Strategic Mind: Spirit of Liberty
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Play Free Prologue
https://store.steampowered.com/app/1683420/Strategic_Mind_Spirit_of_Liberty__Prologue_1939/
Latest From Strategic Mind
https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
More Games From Strategic Mind Series
https://store.steampowered.com/app/1341170/Strategic_Mind_Spectre_of_Communism/
https://store.steampowered.com/app/1200330/Strategic_Mind_Blitzkrieg/
https://store.steampowered.com/app/991810/Strategic_Mind_The_Pacific/
About the GameA story from the legends, but in real history
Winter War: over 500,000 Soviet soldiers attack Finland, a country with a population of 3,700,000, and the Finns drive them back, inflicting 5 times their own casualties. Continuation War: the Reds return with a total strength of 1,500,000 – almost half of the entire Finnish population – and the Finns stop them again. Finland’s survival in these two brutal wars against an enemy so vast was a true historical miracle. A miracle of heroism and valor. A miracle of the Finnish spirit of liberty.
Experience heroic struggle and make tough choices
You are the commander of the scarce Finnish troops. Your only goal – to save your homeland and your people from total annihilation. Would you risk losing your experienced troops to try and capture the enemy tanks? Would you try to save the stragglers during the retreat and risk losing everyone, or cut your losses and establish a new line of defense? Would you agree to negotiate with the Soviets that had treacherously attacked you twice before?
Play two campaigns: historical and “what if”
Historical campaign
Play through a number of missions throughout the 1939-1945 timeline, spanning three wars: Winter War, Continuation War, and Lapland War. The historical campaign will have smaller-scale but action-packed operations, covering all of the iconic historical battles.
Alternate history campaign
Play a shorter campaign with larger operations, centered around the “what if” events. Help the Germans take Leningrad, cut off the allied aid shipments to USSR by taking the port of Murmansk – that is only the beginning.Immerse yourself into the (hi)story-driven gameplay
Primary and secondary objectives
Complete numerous objectives grounded in history and narrated by a number of historical characters.
Cinematics before and after each operation
Watch history unfold through the eyes of the key historical figures of the time – over 60 minutes of in-game cinematics with characters such as Baron Carl Gustaf Emil Mannerheim, Risto Heikki Ryti, and others.Create and grow the army of your own design
Variety is the spice of war
The Finns had only 12 Vickers British tanks in 1939 against up to 6000 Soviet tanks. Even the odds by getting units from various other countries, and shape your rag-tag forces into a well-oiled war machine.
Trophies for everyone!
Where Finnish production is struggling to catch up, make up for it by taking advanced equipment from the enemy. Turn the Soviet guns against their creators.
Faithfully recreated historical units
Command the Finnish ski troops and captured Soviet vehicles, including BT-7, T-34, and KV tanks. Purchase German Pz-IV tanks, StuG assault guns, and Ju-88 bombers. Make use of pre-war British Bristol Blenheim bombers, covered by Dutch Fokker and US Buffalo fighter planes.
Upgrade your units to newer models
Make sure your forces are always up to date and up to the task. New models become available at historically accurate points in time.
Train your troops and choose equipment
Gain combat experience
Choose various skills for your men as they gain combat experience.
Combine units from different classes
Compose your own force from ten classes available: Infantry, Artillery, Tanks, Reconnaissance units, Assault guns, Armored trains, Anti-tank guns, Anti-aircraft guns, Fighters, and Tactical bombers. Utilize their unique skills and equipment to maximum effect.
Acquire diverse equipment
Equip units with various special equipment, such as Machine guns, Mortars, Smoke grenades, Anti-tank rifles and Molotov cocktails, Winter equipment, and many more.
Use transport vehicles
In the harsh Finnish winter, speed may be the difference between life and death. Provide your units with vehicles to improve their mobility, or have your Infantry use skis to outmaneuver the enemy in winter operations.Assign historical heroes to your units
Unique heroes system
Every unit in your army could meet certain high requirements to generate a historical personality – a hero with a unique set of powerful skills.
The deadliest sniper in WW2 history – Simo Häyhä – will join your troops
With 542 confirmed kills, and an unconfirmed total number of 705, not only was Simo Häyhä the deadliest sniper of World War II, but perhaps the deadliest sniper of all time. His nickname “the White Death” was well-earned.Manage your Headquarters between the operations
Learn Headquarters skills
Choose in which direction your HQ staff will improve as the campaign progresses. Your decisions will result in new passive and active abilities for various units: your artillery could fire twice per turn, or you could call in the air reconnaissance to get better intel on the enemy positions.
Get promotions and awards
Every operation is an opportunity to get new ranks and awards, increasing your Command points, which are used to activate your Headquarters skills and deploy more units.
Confer with your staff
Consult other high-ranking officers for their opinion on the upcoming battle, and get useful advice.Use elaborate combat mechanics to overcome any foe
Manage Lethal vs Nonlethal damage
There are two types of damage: lethal and nonlethal. Dealing nonlethal damage to your enemies will make them surrender. Different units are prone to deal either lethal or nonlethal.
Use terrain differences to your advantage
Tanks are vulnerable in difficult terrain and cities, while Infantry can occupy buildings or hide in the forests to gain large defensive bonuses. All units suffer large penalties in swamps or while crossing a river, etc. Be aware of your surroundings, and use them to your advantage.
Take the “line of sight” and the “zone of control” into consideration
Some terrain and building obstruct firing unless you are using artillery or mortars. Approaching an enemy unit up close will finish your movement, unless you are using a Recon unit.
Activate various skills and equipment
Use incendiary or subcaliber shells to maximize your damage to the enemy. Order forced march in the most desperate situations. Employ aerobatics to increase your air force efficiency. Use your HQ skills to affect the entire battlefield.
Use a complex spotting system that represents the importance of reconnaissance
Call upon the air and ground reconnaissance to gather intel about the enemy before ordering your troops forward. No one likes to be ambushed.
Adapt to various battlefield conditions
There is a day-night cycle in the game as well as weather types such as frost or rain. All of these conditions impose penalties that must be countered with special equipment and skills. The finest of your troops may even use such conditions to their advantage. Use the cover of the night to sneak up on the enemy, or strike when the foe is freezing and immobilized.Utilize the most advanced supply and infrastructure system in the genre
Ammunition and fuel
All units have limited ammo and fuel. Without ammo, your units cannot fight, and without fuel, your vehicles cannot move – and any aircraft will simply crash.
Supply hubs
Generate supplies and transfer them to your troops throughout an entire system, like a heart pumping blood through veins.
Supply points
Connect different infrastructure facilities and redistribute supplies. Supply points also allow your troops to change special equipment and renew its charges.
Airfield
Allows aircraft units to land for refuelling, repairs, and refit of equipment. Damage to the airfield would also damage all landed aircraft.
Seaport
Allows resupply and change of equipment for naval units. It also generates supplies, if there is a maritime hub nearby and the Seaport is not under enemy blockade.
Damage the infrastructure
All infrastructure facilities can be disabled if their HP drops to 50% or lower. It will then gradually regain its HP and its functionality. Strike at the enemy facilities to prevent them from resupplying.
Cut off the enemy supply lines
All infrastructure facilities are considered connected if a simple truck vehicle could move between them in one go. If you put your unit between the enemy facilities, it would create a zone of control, and prevent the enemy from transferring supplies. Leave the enemy units without much needed ammunition and fuel, then hunt them down.
Make sure your own units are supplied
There is a limit to how far your supply vehicles can deliver supplies – make sure you take that into account when planning your next offensive.Welcome the successor
Strategic Mind: Spirit of Liberty is the fifth installment in the Strategic Mind line of games, featuring Finland in its 3 wars during WW2. It has two campaigns: historical and alternate history one.
Previous titles in the series:
- Strategic Mind: The Pacific – the first game, featuring both the United States and the Empire of Japan waging war in the Pacific.
- Strategic Mind: Blitzkrieg – the second game, featuring Germany in WW2.
- Strategic Mind: Spectre of Communism – the third game, featuring the USSR in WW2.
- Strategic Mind: Fight for Freedom is the fourth game, featuring both the United Kingdom and the United States in WW2 European and Africa theaters.
Steam User 27
遭到入侵,拿着援助和缴获的万国牌抵抗入侵者,只能寄希望于大国却又毫无意外的得不到实际军事援助,结合现实剧情让这一代有了一些不同的味道,希望现实能如游戏里那样抗苏神剧抵抗到胜利吧。
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虽然说是万国牌,也是本代的卖点之一,其实缺的也不是那么明显,虽然冬季战争结束前确实限制了除了步兵以外的所有装备,连伞兵都只够两,但是只是给玩家配好配齐装备制造了一些阻碍,只要能接受这种杂牌模式远没缺到“艰难”的那种地步,不得不说还是有一点遗憾的。
Steam User 22
After waiting for months , I am coming~~
等了好几个月,让俺瞧瞧这作~~
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50 hours later:
Hello everyone , welcome to Strategic Mind: War of the Poor : )
50小时后:
大家好,欢迎来到 战略思维:穷鬼战争( 狗头 )
Steam User 11
架空路线第二关,阿尔汉格斯克战役,拦截英国运输船队的任务要求是消灭护航驱逐舰。但在仅消灭护航驱逐舰之后剩余运输船并未转变为我方,且对话中称我击沉了运输船。不知道是这段剧情设定无法缴获运输船还是出现bug,希望制作组查证。
Steam User 5
《战略思维:自由的精神》是战略思维系列的第五部,聚焦于二战前后苏芬之间的一系列冲突。虽然它也是最新的一部,但实质上,它与该系列的第一部《战略思维:太平洋》相比在战斗机制,游戏界面,剧情流程等方面并没有丝毫的改动,而只是内容的变更。
这种设计说好听点,是原汁原味,是一以贯之,说难听点就是不思进取,得过且过。尤其是当游戏本体暴露出诸多问题时,如此行为所能带来的就只有慢性死亡。快捷键的缺位让游戏操作有严重的滞涩感,差劲的优化和糟糕的难度分级足以劝退观望的新人,整个系列自始至终都存在堆积敌人的设计过于泛滥的问题,原本也可以鼓励利用地形,但空战和海战,尤其是海战一览无余的战场让集火杀伤成为通向胜利的唯一解并同时大大提高了我方的战损率,损管机制则更加深化了这个问题。而在最后,BUG的泛滥更是让这一切雪上加霜。作为一款将养成和大规模兵棋对抗融合地很不错的游戏,这些不足并不一定能说是足以令人斥责的,但这一定是令人惋惜的。
然而时代的战车在抛弃落后者时并不会有一丝一毫的怜悯。凡有的,还要加给他,叫他有余。凡没有的,连他所有的,也要夺去。穷而不变,并非安于平稳,而是接受了自己的死亡。
Steam User 5
打了历史战役第一关,用的挑战难度时间非常充裕,可以好好琢磨怎么让核心单位升级英雄经验最大化。不知道是10关卡还是20关卡,希望是20关的战役吧,10关确实太短了不尽兴。
Steam User 2
史实线设计的很不错,关卡难度和节奏都不错。架空线我的评价是依托答辩,突出一个粪坑蝶泳,苏军一水儿的重坦,然后全跟他妈个铁王八一样蹲在在防空、重炮阵地里,玩的想吐。
Steam User 4
相比之前的作品,本作场面比较小,玩起来没那么累。
主打的是精锐步兵,指挥官技能增强步兵的比较多,地图也以复杂地形为主,步兵在复杂地形近距离击杀坦克是很好的反坦克手段,英雄也是,白色死神简直强无敌。
相比之下,之前红色幽灵,前几关就203、280巨炮、152 KV重坦满地跑,到中期开始虎式/IS满地走,四号/t34不如狗,数百个单位的装甲大战。我现在玩了好几关,还是维克斯6吨小坦克,缴获T26还能当个宝……。
另外,游戏有个独立的架空剧本,曼纳海姆被刺后,主角一路打到莫斯科的抗苏神剧。