shooting and terrorism sim, but ONLY because it was optimal
Steam User 6
Streets of Rouge is an insane rouge-lite with addicting game play and a chicken nugget shortage. Featuring randomly generated stages, and sandbox like play, do what you need to, how you want to. You complete given objectives on the random levels of the city trying to make your way to the Mayor at the top, and kill him. You gather a wild collection of items along the way, from using banana peels, to guns. Almost everything in a stage is able to be destroyed with the right tools, and blasting a wall might be better than beating your way to a safe. From the beginning you have access to game modifiers, that alter game play, and AI from making Everyone Hate You, to Cannibals starting out Neutral. Money is the root of all evil, and can buy nearly anything in the game, even some skills. Make the game even crazier and invite a friend to Co-Op play from Home Base, and cause twice the chaos! You can chose from 24 Characters each with their own stats, and starting gear, most of which do need to be unlock by completing tasks in the game. The game's not exactly easy, and event's can make an area, crazy to play, but this only seems to add to the fun of the game. Streets of Rouge is a good grab if you want some crazy sandbox antics, with a smooth retro feel.
Steam User 13
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