Strangeland
You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again….
Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we’ve been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.
Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, unraveling the connections between this nightmare and the real world is the game’s central mystery, and finding a way out is its central challenge.
As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion…. Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.
Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet’s wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland’s story will be your story. You are not the audience; you are the player.
- Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
- Breathtaking pixel art in twice Primordia’s resolution (640×360—party like it’s 1999!)
- Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
- An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
- Full, professional voice over and hours of original music
- A rich, thematic story about identity, loss, self-doubt, and redemption
- Integrated, in-character hint system (optional, of course)
- Hours of developer commentary and an “annotation mode” (providing on-screen explanations for the references woven throughout the game)
At Wormwood Studios, we make games out of love—love for the games we’ve spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.
We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we’ve tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.
Steam User 1
这家公司的primordia之前太糊玩不下去,现在游戏高清了玩的舒服多了。
AVG是白皮的传统强项,尤其是这几年"3A"无聊了之后,哪家能做出个高清AVG基本上哪家就躺着赚票子
Steam User 17
+短小精悍,剧情紧凑
+解密难度适中
+美术风格非常非常有想象力
+配音不错
-没有中文
整体略逊于<Primodia>吧,希望primodia和strangeland以后都有机会中文化。
Hope Primodia and Strangeland will have a chinese localization one day
Steam User 14
哈,又是一个中年癌症丧妻之后发疯的老白男!感觉在point n click里面这种主角我已经见了三四个了。
所以,故事实际上并没有什么深度,结局也是为了有三个成就而勉强做了一点,不需要去深究。
出色的部分基本集中在配音,对白以及美术风格上。所以算是个中评。
有大概三个谜题一如既往延续着这个组让人摸不着头脑的逻辑,老毛病了。
未来似乎有一个不是pnc的rpg作品,期待一下。
Steam User 2
Recommend for the effort, but honestly I'm disappointed.
The game fails to make me sympathize with the main character; he is merely to be used as a device to solve puzzles and drive the narrative forward. He never feels human enough; he undergoes an allegorical journey but his personality rarely shows, let along develops.
As for the narrative, everything is either too on-the-nose or too irrelevant for me to care about. 30 minutes in and I already knew what this Strangeland was all about, who the woman was and why she kept jumping into the well. On the other hand, there's an NPC in game who keeps quoting and referencing poems and novels and scripts, but little did these references matter; thus all the richness hidden among those texts was reduced to a harmless quirk.
Steam User 3
好